Down & Revive Add-On
Down & Revive adds a complete multiplayer downed and revival system to Minecraft Bedrock Edition without modifying player.json.
When a player receives lethal damage, they enter a downed state instead of dying immediately. Other players can approach and hold sneak nearby to revive them. If the downed player is not revived within two minutes, or loses all remaining health, they become a ghost and enter Spectator Mode.
Main Features
- Prevents immediate death from lethal damage
- Places players into a downed state
- Nearby players can hold sneak to revive them
- Customizable revive time and revive radius
- Configurable health while downed and after revival
- Temporary damage protection after being revived
- Optional damage while downed
- Downed players can be prevented from:
- Attacking
- Using items
- Mining blocks
- Interacting with blocks and entities
- Optional Slowness and Weakness effects
- Downed and revival animations
- Revival progress displayed from 1% to 100% in the Actionbar
- Optional progress display for both the reviver and downed player
- Revival progress can reset when interrupted
- Taking damage can interrupt revival
- Food level is reduced while downed and restored after revival
- Two-minute ghost timer
- Darkness effect appears when the ghost timer is close to expiring
- Players enter Spectator Mode after becoming a ghost
- Custom ghost notification displayed to all players
- Player-defined notification names
- Settings persist after leaving and rejoining the world
- Thai and English language support
- No
player.jsonmodifications
How Revival Works
- A player receives lethal damage.
- The player enters the downed state with configurable health.
- Another player approaches the downed player.
- The reviver holds sneak within the configured radius.
- Revival progress appears in the Actionbar.
- When progress reaches 100%, the downed player recovers.
- The revived player receives configurable health and temporary damage protection.
If the revival is interrupted, progress can either pause or reset depending on the world settings.
Ghost System
A downed player has two minutes to be revived.
When the timer is nearly finished, the player receives a Darkness effect as a warning. When the timer reaches zero, the player becomes a ghost and enters Spectator Mode.
A player can also become a ghost immediately if their remaining downed health is depleted.
The add-on can announce the transformation to everyone using the player’s custom notification name.
Customizable Settings
World administrators can configure:
- Enable or disable the entire system
- Enable or disable revival
- Enable or disable the ghost system
- Allow or block damage while downed
- Enable or disable animations
- Enable or disable Actionbar progress
- Show progress to the downed player
- Enable or disable ghost notifications
- Revival radius
- Revival duration
- Health while downed
- Health after revival
- Post-revival protection duration
- Slowness and Weakness
- Effect strength
- Item and interaction restrictions
- Attack restrictions
- Sneaking requirement
- Empty-hand requirement
- Progress reset after interruption
- Revival interruption from damage
- Thai or English interface language
Settings apply to everyone in the world and remain saved after restarting.
Settings Item
Use the Revive Settings item to open the configuration menu.
Only world administrators can modify the settings. The menu includes an easy language switch for changing between Thai and English.
Commands
/rev:name [name]
Changes the name displayed in ghost notifications. Available to every player./rev:settings
Opens the Revive Settings menu. Administrator permission is required./rev:test
Displays the current system status and recent damage information. Administrator permission is required./rev:hit
Applies test damage to verify the downed system. Administrator permission is required.
Multiplayer Support
The add-on is designed for multiplayer worlds and keeps active processing focused on players who are currently downed.
Multiple players can be downed and revived at the same time. The system also prevents one reviver from reviving multiple players simultaneously.
Compatibility
- Minecraft Bedrock Edition
- Does not use or replace
player.json - Designed to reduce conflicts with other behavior packs
- Includes separate Behavior Pack and Resource Pack
- Both packs must be enabled in the world
Installation
- Import the Behavior Pack.
- Import the Resource Pack.
- Enable both packs in your world.
- Make sure the Behavior Pack is connected to the included Resource Pack.
- Enter the world and configure the system using the Revive Settings item or
/rev:settings.
The world administrator should enable the required Script API features for the Minecraft version being used.

