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Special Zombies

39 zombies, 3 bosses and a drivable caravan. They spawn on their own, break through your walls at hand mining speed, and hunt every mob in the world, not just you. Creepers and skeletons are gone. Outrun the horde or get buried by it.
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Enfekteler_12.mcaddon

File nameEnfekteler_12.mcaddon
Uploader
KerberosMCKerberosMC
Uploaded
Oct 24, 2026
Downloads
158
Size
335.7 KB
File ID
9313429
Type
R
Release
Supported game versions
  • 26.50
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0

What's new

CHANGELOG
 
v2.7 — Caravan
Added the Caravan, a drivable vehicle with 200 HP and four seats. Right-click to board, drive with WASD, or stand on the roof and walk around while someone else drives. Anything it hits at speed takes 50 hearts of damage and is launched away, while riders and anyone on the roof take nothing. It is immune to fire, fall damage and drowning, and drops iron, planks and wool when destroyed. Custom model with a wooden body, red stripe, dark windows, a door and four wheels.
Reverted the rideable components on the Spitter. The Spitter is a zombie again, not a mount, and keeps all of its own abilities.
Spawn egg added for the Caravan. It does not spawn naturally.
 
v2.6 — Acid Spitter
The Spitter now spits in an arc like a llama instead of firing straight ahead, so cover actually matters.
On death it leaves a green acid pool that lasts 30 seconds. Players standing in it are poisoned.
Zombies within 24 blocks are pulled toward the pool, and zombies standing in it gain strength and regeneration. The pool turns into a rally point, which changes how fights spread out.
Spit range tuned to 14 blocks with a two second cooldown.
 
v2.5 — Charger rebuilt, five new zombies
Rewrote the Charger. It now lifts you off the ground, runs for the nearest wall for up to five seconds and slams you into it for seven hearts, then drops you stunned. If there is no wall in reach it slams you into the floor instead. The earlier version failed because its own knockback resistance absorbed the movement it used to run; it now moves by stepped teleports and works reliably.
Grab radius increased to 2.2 blocks and charge duration raised from two seconds to five.
Added Armorer, which buffs the zombies around it.
Added Medic Zombie, which heals nearby zombies mid-fight.
Added Swamp Zombie, which leaves mud that holds your feet.
Added Sand Zombie, which buries itself and ambushes anyone walking over it.
Added Clamp Zombie, which pins you in place while the rest close in.
 
v2.4 — Whip Zombie
Added the third boss, Whip Zombie, at 200 HP. Smaller and faster than the other two, carrying a whip made of zombies that sweeps in a wide arc.
At half health the whip snaps and 15 zombies spill out of it.
After the whip breaks it switches to grabbing you and hurling you across the field.
 
v2.3 — Titan Zombie
Added the second boss, Titan Zombie, at 400 HP, muscular and immune to knockback.
It marks two or three red spots on the ground and brings its fists down on them about a second and a half later.
At half health it spawns 25 horde zombies at once.
Occasional shock wave blast that throws everything around it.
Ender dragon sized.
 
v2.2 — Mutant Zombie
Added the first boss, Mutant Zombie, at 300 HP, ender dragon sized, with five or six arms in random places.
Five attacks: tongue grab, zombie summon, bite, punch and boulder throw.
Bosses are limited to one per 160 blocks in natural spawning, so they stay rare.
 
v2.1 — Pack identity and updates
New pack icon: black with a red half, matching the in-game look.
Smoker tongue extended to 30 blocks, now drags you the whole way in, and the red tongue stays visible for much longer.
Weeper significantly strengthened. Its hit now drops you into a crawl, slow and nearly defenseless until you survive long enough to recover.
Spitter renamed so it is easy to find in the spawn egg list.
 
v2.0 — One pack
Merged all four packs into a single add-on: Zombies Plus, Zombie Outbreak, Apocalypse and The Infected. One behavior pack, one resource pack, one script entry point, one .mcaddon file.
Natural spawning and the creeper and skeleton overrides are now part of the merged pack instead of a separate download.
Shared targeting and block breaking systems so every zombie behaves consistently.
 
v1.5 — Targeting and block breaking
All zombies now attack every creature except other zombies, including villagers, animals and iron golems. Villages can genuinely fall.
Creatures added by other add-ons are excluded, so other packs keep working.
All zombies break blocks at the exact speed a player mines by hand: 0.75 s for dirt, 3 s for wood, 7.5 s for stone, 25 s for an iron block, 250 s for obsidian.
Added Long Arm, which grabs you, throws you into the middle of the pack and digs three times faster than the rest.
Block breaking respects the mobGriefing game rule and can be switched off with /scriptevent zk:blok kapat.
 
v1.4 — Apocalypse
Added Hunter, Tongue Zombie, Clown, Spitter Zombie, Runner, Parkour Zombie and Athlete.
Added Riot Zombie, Brood Mother, Shadow Stalker, Shocker and Bomber.
 
v1.3 — The Infected
Added Spitter, Smoker, Jockey, Charger, Fungal Zombie and Horde Zombie.
Creepers and skeletons no longer spawn naturally; zombies take their place.
 
v1.2 — Natural spawning
Every zombie in the pack now spawns on its own, chosen by depth, biome and light level.
Spawn rate command added: /scriptevent zd:ayar az | normal | cok | kapat | ac.
Spawn caps per player so the world stays playable.
 
v1.1 — Zombie Outbreak
Added Frost Zombie, Miner Zombie, Crawler, Brute, Screamer and Radioactive Zombie.
Added Outbreak Nights, where the horde arrives in waves instead of trickling.
 
v1.0 — Zombies Plus
First release. Added Explosive Zombie, Fire Zombie, Bloater, Weeper and Rare Zombie with its seven variants: Tank, Sprinter, Vampire, Toxic, Summoner, Ghost and Leaper.
Built for Minecraft Bedrock 1.26.50 and newer, behavior pack and resource pack in a single .mcaddon file.
 
 

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