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Sieged!

Add medieval siege weapons & castle sieges to your game! hire villager knights to take down the pillagers that have made numerous castles in your world! gear up and fight and take back the land conqueror friends or foes with these new weapons of war!
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SiegedHADV2.0.mcaddon

File nameSiegedHAD.mcaddon
Uploader
LosNThingsLosNThings
Uploaded
Sep 4, 2026
Downloads
4.4K
Size
43.1 MB
File ID
8806540
Type
R
Release
Supported game versions
  • 26.30
  • 26.20
  • 1.21.132

What's new

Changelog: Honor & Deceit Update V2.0

New Structures & World Events
Feudal Castles: Added Jungle Illager Castle (spawns hidden rooms, false walls, and The Admonisher) and Villager Castle (spawns villagers and contains an enchanted blade) to jungle biomes.
Mercenary & Bandit Camps: Added Mercenary Wagons, Mercenary Houses, and 3 Bandit Camp variants across multiple biomes. Camps feature destructible tents that continuously spawn Barbarians until cleared for loot rewards.
Random Events:
Messenger Event: Offers Supply Run, Siege Warning, and Escort questlines with dynamic vehicle pathing and multi-tier reputation rewards.
Bounty Hunt & Deserters: The Tyrant triggers targeted player bounties every 5 minutes when full on coin; hireable deserters spawn every ~3 days during active contracts.
Convoy Event: Intercept Illager convoys in desert and mesa biomes. Failure to stop them provides the Tyrant with additional funding for mercenary contracts.
50% Barbarian Ambushes: Illager ambushes now feature a 50% chance to flip to a Barbarian wave.

Bosses, Units & Faction Systems
The Admonisher: Features an active parry stance, health-regenerating crouch phase, high-speed 22-damage unsheath lunge, 55 HP, and total knockback immunity.
War Camel Mount: Convert standard camels into War Camels by interacting with a Shield item, then equip a Saddle to ride into combat.
Mercenary Contract System: Hire sellswords on 4 contract tiers for 4 days. Players can tame neutral sellswords with emeralds, unlocking a 4-tier loyalty system (Tier 4 grants Strength I and steel nugget drops on kill). Neglected mercs defect to the Tyrant.
Barbarians & Nolager Faction: Barbarians weaponize standard loot, display leafburst spawn particles, and clear camps via dynamic tent checks.
Desert & Mesa Unit Spawns: Villager units spawning in desert and mesa biomes now have a 70% chance to spawn with Shimmering Gear, a 30% chance to spawn with Desert Gear.
Hostile Mob Gear Spawns: Monsters such as zombies, drowned, husks, and skeletons now spawn with biome-specific gear and potential weapons.
Mount Mechanics: Royal Steeds now directly follow rider directional movement.
Rebellion Overhaul: Rebellions trigger at 45% morale (scaling up to 90% at low morale), converting villagers directly into hostile Barbarians.
Field Battle Formations: Units in field battles will now maintain and hold formation prior to charging into combat.
Added dev setting slider to adjust kingdom border sizes.

Armor, Weapons & Gear
New Gear Sets: Added full Steel Shimmering Armor Set alongside Executioner Gear, Feudal Gear, Mercenary Gear, and standalone Shimmering Gear items.
Hardened Feudal Armor Set: Added full 4-piece set bonus granting Tier 1 Toughness, Knockback Resistance, and unique lore text.
Crafting Expansion: Added recipe for Templar Gear (Steel + White Wool), Legion Gear (Iron + Red Carpet), and Mercenary Gear (Tempered Steel + Purple Wool).

New Weapons & Mechanics:
Added the Scimitar, Katana, Short Spear, War Mace, Wooden Pitchfork, Naginata, Dane Axe, and specialized feudal & desert weapons to regional loot pools.
Added the Flanged Mace, which inflicts longer bleed damage over shorter bleed intervals.
Combat & Animation Integration: Added Actions and Stuff compatibility to all weapons in First-Person Shooter (FPS) mode.
Shield Bash Mechanic: Attacking with a large_round_shield equipped in the main hand now applies strong knockback and Slowness II for 3 seconds to the target. Removed previous large round shield debuffs.
added more armor compatability with EK

Balance & Stat Adjustments
Royale Steel (All 4 pieces): Repair material updated from iron_ingot to tempered_steel.
Steel Nomad (All 4 pieces): Durability rebalanced from 1500 to 310 / 450 / 420 / 365.
Crown of Dominion: Protection reduced from 18 to 12.
Forsaken Helm: Protection reduced from 14 to 12.
Forsaken Chestplate: Protection increased from 9 to 12.

Tactics, Sieges, Progression & QoL
Steel Gate: Unlocked at the Kingdom Tier progression level.
Achievements System: Integrated a full Achievements System; can you unlock all achievements in Sieged?
Reinforcement System: Purchase 3 friendly unit waves for 64 emeralds during Castle Sieges or Nomad Flag captures.
Banner Guard Interactive Armor: Equip armor directly onto Banner Guards.
Sprinting & Aggro Buffs: Guards play a full sprint animation, move 10% faster, and boost detection range to 192 blocks during a Charge command.
Compendium Guidebook: Added full 12-chapter + appendix guidebook UI.
Expanded Localization: Added support for Russian, Arabic, Japanese, and French languages (Note: added languages may not translate every string in the add-on including item lore!).
Developer & Creator Tools: Added additional Illager control formations accessible via dev settings under illager cmd settings.

Bug Fixes
Fixed a bug causing the War Machine to become completely unkillable.
Resolved double-marker spawns across world map events.
Fixed Nether portal morale drain calculations.
Fixed mining fatigue not being applied to player when at ocean monument
Prevented wagoner travel toast notifications from spamming the UI.
Fixed crash errors related to siege boss health bars.

 

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