Description
/Security++.v5 akaV.20— BEDROCK EDITION ONLY
*Ideal for managing your server!"
*ADDING 45 PAGES OF AUTOCOMPLETE ENABLED COMMANDS TO MINECRAFT BEDROCK*
-THE AVAILABILITY OF PARTICULAR COMMANDS DEPEND ON YOUR ADDON PACKAGE-
Security ++ autocompletes with predictive search indications, all-while, the picture representations of every asset type, option, gametag, ect., will show in the CLI (COMMAND LINE INTERFACE).
Availability based in your ADDON package and the coherency of yhe command.. FOR EXAMPLE, choosing to display a scoreboard when not accessible may cause incoherencies.
"Cheats need be enabled, except /God mode!"
-*REMEMBER TO ACTIVATE THE RESOURCE AND BEHAVIORAL PACK WHILE EDITING YOUR REALM!*-
*I recommend downloading the add on "/Fly true", to also fly on hardcore, as /Security++ only enables flight in Survival mode with cheats enabled, for now! More updates coming."-aka_TARANTULA
*Currently, most features require the cheats to be disabled.
*God Mode Works on HARDCORE*
Author: Jarod Rashon Bargaineer / akaTARANTULA
*All commands currently undergoing extensive testing. Meaning volume five was my first glimpse of success, and fifteen attempts later, we have Security.
Thus, Volume 5, aka.V.20.*
As an extension of /god++, this mod adds flight.
“I created a software implementation that applies layered authorization and privilege separation to Minecraft’s God Mode functionality.”
Power ≠ permission to administer the power.
A continuation of my work with the add-on, “/God++, TheGodControl,” though there are no emblems showing effect for this add on for security purposes and the bubbles for lack of breath still “Pop”, but your health hearts remain unaffected. “No Knock-Back Effect.”
Security++.v5 — BEDROCK EDITION ONLY
Author: Jarod Rashon Bargaineer / akaTARANTULA
ARCHITECTURE
- Uses Minecraft Bedrock Script API @minecraft/server 2.9.0.
- Uses CustomCommandRegistry through system.beforeEvents.startup.
- Uses permissionLevel Any so delegated players can reach the command callback.
- Application-level authorization then decides whether the caller may use the feature.
- and is always authorized for every fea.
- Only the master administrator may grant/revoke delegated access.
- A delegated user may use only explicitly granted features and cannot delegate.
- Authorization and command execution are separate layers.
- World-changing operations are deferred with system.run from the custom-command callback.
GOD++ COMPATIBILITY SURFACE
/godplus:god <target> <true|false>
/godplus:godaccess <target> <true|false>
/godplus:godall <target> <true|false>
SECURITY++ GOD ALIASES
/securitypp:god <target> <true|false>
/securitypp:godaccess <target> <true|false>
/securitypp:godall <target> <true|false>
The two command surfaces call the same underlying Bedrock implementation; there is no second God engine and no double execution.
OTHER SECURITY++ COMMANDS
/securitypp:fly
/securitypp:freeze
/securitypp:mute
/securitypp:kick
/securitypp:heal
/securitypp:clear
/securitypp:tp
/securitypp:spawnpoint
/securitypp:give
/securitypp:take
/securitypp:time
/securitypp:weather
/securitypp:difficulty
/securitypp:gamemode
/securitypp:structure
/securitypp:particle
/securitypp:sound
/securitypp:access
/securitypp:delegate
/god (targetplayer/players) (boolean:true/false)
/godaccess (targetplayer/players) (boolean:true/false)
/godall (targetplayer/players) (boolean:true/false)
AND TONS MORE!
BEDROCK PARSER NOTE
Bedrock add-on scripting is JavaScript. This build therefore implements a mid-level parser/translator as a Bedrock JavaScript layer that accepts typed custom-command arguments and translates them into vanilla Bedrock API calls and vanilla command strings.


