some_darker_night_1.10-beta.mcaddon
What's new
Added features:
Scare director: controls pacing with calm, pressure, peak, and relief phases.
Stress system: changes scare intensity based on what the player does.
Stalker escalation: enemies build up before starting a chase.
False-positive scares: footsteps, whispers, fake signals, and small scares that do not always turn into attacks.
Intensity presets: lite, default, and high.
Safemode toggle: lets the player reduce danger with /function safemode.
Multiplayer-safe targeting: scares target one player instead of everyone.
Better scheduler: reduces full-world scans and helps performance.
Bug fixes: fixed sound IDs, manifest versions, command issues, and broken targeting.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

