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Structure Lite

An add-on that replicates the building style of Litematica from Java but now in Bedrock! It's achievements friendly
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Structure Lite 1.16.3.mcaddon

File nameStructure_Lite_AsqBoy_1.16.3.mcaddon
Uploader
AsqBoyAsqBoy
Uploaded
Oct 23, 2026
Downloads
115
Size
4.0 MB
File ID
9302546
Type
R
Release
Supported game versions
  • 26.50
  • 26.40
  • 26.30

What's new

1.12.2 — Multiplayer fixes

  • Fixed shared layer synchronization between players.
  • Added shared hologram movement, rotation and mirroring.
  • Improved material collection and prevented duplicate consumption.
  • Added safeguards for simultaneous edits and revoked permissions.

1.12.3 — Toolbox reliability

  • Fixed excessive toolbox storage warnings.
  • Improved storage placement and automatic retries.
  • Strengthened inventory recovery and preservation of collected items.

1.13.0 — Easy Place and performance

  • Reduced unnecessary placement delays and duplicate event processing.
  • Optimized geometry, cached calculations and preview updates.
  • Distributed connection updates across ticks while preserving visual quality.

1.14.x — 3D tools and animations

  • Added animated models for the toolbox, blueprints, builder, collector, layer control, placer and selection square.
  • Added the builder’s textured inner block and transparent blue shell.
  • Refined item positioning, hand poses, toolbox surfaces and animation timing.

1.14.11–1.14.12 — Actions & Stuff compatibility

  • Added automatic Actions & Stuff detection and fallback behavior.
  • Improved recovery when leaving a world with the toolbox open.
  • Added the default 2D resource-pack option.
  • Preserved the original Actions & Stuff files.

1.15.0 — Technical Holograms

  • Added Normal Hologram and Technical Hologram selection.
  • Added inventory indicators for hoppers, dispensers and droppers.
  • Added double-click inventory filling with Easy Place.
  • Survival consumes available materials; Creative copies the required items.

1.15.2 — Container indicators and visual adjustments

  • Hidden inventory indicators for containers that are empty in the blueprint.
  • Revised toolbox and blueprint poses.
  • Adjusted 2D item orientation and scale.

1.15.3 — 2D profile restoration

  • Restored the earlier 2D profile as the positioning baseline.
  • Retained the technical-container improvements.

1.15.4 — Native 2D rendering revision

  • Switched the normal profile toward native Minecraft item rendering.
  • Kept the separate 3D profile available.

1.15.5 — Legacy model cleanup

  • Removed remaining legacy item bindings and flat geometry.
  • Retired the outdated player override to address unwanted model positioning.

1.15.6 — Third-person item scale

  • Reduced third-person 2D item size.
  • Preserved first-person scale and the active Actions & Stuff 3D scale.

1.15.13 — Updated visual baseline

  • Adopted your manually corrected models, positions, animations and hand setups.
  • Included your modeled 2D items with hands.
  • Replaced the earlier visual revisions as the current reference.

1.16.0 — Extreme profile and larger structures

  • Added Extreme full rendering without an artificial face limit, with an activation warning.
  • Removed artificial structure-size and section-count limits.
  • Added held Easy Place support.
  • Optimized template memory usage and incremental preparation.

1.16.1 — Missing-block markers and render continuity

  • Added Show Missing Blocks with centered exclamation markers.
  • Fixed held Easy Place stopping over completed blocks or empty air.
  • Applied face-budget checks after compatible faces are merged.
  • Kept the preview visible while the final hologram prepares and completes its first pass.
  • Preserved your 1.15.13 visual resources.

1.16.2 — Faster large-structure loading

  • Replaced unnecessarily small loading batches with time-budgeted processing.
  • Accelerated full-render preparation and first-pass panel validation.
  • Reduced temporary cache data from enclosed blocks.
  • Preserved models, textures and particle emission limits.

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