Structure Lite 1.16.3.mcaddon
What's new
1.12.2 — Multiplayer fixes
- Fixed shared layer synchronization between players.
- Added shared hologram movement, rotation and mirroring.
- Improved material collection and prevented duplicate consumption.
- Added safeguards for simultaneous edits and revoked permissions.
1.12.3 — Toolbox reliability
- Fixed excessive toolbox storage warnings.
- Improved storage placement and automatic retries.
- Strengthened inventory recovery and preservation of collected items.
1.13.0 — Easy Place and performance
- Reduced unnecessary placement delays and duplicate event processing.
- Optimized geometry, cached calculations and preview updates.
- Distributed connection updates across ticks while preserving visual quality.
1.14.x — 3D tools and animations
- Added animated models for the toolbox, blueprints, builder, collector, layer control, placer and selection square.
- Added the builder’s textured inner block and transparent blue shell.
- Refined item positioning, hand poses, toolbox surfaces and animation timing.
1.14.11–1.14.12 — Actions & Stuff compatibility
- Added automatic Actions & Stuff detection and fallback behavior.
- Improved recovery when leaving a world with the toolbox open.
- Added the default 2D resource-pack option.
- Preserved the original Actions & Stuff files.
1.15.0 — Technical Holograms
- Added Normal Hologram and Technical Hologram selection.
- Added inventory indicators for hoppers, dispensers and droppers.
- Added double-click inventory filling with Easy Place.
- Survival consumes available materials; Creative copies the required items.
1.15.2 — Container indicators and visual adjustments
- Hidden inventory indicators for containers that are empty in the blueprint.
- Revised toolbox and blueprint poses.
- Adjusted 2D item orientation and scale.
1.15.3 — 2D profile restoration
- Restored the earlier 2D profile as the positioning baseline.
- Retained the technical-container improvements.
1.15.4 — Native 2D rendering revision
- Switched the normal profile toward native Minecraft item rendering.
- Kept the separate 3D profile available.
1.15.5 — Legacy model cleanup
- Removed remaining legacy item bindings and flat geometry.
- Retired the outdated player override to address unwanted model positioning.
1.15.6 — Third-person item scale
- Reduced third-person 2D item size.
- Preserved first-person scale and the active Actions & Stuff 3D scale.
1.15.13 — Updated visual baseline
- Adopted your manually corrected models, positions, animations and hand setups.
- Included your modeled 2D items with hands.
- Replaced the earlier visual revisions as the current reference.
1.16.0 — Extreme profile and larger structures
- Added Extreme full rendering without an artificial face limit, with an activation warning.
- Removed artificial structure-size and section-count limits.
- Added held Easy Place support.
- Optimized template memory usage and incremental preparation.
1.16.1 — Missing-block markers and render continuity
- Added Show Missing Blocks with centered exclamation markers.
- Fixed held Easy Place stopping over completed blocks or empty air.
- Applied face-budget checks after compatible faces are merged.
- Kept the preview visible while the final hologram prepares and completes its first pass.
- Preserved your 1.15.13 visual resources.
1.16.2 — Faster large-structure loading
- Replaced unnecessarily small loading batches with time-budgeted processing.
- Accelerated full-render preparation and first-pass panel validation.
- Reduced temporary cache data from enclosed blocks.
- Preserved models, textures and particle emission limits.
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