[Smart] Ai Echoes Multiplayer (Fixed/Remake) V7.10

Smart Ai Echoes Multiplayer V7.10— AI players chat, PvP & hunt animals for food. Retreats from battle when hungry, eats mid-combat if stocked! Fixed eating bug. Fake join/leave on egg spawn and natural spawn!. This addon is made by @Iorryx on YouTube.

File Details

Smart_Ai_Echoes_Multiplayer_V7_10.mcaddon

  • R
  • Jun 30, 2026
  • 269.56 KB
  • 166
  • 1.21.100+24

File Name

Smart_Ai_Echoes_Multiplayer_V7_10.mcaddon

Supported Versions

  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21

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🔥 V7.10 UPDATE — MAJOR STABILITY FIX

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This update fixes the critical "AI not spawning" issue that many of you reported in the comments. Huge thanks for your patience and detailed bug reports — they made this fix possible!

 

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🐛 CRITICAL FIX: AI Now Spawns Properly!

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Found and fixed the root cause of AI not appearing in the world:

 

• A silent script crash (Peacemaker chat system) was blocking ALL systems that loaded after it — including the spawner itself

• AI was missing the "persistent" component, causing them to instantly despawn on low-end devices/mobile (low simulation distance)

• Spawn location search was scanning from the sky or deep underground instead of the player's actual floor level

• All initialization functions are now wrapped in error handling, so one broken system can never block the rest again

 

If you experienced 0 AI spawning before, this update should fix it completely.

 

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🎲 NEW: Weighted Group Spawning

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AI no longer spawns one at a time — now they spawn in realistic group sizes, just like a real server:

 

• 1 player joins: 46% chance

• 2 players join together: 31% chance

• 3 players join together: 15% chance

• 5 players join together: 8% chance

 

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👥 NEW: Global Population Cap (20/20)

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• Maximum of 20 AI players can exist in the world at once (across Overworld, Nether, and End combined)

• When the cap is full and new AI try to join, the AI that has been in the world the LONGEST will automatically leave (with a fake "left the game" message) to make room

• This keeps performance stable and prevents AI overpopulation while still feeling like an active server

 

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📍 SPAWN IMPROVEMENTS

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• AI now spawns 8–40 blocks from the player (closer, more visible)

• AI spawns on the SAME floor/surface level as the player (no more spawning in caves or on mountain tops you can't see)

• Faster first spawn — AI can appear within seconds of joining the world

• Reduced spawn cooldowns for more frequent natural spawning

 

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💬 CHAT FIXES

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• Chat messages now ONLY come from real AI players that exist in the world — no more fake random names

• AI now chats spontaneously based on their actual name and situation (idle, near player, nighttime, etc.)

• Join/leave/death messages all use real AI names tied to actual entities

 

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⚔️ COMBAT & SAFETY FIXES

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• AI will NOT randomly attack you anymore — they only fight back if YOU hit them first

• Fixed AI swimming in circles (stuck-in-water detection + auto-teleport to surface)

• Fixed AI "staring into the abyss" — idle AI now actively re-engage and move toward nearby players

• AI now respawns NEAR the player instead of at world spawn

 

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🧭 QUALITY OF LIFE

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• Type "where", "find", or "locate" in chat to get an on-screen compass pointing to the nearest AI

• Debug logging added throughout the spawn system for easier troubleshooting

 

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⚠️ COMPATIBILITY

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✅ Minecraft Bedrock 1.21.0 – 1.21.62 (fully supported, tested on 1.21.80)

⚠️ 1.21.70+ — mostly works, minor issues possible

❌ 1.26.x — not yet supported (planned for a future update)

 

As always, please report any bugs in the comments — V7.10 should be the most stable version yet! 🙏