SIREN HEAD PE/BEDROCK EDITION
The Hollow Caller | Created by GURJAR
"If you are reading this, I am sorry. Do not run. Do not answer."
- the last page of a survivor's journal

Some nights, a call drifts through the trees. It is low and long, like a rusted horn blown underwater, and it comes from everywhere at once.
Then the moon turns red.
Something taller than the trees steps out of the fog. It is eighteen blocks of rotting skin and bone. Its ribs hang open like a cage, and two withered arms grow out of them. Rusted horns tear out of its back. Where a heart should be, an old brass horn glows like a dying coal. Its face is a cracked mask with two burning pinpoint eyes, and its jaw hangs loose, full of needle teeth.
It is called The Hollow Caller. It hears every step you take, and if it sees you, you will not outrun it.
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WHAT AWAITS YOU
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THE HOLLOW CALLER
- An original 18-block-tall horror mob with a custom HD model and texture
- 10 animations: stalking, sprinting, screaming, listening, grabbing, vanishing, and rising out of the earth
- 25 original sounds: calls, screams, footsteps, heartbeats, whispers, static
- Health: 400 / 600 / 900 (Easy / Normal / Nightmare)
- Damage: 9 / 13 / 18 per hit, with a fast attack rate and long reach
IT HUNTS BY SOUND
Every player has a hidden noise level. These make noise:
- sprinting and jumping
- mining and chopping trees
- fighting and getting hurt
- opening doors and chests
- explosions and bells
It can hear you from more than 100 blocks away. Sneaking and standing still are the only ways to stay quiet. When it is near, a NOISE meter appears on your screen. Keep it green.
IT SEES YOU
If you stand in the open near it, it spots you within a second. Crouch and freeze completely, and you might pass for a tree stump.
IT HAS A MIND
- It stalks you, moving closer every time you look away.
- It mimics sounds such as doors, cows, villagers and footsteps to lure you out.
- It stops in the middle of a chase to listen. If you make a sound then, it is over. If you stay silent, it loses your trail.
- It grabs you, lifts you high, crushes you and throws you. Pillars and trees will not save you.
- Once a night, it may be standing right behind you. Don't turn around too fast.
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THE CALLING (SUMMONING RITUAL)
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The old hunters said it can be called on purpose. They were fools.
1. Lay a 3x3 floor of Soul Sand (Soul Soil also works).
2. Place a Soul Torch on each of the four corners.
3. Wait until NIGHT, then place a Soul Lantern on the center block.
The torches burst into soul fire and the sky goes black. A storm rolls in. Souls spiral down into the altar, a blood-red fog swallows the world, and your heartbeat pounds louder and louder. Lightning strikes around you.
Then the ground splits open, and it claws its way out. It already knows who called it.
(The ritual only works at night in the Overworld. During the day, the soul sand stays silent.)
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A WORLD OF FEAR
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- A blood-red moon every night
- Pitch-black night fog, thicker in forests
- Blood-red fog when it is close
- Heartbeats, radio static, branches snapping, distant footsteps and whispers behind you
- Creepy messages appear in chat at night
- A "NIGHT X" title greets you every night
- Hunts begin on the 2nd night by default (you can change this)
- It prefers forests, but nowhere is safe in the dark
- Killing it buys you one quiet night. Only one.
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ABANDONED PLACES
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The people who came before you left things behind in the forests:
- Abandoned Cabins
- Ruined Campsites
- Hunter's Watchtowers
- Warning Groves with skull totems
- An Old Radio Mast
Each one has loot chests and warning signs from survivors who didn't make it.
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SURVIVAL ITEMS
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OLD RADIO
The static grows louder the closer it gets. But a screaming radio can give you away.
Recipe: Iron Ingot (top right) / Planks + Redstone + Planks / Planks + Copper Ingot + Planks
SIGNAL FLARE (crafts 4)
Throw it far away, and it will hunt the flare instead of you.
Recipe: Gunpowder / Redstone / Paper (stacked vertically)
HUSH CHARM
Hold it in your OFF-HAND to halve the noise you make.
Recipe: String (top middle) / Wool + Amethyst Shard + Wool / Wool (bottom middle)
SURVIVOR'S JOURNAL
Holds the story, the survival guide, the ritual and the settings. Every player gets one on first join.
Recipe: Book + Charcoal (shapeless)
HOLLOW CALLER'S HORN (trophy)
Dropped when you kill it. Blow it to terrify your friends... but the forest will answer.
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SETTINGS (Operators)
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Open the Survivor's Journal and choose Settings. You can change:
- Difficulty: Easy / Normal / Nightmare
- The night the hunts begin
- Fog: Off / Normal / Thick
- Daytime mist, noise meter, chat whispers
- Grab attack on/off
- Abandoned structures on/off
- Maximum number of Hollow Callers at once
Settings are saved in your world.
ADMIN TOOLS (inside Settings): summon it, remove all, skip to night, build any structure, debug HUD.
Commands:
/scriptevent gurjar:summon
/scriptevent gurjar:settings
/scriptevent gurjar:clear
/scriptevent gurjar:debug
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HOW TO SURVIVE
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- Walk, don't run.
- When it stops to listen, FREEZE.
- Never stand in the open near it.
- Carry flares. They save lives.
- Keep the Hush Charm in your off-hand.
- Never perform The Calling alone.
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INSTALLATION
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1. Download Siren_Head_PE_Bedrock_Edition_GURJAR.mcaddon
2. Open the file. Minecraft imports it automatically.
3. Create or edit a world and activate the Behavior Pack (the Resource Pack is added with it).
4. NO experimental toggles needed.
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REQUIREMENTS
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- Minecraft Bedrock / Pocket Edition 1.21.80 or newer
- Android, iOS, Windows, Xbox, PlayStation, Switch
- Works in singleplayer, Realms, servers and LAN
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CREDITS
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Created by GURJAR
Version 1.1.0
The Hollow Caller's model, textures, sounds and story are original creations made for this add-on.
Not affiliated with Mojang Studios or Microsoft.
Please do not reupload this add-on. Share the original link instead.
If you enjoyed it, leave a comment and tell me which night you didn't survive.
Stay quiet. It hears everything.