File Details
RPG sistem rework 1.6
- B
- Dec 17, 2025
- 486.30 KB
- 61
- 1.21.130
File Name
RPG sistem rework.mcaddon
Supported Versions
- 1.21.130
📦 RPG ADDON – CURRENT FEATURES (UPDATED)
🧙 Player RPG Systems
-
Player Level System
-
Players have an RPG level stored via Dynamic Properties.
-
Levels influence mob difficulty and scaling.
-
Level is used as reference for nearby mob strength.
-
-
RPG Stats & Mechanics
-
Player stats affect combat behavior.
-
Custom mechanics allow damage scaling without relying solely on potion effects.
-
Systems are designed to be expandable for future attributes.
-
-
Race System
-
Players select a race through a roulette-style system.
-
Race effects and abilities are applied using tags.
-
Effects are handled by the
raca_effectsscript. -
Race logic is fully separated from mob logic.
-
👹 Mob RPG System
-
Mob Level Scaling
-
Mobs scale based on the nearest player’s level.
-
Scaling affects:
-
Strength
-
Resistance (up to level III)
-
Health Boost
-
-
Tier system derived from player level.
-
-
Boss & Miniboss System
-
Bosses (1% chance):
-
Strength X
-
Resistance IV
-
Health Boost 50
-
Tagged as
rpg_boss
-
-
Minibosses (tier-based, 10% chance):
-
Strength
-
Resistance
-
Health Boost
-
Tagged as
rpg_miniboss
-
-
-
Mob Configuration by Level
-
Effects are recalculated on spawn.
-
Different stat curves based on mob level ranges.
-
Undead mobs are correctly handled regarding instant health/damage.
-
❤️ Mob Health & Level Display
-
All nearby mobs display:
-
Current HP / Max HP
-
Mob level
-
-
Bosses and minibosses show clear prefixes.
-
NameTags update dynamically.
-
System avoids processing distant entities to improve performance.
⚔ Mob Special Combat Behaviors
-
Spiders & Cave Spiders
-
Apply poison on hit.
-
Can trap players with webs.
-
Can spawn reinforcements.
-
-
Zombies
-
Can apply debuffs such as:
-
Weakness
-
Slowness
-
Nausea
-
-
-
Iron Golem
-
Applies a physical impulse to players on hit.
-
Launches players backward and upward using native physics (
applyImpulse).
-
🧟 Special Mob Variants
-
Skeletons
-
Can spawn riding skeleton horses.
-
-
Evokers
-
Can spawn riding ravagers.
-
-
Creepers
-
Always spawn charged.
-
Gain speed and resistance.
-
-
Creaking
-
Enhanced speed and resistance.
-
⚙ Performance & Design Decisions
-
Distance-based entity scanning to reduce load.
-
Passive mobs are excluded from RPG logic via explicit lists.
-
No particle-based mechanics (entity-based logic preferred).
-
Uses command-safe execution with fallbacks to avoid crashes.

