Strength SMP adds a Strength system from 1 to 5. Everyone starts at 3. Each Strength point changes your attack damage by 1: Strength 1 gives you 2 less damage than normal, and Strength 5 gives you 2 more. You gain 1 Strength for a player kill and lose 1 when you die, with your Strength never dropping below 1. If you die without being killed by a player, a Strength Bottle drops when you lose a point; kills at Strength 5 drop a bottle too. Craft a Strength Bottle with a glass bottle in the center and a gold nugget above, below, left, and right, then use it to gain Strength. You can also run /strengthsmp:withdraw to turn 1 Strength into a bottle, as long as you have more than 1.
Craft a Trader with paper in the top-center and middle-left/right slots and emeralds in all four corners. Use the Trader item to summon a wandering trader with llamas, then click the trader to receive a random class and its weapon. The trader and llamas disappear after the trade. Classes include Trident, Mace, Spear, Armor, Crossbow, Sword, Bow, Axe, and Shield. Ultimates unlock at Strength 5. Hold your class weapon and press Sneak; left-clicking while sneaking can also activate the ultimate. Armor class players can wear armor or hold an armor piece. The ultimates give each class a special ability, such as Trident lightning strikes, the Mace’s Wind Burst II launch, an Armor defense boost, a Bow teleport arrow, or the Shield’s resistance and knockback effect. Use /strengthsmp:ults to see the ability list and cooldowns, or /strengthsmp:ability to activate your ultimate by command.
Admins can get the admin tag with /tag <player> add admin. They can then use /strengthsmp:config to change game rules and cooldowns, or /strengthsmp:set <player> <1-5> to set a player’s Strength. Maces have a 3-minute hit cooldown by default, except while the Mace ultimate is active. Armor class can wear Netherite at any Strength. Use /strengthsmp:help for commands and /strengthsmp:strength to check your Strength and class.

