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Smooth Vibe

A lightweight, highly atmospheric shader for Bedrock 1.21+. Features warm Deferred lighting, cinematic bloom, and a universal smooth fog fallback that works on ANY device!

File Details

Smooth_Vibe_Shader.mcpack

  • R
  • May 24, 2026
  • 125.67 KB
  • 1.2K
  • 26.20+43

File Name

Smooth_Vibe_Shader.mcpack

Supported Versions

  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21

v1.0.0 - Initial Release: The Atmospheric Update

Welcome to the very first release of the Smooth Vibe Shader! This initial build establishes the foundational lighting, color grading, and fog systems required for modern Bedrock 1.21+ rendering.

🌟 Major Features Additions

  • Introduced the Two-Tier Rendering Architecture: Engineered the pack to dynamically adapt based on the user's hardware capabilities, providing both a standard fallback and a Deferred Rendering experience.

  • Tier 1 (Deferred) - Lighting Injection: Added warm, golden-hour directional sunlight and soft, atmospheric blue moonlight using native Render Dragon JSON parameters.

  • Tier 1 (Deferred) - Color Grading Engine: Implemented a custom reinhard_luminance tone mapper to smooth harsh contrast, deepen shadows, and organically boost saturation.

  • Tier 2 (Standard) - Universal Custom Fog: Built a highly dense, smoothed depth-of-field fog system to hide chunk borders and blend the horizon seamlessly, even for players without experimental graphics support.

  • Global Biome Integration: Automatically mapped the new lighting and fog parameters across 60+ individual Bedrock biomes, including the Pale Garden and deep underground cave systems.

⚙️ Technical Adjustments & Engine Fixes

  • Strict Parameter Calibration: Resolved a known Render Dragon engine crash related to color grading highlights. Successfully calibrated the highlightsMin value to 1.0 to safely bypass strict engine parser rejections.

  • Version Format Stabilization: Locked the min_engine_version and internal JSON format_version strings to 1.21.40. This prevents cache load failures and ensures flawless compatibility across standard builds and 1.26.x Beta previews.

  • Clean File Architecture: Removed all unnecessary vanilla textures to keep the .mcpack file size extremely lightweight, ensuring zero performance drop on mobile devices.

Author's Note: If you run into any weird lighting artifacts or missing fog in specific new biomes, please drop a comment or text me on discord: @lananatala with your exact game version and device, and I will investigate it for the next patch!