File Details
RarityForge(v1.0.17)
- R
- Jun 29, 2026
- 5.29 MB
- 448
- 26.30+8
File Name
RarityForge.mcaddon
Supported Versions
- 26.30
- 26.20
- 26.13
- 26.12
- 26.11
- 26.10
- 26.3
- 26.0.02
- 26.0
V1.0.17 Changelog
NEW!:
-
- Early Dungeon Version
To enter the Dungeon, you will have to create a Tuff Brick Portal; the minimum portal size is 4x5(x/z and y coordinate) with the corner blocks in place. You can activate the portal using a flint and steel (for now).
The Dungeon will then be generated as a 5x5 grid of Dungeon Rooms with the Spawn Room at the center. Each room is connected by a hallway and the end of the grid closed off by a dead-end.
One Dungeon Room is 64x102x64(xyz) blocks in size and is separated into 3 floor layers. There are entry/exit ways on 4 cardinal directions (NSEW) that connect to a hallway leading to the other Dungeon Rooms.
Once the Dungeon generates, you will be teleported inside the Spawn Room. There is an Exit Portal inside the Spawn Room, this will be your way back.
The Dungeon has a 15-minute timer. Anything you mine and loot is yours to keep, that is if you could exit the dungeon on time. If you run out of time or get killed inside the dungeon, your gear and loot are gone forever (unless it is Soulbound to you).
- Early Dungeon Version
What’s included in the Dungeon?
- Dungeon Spawner
The Dungeon Spawner spawns 3 – 5 monsters per wave. It can have 1 – 3 waves by default. After the Dungeon Spawner finishes spawning all the waves, it will destroy itself. - Dungeon Chests
These chests are typically near Dungeon Spawners and have loot depending on the type of chest. Breaking the chests with an axe is the easiest way to loot!
- Runewood Dungeon Cache - Drops random loot
- Ironbound Armory Cache - Drops Armor, Tool, Weapon from leather/wood to Netherite and has a small chance to be enchanted
- Amethyst Forge Reliquary - Drops RarityForge-related items from Crafting Components to Complete Catalysts
- Gilded Ore Coffer - Drops Ores from Coal to Netherite Scraps
- Diamond Astral Vault - Drops ultra-rare items! Typically, items that can be acquired through gameplay like: Heart of the Sea, Wither Skull, Nether Star, Elytra, etc.
- Runewood Dungeon Cache - Drops random loot
- Dungeon Shrines
- Upon Interacting with the shrine, it creates a mini-objective that will give you rewards
- It spawns once per floor on every Dungeon Room
- Dungeon Level
- The Dungeon Level determines the level of the mobs you will encounter in the Dungeon. Yes, Mob Levels was the system I was cooking up for this Dungeon. Outside of the Dungeon, the chances of encountering mobs with Levels are minimal. Those mobs will also scale based on your Dungeon Level, not with the number of days.
- You can gain Dungeon Levels by killing mobs, mining ores and breaking chests while inside the Dungeon.
- OH! And yes, this Dungeon Level has a custom XP bar displaying your XP Progress and Dungeon Level.
- The Dungeon Level will only update upon completion of the Dungeon, regardless if you die or survive.
- The Dungeon Level determines the level of the mobs you will encounter in the Dungeon. Yes, Mob Levels was the system I was cooking up for this Dungeon. Outside of the Dungeon, the chances of encountering mobs with Levels are minimal. Those mobs will also scale based on your Dungeon Level, not with the number of days.
- Dungeon Modifiers
- On Dungeon Level 5, the Dungeon will start having modifiers. Modifiers are effects added to the Dungeon to change how the way things operate.
- On Dungeon Level 10, Negative Modifiers appear.
- These Modifiers can stack.
- The higher the Dungeon Level, more Modifiers appear.
Here are some sample modifiers: - Positive Modifiers
- Extended - Adds 5 minutes to the starting dungeon timer per stack.
- Rich - Adds +5% ore replacement chance per stack.
- Stocked - Adds +1 dungeon chest per room per stack.
- Runic - Adds +10 weight to Runewood Dungeon Cache chance per stack.
- Ironbound - Adds +10 weight to Ironbound Armory Cache chance per stack.
- Amethystine - Adds +10 weight to Amethyst Forge Reliquary chance per stack.
- Gilded - Adds +10 weight to Gilded Ore Coffer chance per stack.
- Astral - Adds +10 weight to Diamond Astral Vault chance per stack.
- Learned - Adds +20% final dungeon XP per stack.
- Quiet - Reduces Dungeon Spawner wave count by 1 per stack.
- Sparse - Reduces mobs spawned per Dungeon Spawner wave by 1 per stack.
- Merciful - Temporarily reduces effective Dungeon Level by 1 per stack.
- Softened - Reduces dungeon mob health or damage per stack.
- Stable - Increases Dungeon Spawner wave delay per stack.
- Calm - Increases the delay before a Dungeon Spawner begins its first wave.
- Swift - Gives the player a small movement speed boost during the dungeon per stack.
- Lucent - Increases light or safe-feeling block placement during dungeon generation.
- Negative Modifiers
- Fleeting - Removes 5 minutes from the starting dungeon timer per stack.
- Barren - Removes -5% ore replacement chance per stack.
- Empty - Removes 1 dungeon chest per room per stack.
- Withered - Removes 10 weight from Runewood Dungeon Cache chance per stack.
- Rusted - Removes 10 weight from Ironbound Armory Cache chance per stack.
- Cracked - Removes 10 weight from Amethyst Forge Reliquary chance per stack.
- Tarnished - Removes 10 weight from Gilded Ore Coffer chance per stack.
- Dim - Removes 10 weight from Diamond Astral Vault chance per stack.
- Draining - Removes 20% final dungeon XP per stack.
- Swarming - Adds +1 Dungeon Spawner wave per stack.
- Crowded - Adds +1 mob spawned per Dungeon Spawner wave per stack.
- Brutal - Temporarily increases effective Dungeon Level by 1 per stack.
- Vital - Increases dungeon mob health per stack.
- Frenzied - Reduces Dungeon Spawner wave delay per stack.
- Rushed - Reduces the delay before a Dungeon Spawner begins its first wave.
- Hasted - Gives dungeon mobs a small movement speed boost per stack.
- Cursed - Increases cursed dungeon-room weighting or applies dungeon-wide curse pressure.
- Darkened - Reduces light or safe-feeling block placement during dungeon generation.
- Upgraded Visual
- Layered Hearts!
- New Stat Compendium Look
- The RarityForge brand
- Make sure to remove the old v16 RP file
- New Item: Cardboard
- Only available in creative
- Let’s you modify an item
- Set Rarity
- Select Stats and set the Value
- Integrity Checker will still cap the stats if it exceeds value bounds
FIX:
- Stat Bugs
- Movement Speed was not applying to the player
- Survivor does not proc
- Full Knockback Resistance still knocks you up
- Stun Duration not completely extending
- Shield Bash procs even when the stat does not exist on both the player or enemy
- Block Chance was not negating Pierce Chance
- Bleed Kills now assigns the kill ownership to the player who applied the bleed
- Sidebar
- It was overriding vanilla Title and Actionbar functions
- Created an independent view for the sidebar
CHANGES:
- Mob Level
- Has a 15% chance to spawn outside the dungeon and now uses your Dungeon Level instead of world day. I guess some leveled mobs found a way to squeeze themselves through dimensional cracks?
- scaling adjusted to be slower
- added stat caps to the mob stats
- Transcendant mobs scaling lowered
- Knockback Strength NERFED
|
BEFORE |
AFTER |
|
Rare: 20 – 30% Epic: 31 – 60% Cursed: -100 – 100% |
Rare: 5 – 10% Epic: 11 – 20% Cursed: -40 – 40% |
- Durability Boost INCREASED
|
BEFORE |
AFTER |
|
Common: 50 - 100 Uncommon: 101 - 200 Rare: 201 - 300 Epic: 301 - 400 Cursed: -500 - 500 |
Common: 100 - 200 Uncommon: 201 - 400 Rare: 401 - 600 Epic: 601 - 800 Cursed: -1000 - 1000 |
- Piercing Chance now only deals the remaining % if it procs
- Example: Block Chance 54% vs Piercing Chance 72% = proc chance is only 18%. If it Procs, it only deals 18% of the final damage instead of the full damage.
- Lifesteal was always guaranteed when to proc when you hit an enemy, this makes someone almost-invincible during fights unless you get one-shot.
- Nerfed chance to proc by 25-50%. The Percentage indicated on the Lifesteal indicates how much HP you can siphon on your attacks.
- Dynamic XP Gain for non-vanilla mobs NERFED
- From maxHP/2 down to maxHP/5
- New Particles for Debuff Stats!
- Example: Block Chance 54% vs Piercing Chance 72% = proc chance is only 18%. If it Procs, it only deals 18% of the final damage instead of the full damage.