Gravestone.mcaddon
What's new
Removed all admin/debug messages from chat (entityDie fired, item spawns tracked, grave built, script loaded OK and similar). Players no longer see diagnostic lines. Chat now shows only what matters: Your grave coordinates, right after you die and again after you respawn (for the first 2 minutes). A “no room” warning when a grave can’t be built, so you know your items are on the ground. Only the player who died sees it. The “Collected N item stacks” and “This grave belongs to X. It unlocks in N min” messages are now hidden by default.
⚙️ Config
debug is now false by default. Set it to true if you need diagnostics while troubleshooting. New option extraMessages (default false). Set it to true to bring back the “collected” and “belongs to” messages.
⚠️ Update notes
Replace the old version of the Gravestone behavior pack in your world. The resource pack hasn’t changed. Existing graves keep working. Nothing about the grave, the chests or the tomb model has changed. If someone tries to open a protected grave, nothing happens and no message explains why, unless extraMessages is on.
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