Some.sunny.day

Here I am.

File Details

Some.Sunny.Day_2.3(1.26.10+)_(beta).mcaddon

  • R
  • Jul 2, 2026
  • 75.38 MB
  • 1.2K
  • 26.30+5

File Name

Some.Sunny.Day_2.3(1.26.10+)_(beta).mcaddon

Supported Versions

  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10

Some Sunny Day 2.3 Changelog

Version 2.3 focuses on smarter horror events, better control settings, and cleaner performance.

New Mimic System

Added a new mimic system that makes scares feel less random and more connected to the player.

Mimics can now appear through:

  • animals that act wrong
  • objects like chests, beds, doors, signs, torches, furnaces, and crafting tables
  • fake Deceiver players
  • base-related events

The old command-based mimic tick was removed from the main tick list. JavaScript now handles mimic behavior with cooldowns, suspicion, relief periods, and settings.

Base Infection

Added a base infection system.

The add-on now watches where players spend time, place blocks, use beds, open chests, and interact with workstations. When it learns where a base is, it can trigger events near that area.

Base infection can cause ambience, animal mimics, object mimics, fake players, and stronger base events depending on the infection level.

Dimension Goals (beta)

Added goals for custom dimensions.

Players now need to complete small tasks before the exit becomes real. If they try to leave too early, the add-on tells them the exit is not ready yet.

Supported dimensions include:

  • Null Torture
  • Day A
  • Day B
  • Clan Void

A safety fallback still returns players if they stay too long.

New Settings

Added more control to the config menu.

New options include:

  • Difficulty: Easy, Normal, Hard, Extreme
  • Mimic preset: Easy, Normal, Hard
  • Mimic frequency
  • Living mimics
  • Object mimics
  • Deceiver fake player
  • Base infection
  • Dimension goals
  • Destructive base effects
  • Fake chat/messages
  • Dimension pulls
  • Excessive overlays
  • Random chaos events
  • Mimic debug (for developers)

Deceiver Improvements

The Deceiver system now works more like a fake player encounter.

Changes include:

  • remembers recent player positions
  • spawns fake Deceivers near players
  • copies inventory and equipment more safely
  • prevents repeated inventory copying
  • uses cooldowns
  • vanishes when approached or after a timeout
  • can send fake chat if fake chat is enabled

Event Control Changes

Server transfer now has its own setting and starts disabled.

Some fake messages, heavy overlays, destructive world events, and chaos events now follow the selected mimic preset and safety settings.

The null join event also checks its config toggle before running.

Performance and Cleanup

Old lookat scans and legacy mimic function calls were disabled.

Mimic logic now runs through bounded JavaScript checks instead of constantly running older command scans.