File Details
Residue: World Heart v1.0
- R
- Feb 15, 2026
- 5.00 MB
- 26
- 26.0.02+5
File Name
Residue_World_Heart.mcaddon
Supported Versions
- 26.0.02
- 26.0
- 1.21.132
- 1.21.131
- 1.21.130
- 1.21.124
Residue: World Heart - Changelog
[v2.0.1+ - Final Release Candidate] - 2026-02-15
🔥 Major Changes (Stability & Terror)
- System Purge: Completely removed the "Iron Lung" and "Neural Degradation" systems.
- Rationale: These systems were causing instability and were deemed too intrusive (camera shake issues).
- Result: smoother gameplay, fewer script errors, and removal of broken fog mechanics.
- Periphery Engine Overhaul:
- Fixed: Corrected a critical math error where looking North (yaw 180/-180) caused "Panic Turns" to trigger constantly.
- Tuned: Reduced "Jumpscare/Close Call" probability from 1% to 0.5%.
- Tuned: Reduced "Distant Watcher" probability from 5% to 2%.
- Result: Scares are now genuinely rare and terrifying, rather than annoying spam.
🛠️ Bug Fixes
- Crash Prevention: Fixed widespread
InvalidEntityErrorlogs inweather_container.jsandperiphery_manager.js.- Added
isValid()guards to all asynchronous operations (e.g., storms, mind prisons) to safely handle player disconnects or deaths during events.
- Added
- Script Cleanup: Removed all lingering debug commands related to the Iron Lung from
architect_debug.jsto prevent confusion.
💀 Atmosphere & Polish
- Loading Screen Terror: Added custom loading screen tips to set the mood before the world even starts.
- "The heart beats under your feet."
- "Do not let the silence find you."
- "If you see it, look away. If you hear it, run."
[Previously: High-Level Improvements]
🩸 Gameplay Mechanics
- Arterial Breach: Refined the heartbeat audio to be directional and targeted at the breach lip.
- Curse Logic:
- Static Curse: Fixed rain/water detection logic.
- Volatile Curse: Improved fire/lava contact triggers.