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Simple Auto-StarterKit

A modifiable and simple auto-StarterKit script
mcpedl.png

mcpedl.png

Description

Simple Auto-StarterKit

v1.0.0


A fully customizable auto kit script/Addon that automatically is fully functional, it has some enchants on the armor and tools. The Armor equips instantly and doesn't replace any armor previously equipped


it uses @server 2.4.0-beta and capabilities script_event & equipment

import { Player, system, world, ItemStack, ItemComponentTypes, ItemEnchantableComponent, EnchantmentType, EntityComponent, EntityEquippableComponent, EquipmentSlot, EntityComponentTypes } from "@minecraft/server";

console.info("item starter kit loaded (2.4.0-beta safe)."); /// you can remove this if you want
system.afterEvents.scriptEventReceive.subscribe(ev => {
    /// sets the /scriptevent memo:starterkit thingy
    if (ev.id !== "memo:starterkit") return;
    
    /// player checker
    const player = ev.sourceEntity;
    if (!player || player.typeId !== "minecraft:player") {
        console.warn("Event received but sender is not a player.");
        return;
    }
    /// checks the person who the scriptevent was sent through
    console.info("[memo:starterkit] Fired for:", player.name);

    try
    {   ///list of all the goodies you want the player to get
        giveSword(player);
        giveAxe(player);
        givePickaxe(player);
        giveSteak(player);
        giveHelmet(player);
        giveChestplate(player);
        giveLeggings(player);
        giveBoots(player);

    } catch (err) {
        /// this may list a error for 1 or more events
        console.error("Item give failed:", err);
    }
});
/// -[wooden sword] unb 3 shar 1 curse 1
/// -[wooden axe] unb 3 efic 2 curse 1
/// -[wooden pic] unb 3 efic 2 curse 1
/// -16 steak
/// -[leather cap] coast AT, redstone mat, gray dye, curse 1
/// -[leather chestplate] vet AT, redstone mat, gray dye, curse 1
/// -[leather leggings] ward AT, redstone mat, gray dye, curse 1
/// -[leather boots] wild AT, redstone mat, gray dye, curse 1

function giveSword(player) {
    /// item identifier
    const item = new ItemStack("minecraft:wooden_sword", 1);
    const ec = item.getComponent(ItemComponentTypes.Enchantable);
    const el = 
    [ /// list of enchantments
        { type: new EnchantmentType('sharpness'), level: 1 }, 
        { type: new EnchantmentType('unbreaking'), level: 3 },
        { type: new EnchantmentType('vanishing'), level: 1 }
    ];
    /// adds the enchantments
    if (ec) {ec.addEnchantments(el)};
    
    /// gives the item
    const inv = player.getComponent("minecraft:inventory").container;
    let slot = -1;
    for (let i = 0; i < inv.size; i++) {if (!inv.getItem(i)) { slot = i; break; }}
    if (slot === -1) {
        console.warn("Inventory full");
        player.sendMessage("§cInventory full!"); return;}
    inv.setItem(slot, item);
    console.warn("Item given in slot:", slot);
}
function giveAxe(player) {
    /// item identifier
    const item = new ItemStack("minecraft:wooden_axe", 1);
    const ec = item.getComponent(ItemComponentTypes.Enchantable);
    const el = 
    [ /// list of enchantments
        { type: new EnchantmentType('efficiency'), level: 2 },
        { type: new EnchantmentType('unbreaking'), level: 3 },
        { type: new EnchantmentType('vanishing'), level: 1 }
    ];
    /// adds the enchantments
    if (ec) {ec.addEnchantments(el)};
    
    /// gives the item
    const inv = player.getComponent("minecraft:inventory").container;
    let slot = -1;
    for (let i = 0; i < inv.size; i++) {if (!inv.getItem(i)) { slot = i; break; }}
    if (slot === -1) {
        console.warn("Inventory full");
        player.sendMessage("§cInventory full!"); return;}
    inv.setItem(slot, item);
    console.warn("Item given in slot:", slot);
}
function givePickaxe(player) {
    /// item identifier
    const item = new ItemStack("minecraft:wooden_pickaxe", 1);
    const ec = item.getComponent(ItemComponentTypes.Enchantable);
    const el = 
    [ /// list of enchantments
        { type: new EnchantmentType('efficiency'), level: 2 },
        { type: new EnchantmentType('unbreaking'), level: 3 },
        { type: new EnchantmentType('vanishing'), level: 1 }
    ];
    /// adds the enchantments
    if (ec) {ec.addEnchantments(el)};

    /// gives the item
    const inv = player.getComponent("minecraft:inventory").container;
    let slot = -1;
    for (let i = 0; i < inv.size; i++) {if (!inv.getItem(i)) { slot = i; break; }}
    if (slot === -1) {
        console.warn("Inventory full");
        player.sendMessage("§cInventory full!"); return;}
    inv.setItem(slot, item);
    console.warn("Item given in slot:", slot);
}
function giveSteak(player) {
    /// item identifier
    const item = new ItemStack("minecraft:cooked_beef", 16);

    /// gives the item
    const inv = player.getComponent("minecraft:inventory").container;
    let slot = -1;
    for (let i = 0; i < inv.size; i++) {if (!inv.getItem(i)) { slot = i; break; }}
    if (slot === -1) {
        console.warn("Inventory full");
        player.sendMessage("§cInventory full!"); return;}
    inv.setItem(slot, item);
    console.warn(item," given in slot:", slot);
}
function giveHelmet(player) {
    /// item identifier
    const item = new ItemStack("minecraft:leather_helmet", 1);

    const ec = item.getComponent(ItemComponentTypes.Enchantable);
    const el = 
    [ /// list of enchantments
        { type: new EnchantmentType('vanishing'), level: 1 }
    ];
    /// adds the enchantments
    if (ec) {ec.addEnchantments(el)};

    /// equips the item
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
        if (equipmentCompPlayer.getEquipment(EquipmentSlot.Head) == undefined) {
            equipmentCompPlayer.setEquipment(EquipmentSlot.Head, item);
        }
    }
}
function giveChestplate(player) {
    /// item identifier
    const item = new ItemStack("minecraft:leather_chestplate", 1);
    const ec = item.getComponent(ItemComponentTypes.Enchantable);
    const el = 
    [ /// list of enchantments
        { type: new EnchantmentType('vanishing'), level: 1 }
    ];
    /// adds the enchantments
    if (ec) {ec.addEnchantments(el)};

    /// equips the item
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
        if (equipmentCompPlayer.getEquipment(EquipmentSlot.Chest) == undefined) {
            equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, item);
        }
    }
}
function giveLeggings(player) {
    /// item identifier
    const item = new ItemStack("minecraft:leather_leggings", 1);
    const ec = item.getComponent(ItemComponentTypes.Enchantable);
    const el = 
    [ /// list of enchantments
        { type: new EnchantmentType('vanishing'), level: 1 }
    ];
    /// adds the enchantments
    if (ec) {ec.addEnchantments(el)};

    /// equips the item
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
        if (equipmentCompPlayer.getEquipment(EquipmentSlot.Legs) == undefined) {
            equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, item);
        }
    }
}
function giveBoots(player) {
    /// item identifier
    const item = new ItemStack("minecraft:leather_boots", 1);
    const ec = item.getComponent(ItemComponentTypes.Enchantable);
    const el = 
    [ /// list of enchantments
        { type: new EnchantmentType('vanishing'), level: 1 }
    ];
    /// adds the enchantments
    if (ec) {ec.addEnchantments(el)};

    /// equips the item
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
        if (equipmentCompPlayer.getEquipment(EquipmentSlot.Feet) == undefined) {
            equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, item);
        }
    }
}

Found a error? Give me a dm in my discord server: https://discord.gg/wWHTkNvACH

The Simple Auto-StarterKit Team

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