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Renzity's Server Essentials

An all in one server management addon perfect for realms and servers
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Renzitys_Server_Essentials_v1.3.3.mcaddon

File nameRenzitys_Server_Essentials_v1.3.3.mcaddon
Uploader
RenzityRenzity
Uploaded
Aug 5, 2026
Downloads
22
Size
150.1 KB
File ID
8582234
Type
R
Release
Supported game versions
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100

What's new

# Renzity's Server Essentials — Changelog

 

## [1.3.3] — 2026-08-05

 

### Fixed — Land Claims

- Claim tool (golden shovel) now works reliably via dual event hooks (`itemUseOn` + `playerInteractWithBlock`)

- Claim blocks are initialized on player join

- Full rectangle **overlap** detection before creating a claim

- Claims now store **dimension** (overworld / nether / end no longer share the same XZ claims)

- Break **and** place protection on claimed land

- Safer mainhand item detection across Script API builds

- Event registration failures no longer silently disable the whole claims system

- Book no longer steals every use — menu opens only when **sneaking** with a book

 

### Added — Claim Visualization (lag-safe)

- Particle borders while holding the claim tool or selecting corners

- **Your claims:** green (villager happy) edge particles

- **Others' claims:** flame edge particles

- **Selection preview:** live rectangle from corner 1 to your position

- Corner 1 marker particle

- Designed for low cost:

  - Updates every 0.75s

  - Edges only, every 3 blocks

  - Only claims within ~48 blocks

  - Max 64 particles per player

  - No particles when tool is not held / not selecting

 

### Improved — Claims UX

- Clearer messages (size, cost, owner, overlap, coords)

- Menu: How to claim, Cancel selection, List claims with coordinates

- Action bar shows claim blocks + corner selection status while holding shovel

 

---

 

### Added and Fixed — TPS Meter

- TPS no longer falsely **increases** during `/essentials:stress math`

- Root cause: post-lag script catch-up samples produced instant TPS ≫ 20 and inflated the average

- Measurement now uses a **sliding window** (~2s), ignores sub-5ms catch-up bursts, and **clamps TPS to 0–20**

- Math stress runs every tick with heavier workload so lag is measurable

- Measurement window resets when a stress test starts

 

---

 

### Fixed — HUD TPS

- `$world(tps)` was hardcoded to `"20"` and never reflected real performance

- Live TPS is now measured from `system.currentTick` vs wall clock

 

### Added — TPS Tester features (integrated)

- New module: `scripts/modules/tps.js`

- **Custom slash commands** (no experimental required):

  - `/essentials:tps` — show current TPS / session low / peak MSPT

  - `/essentials:tps on` — continuous action-bar display

  - `/essentials:tps off` — disable action-bar display

  - `/essentials:stress <type> [1-10]` — stress test (admin)

    - Types: `entities` | `particles` | `math` | `blocks` | `all`

  - `/essentials:tpstest stop` — stop stress + cleanup

  - `/essentials:tpstest help` — help

- HUD variables:

  - `$world(tps)` / `$tps` — live smoothed TPS

  - `$world(mspt)` — peak ms per tick

  - `$world(tpslow)` — session low TPS

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