🌑 Strange Anomaly (SA)
You face 5 different anomalies that appear at night, each with unique behaviors. Some just watch... until you look away.
👁️ 5 Anomaly Types
Stalker — Freezes in place when you look at it. It moves the moment you turn your gaze away. If it gets close enough—or survives long enough—looking at it no longer matters.
Longlimbs — Slow, but launches you into the air if it lands a hit. Running away might not be enough.
Twisted — A shape-shifting entity. Sometimes it looks like a normal Steve... until you get too close.
Crawler — Lies in ambush in caves, in a different form.
Watcher — Watches from a distance. If you get too close, it drags you to a completely different, desolate place—and what awaits you there is much faster.
🌒 As the Nights Progress
The game world's atmosphere shifts as a fog turns increasingly red with each passing day. As the nights go on, the emerging anomalies become stronger, faster, and more dangerous.
⚠️ Important Note
Even a Totem of Undying might not save you when the Watcher is nearby. Don't mistake this for a bug—it was designed this way on purpose.
🔧 Installation
Tap the .mcaddon file—behavior and resource packs will import automatically.
Activate both packs in your world.
Enable the required beta API option in the "Experiments" tab within the world settings.
Play in Survival or Adventure mode—mobs do not deal damage in Creative mode.
📋 Version
V11 — currently under active development. Please report any bugs in the comments.

