File Details
RarityForge (v1.0.13)
- R
- Jan 16, 2026
- 6.15 MB
- 1.4K
- 1.21.132+35
File Name
RarityForge.mcaddon
Supported Versions
- 1.21.132
- 1.21.131
- 1.21.130
- 1.21.124
- 1.21.123
- 1.21.122
- 1.21.121
- 1.21.120
- 1.21.114
- 1.21.111
- 1.21.101
- 1.21.100
- 1.21.94
- 1.21.93
- 1.21.92
- 1.21.90
- 1.21.82
- 1.21.81
- 1.21.80
- 1.21.73
- 1.21.72
- 1.21.71
- 1.21.70
- 1.21.61
- 1.21.60
- 1.21.51
- 1.21.50
- 1.21.44
- 1.21.43
- 1.21.41
- 1.21.40
- 1.21.30
- 1.21.21
- 1.21.20
- 1.21.2
- 1.21
RarityForge Change Log v1.0.13
BUG FIXES:
· Soulbound Items disappear after dying in quick succession
o When a player dies, the soulbound cache gets refreshed causing the players to lose their gear if they get insta-killed upon respawning
· Armor stat felt useless and mobs still apply the normal damage to players.
o Fixed Armor stat to work with PVE too, not just PVP!
· Armor-type gear[Helmet, Chestplate, Leggings, Boots, Elytra, Shield, and Totem] will no longer trigger stat effects when in mainhand and wisll only work when equipped
· Upgrading gear from Diamond to Netherite is retaining the name [Rare] Diamond Sword +6 Attack Damage
o Will now auto-detect if the name does not match the type and update the name [Rare] Netherite Sword +6 Attack Damage
· Durability Boost and Unbreakable is not working properly on Transcendant Gear
· VeinMiner does not trigger on copper ores when Stone PickAxe was used
· Transcendant Gear does not stop talking even when being used
o Data management on Transcendant Gear improved!
CHANGES:
· Transcendant Gear
o Starts with 4 stats instead of the initial 1 stat roll
§ I heard you! At least your Transcendant gear does not feel weaker than Legendary or Cursed Gear when born
o Progress Bar added for extra flair
o Will now let you choose 1 of the 3 options when leveling up.
§ It will show the range on what that stat can roll
§ A screen will automatically pop-up when you are not in combat and is safe
§ This will ensure that you won’t get ‘ghost level ups’ where you don’t get a new stat upon leveling up.
· NERFED Attack Damage, Armor, Critical Damage Multiplier and Critical Damage Reduction
o Attack Damage and Armor ranges halved. Modded mobs and bosses are getting one-shot
|
From |
To |
|
Common: [1, 3], |
Common: [1, 2], |
§ Attack Damage and Armor can still roll multiple times
o Critical Damage Multiplier and Critical NERFED BIG TIME!
|
From |
To |
|
Rare: [300, 699], |
|
§ Both stats can still roll up to x10 on Transcendant
o Stat Compendium is also updated with the new values
· Glass Textures reverted to vanilla texture
o Additional glass textures will be added as decorative blocks to make way for dungeon decor
· Crafted Gear that are directly equipped can now roll a rarity
o You no longer had to put it in your inventory just to roll a rarity
· Layered Hearts removed
o A lot of complaints about the positioning of the heart being at the upper right even when on PC
o Removing the RP File on Storage Section on your settings should help in fixing visual bug when updating to this version
NEW:
· Stats will only be listed on Stat Compendium when discovered. A progress bar is shown on each category filter[Stat Category Type, Equipment Type, Rarity, All Stats].
o Outputs in player chat to check Stat Compendium for more details on the stat
o Stats can be unlocked when initially discovering the stat on crafting, rerolling using Catalysts, and opening Stat Scrolls
· Treasure Luck Loot can now roll on naturally spawned chests with a range of 0-3 items even if you don’t have the Treasure Luck stat
o This makes RarityForge compatible with structure generating addons as it adds the catalyst items and components into the loot even without modifying the loot tables of those addons
· NEW STATS! Critical Hit Resistance and Critical Damage Reduction
o Critical Hit Resistance reduces the attacker’s Critical Hit Chance
§ Rolls on Leggings and Boots
o Critical Damage Reduction reduces the final Critical Damage Multiplier
§ Rolls on Shield and Totem
o Weakness Proc Adds a chance to apply weakness to the target for 5 seconds.
§ Rolls on Sword, Trident, Bow, and Crossbow
o Weakness Duration
§ Increases the duration of weakness.
§ Rolls on Sword, Trident, Bow, and Crossbow
o Weakness Resistance
§ Adds a chance to cancel weakness.
§ Rolls on Helmet and Leggings
o Debuff combo stat - +*1.5 damage to slowed, bleeding or stunned enemies
§ Slow – Glacial Rend [Epic Tier Stat]
· Frozen armor and bones alike crumble under your empowered strike.
· Deals x1.5 of your Final Damage to slowed enemies.
· Combos with Frost Proc and Frost Aura
o Requires [Frost Proc] or [Frost Aura]
<s>§ </s>Bleed – Crimson Echo [Epic Tier Stat]
· Each wound resonates with your next blow, compounding pain.
· Deals x1.5 of your Final Damage to bleeding enemies.
· Combos with Bleed Proc
o Requires [Bleed Proc]
§ Stun – Static Ruin [Epic Tier Stat]
· The air crackles; stunned enemies disintegrate under your follow-up.
· Deals x1.5 of your Final Damage to stunned enemies.
· Combos with Stun Chance
o Requires [Stun Chance]
§ Weakness – Spiritbreak [Epic Tier Stat]
· Your blows crush more than flesh — they crush resolve.
· Deals x1.5 of your Final Damage to stunned enemies.
· Combos with Weakness Proc
o Requires [Weakness Proc]
§ Stacking - Fatal Synchronicity [Legendary Tier Stat]
· Perfectly timed synergy between affliction and annihilation.
· Deals +.5 to your Final Damage for every debuff[slow, bleed, stun, weakness] active on the enemy.
o New Stats are added to the Stat Compendium and Stat Scroll drop
o Debuff stats[Slow, Bleed, Stun, and Weakness] can now roll on all offensive gears to make full use of Fatal Synchronicity

