Resonance strikes

A dynamic combat utility that rewards precision, movement, and momentum by turning your critical hits into chain-reacting shockwaves.
Resonance_strikes.png

Resonance_strikes.png

Description

📖 Overview

Resonance strikes introduces a combo-driven area-of-effect (AoE) mechanic to Minecraft's combat. By landing consecutive critical strikes on a specific type of mob, you generate resonance. This energy echoes across nearby targets of the same species, distributing magic damage to multiple enemies at once.


⚔️ Core mechanics

1. Critical resonance

When you land a critical hit (striking an enemy while falling or mid-air) on any non-player entity, the impact triggers a shockwave. Nearby mobs of the exact same type (within a 16-block radius) will instantly take magic damage equal to the damage dealt to the primary target.

2. The Combo system

Every successful critical hit on a mob type increments your combo counter for that specific species, up to a maximum Combo of 16.

  • Combo count = Targets affected: At Combo 1, only 1 nearby mob is affected. At Combo 16, up to 16 nearby mobs will receive the echoing magic damage simultaneously.
  • Combos are tracked per-mob-type. Building a combo on zombies will not carry over to creepers.

3. Dynamic decay

Maintaining your flow is essential. Your combo does not vanish instantly; instead, it decays gradually over time based on your current intensity. The higher your combo, the faster you must strike to maintain it.

Combo level Grace period before decay
Combo 1 16 seconds
Combo 5 12 seconds
Combo 10 7 seconds
Combo 15 2 seconds
Combo 16 1 second

⚠️ Note: If the grace period expires, your combo level decreases by 1 rather than resetting to 0 completely.


📊 Mechanics reference

Feature Behavior / Value
Activation requirement Critical hits only (attacker must be descending, not on ground/climbing/swimming)
Damage type Magic damage (ignores standard physical armor calculations)
Maximum range 16 blocks from the primary target
Maximum combo 16 stacks (affects up to 16 additional targets)
Target filter Identical entity types only (e.g., zombie ➔ zombie; cow ➔ cow)
Exclusions Player-to-player damage does not trigger resonance. Magic damage itself cannot trigger secondary resonances to prevent loops.

⚙️ Technical details & Compatibility

  • Multiplayer Friendly: All combos are tracked individually per player using internal maps.
  • Clean Performance: Scripted intervals clean up inactive combo memory automatically when players log off or combat ends.

The Resonance strikes Team

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