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RarityForge

Adds rarity and bonus stat to gear! by ErebusPlays

File Details

RarityForge (v1.0.13)

  • R
  • Jan 16, 2026
  • 6.15 MB
  • 1.4K
  • 1.21.132+35

File Name

RarityForge.mcaddon

Supported Versions

  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21

RarityForge Change Log v1.0.13

BUG FIXES:

·       Soulbound Items disappear after dying in quick succession

o   When a player dies, the soulbound cache gets refreshed causing the players to lose their gear if they get insta-killed upon respawning

·       Armor stat felt useless and mobs still apply the normal damage to players.

o   Fixed Armor stat to work with PVE too, not just PVP!

·       Armor-type gear[Helmet, Chestplate, Leggings, Boots, Elytra, Shield, and Totem] will no longer trigger stat effects when in mainhand and wisll only work when equipped

·       Upgrading gear from Diamond to Netherite is retaining the name [Rare] Diamond Sword +6 Attack Damage

o   Will now auto-detect if the name does not match the type and update the name [Rare] Netherite Sword +6 Attack Damage

·       Durability Boost and Unbreakable is not working properly on Transcendant Gear

·       VeinMiner does not trigger on copper ores when Stone PickAxe was used

·       Transcendant Gear does not stop talking even when being used

o   Data management on Transcendant Gear improved!

 

CHANGES:

·       Transcendant Gear

o   Starts with 4 stats instead of the initial 1 stat roll

§  I heard you! At least your Transcendant gear does not feel weaker than Legendary or Cursed Gear when born

o   Progress Bar added for extra flair

o   Will now let you choose 1 of the 3 options when leveling up.

§  It will show the range on what that stat can roll

§  A screen will automatically pop-up when you are not in combat and is safe

§  This will ensure that you won’t get ‘ghost level ups’ where you don’t get a new stat upon leveling up.

·       NERFED Attack Damage, Armor, Critical Damage Multiplier and Critical Damage Reduction

o   Attack Damage and Armor ranges halved. Modded mobs and bosses are getting one-shot

From

To

Common: [1, 3],
Uncommon: [4, 6],
Rare: [6, 8],
Epic: [8, 10],
Legendary: [10, 12],
Cursed: [-12, 12]
Transcendant: [1, 12]

Common: [1, 2],
Uncommon: [2, 3],
Rare: [3, 4],
Epic: [4, 5],
Legendary: [5, 6],
Cursed: [-6, 6]
Transcendant: [1, 6]

§  Attack Damage and Armor can still roll multiple times

o   Critical Damage Multiplier and Critical NERFED BIG TIME!

From

To

Rare: [300, 699],
Epic: [700, 899],
Legendary: [900, 1000],
Cursed: [50, 1000]
Transcendant: [50, 1000]


Rare: [150, 200],
Epic: [200, 250],
Legendary: [251, 300],
Cursed: [50, 300]
Transcendant: [50, 200]

§  Both stats can still roll up to x10 on Transcendant

o   Stat Compendium is also updated with the new values

·       Glass Textures reverted to vanilla texture

o   Additional glass textures will be added as decorative blocks to make way for dungeon decor

·       Crafted Gear that are directly equipped can now roll a rarity

o   You no longer had to put it in your inventory just to roll a rarity

·       Layered Hearts removed

o   A lot of complaints about the positioning of the heart being at the upper right even when on PC

o   Removing the RP File on Storage Section on your settings should help in fixing visual bug when updating to this version

 

NEW:

·       Stats will only be listed on Stat Compendium when discovered. A progress bar is shown on each category filter[Stat Category Type, Equipment Type, Rarity, All Stats].

o   Outputs in player chat to check Stat Compendium for more details on the stat

o   Stats can be unlocked when initially discovering the stat on crafting, rerolling using Catalysts, and opening Stat Scrolls

·       Treasure Luck Loot can now roll on naturally spawned chests with a range of 0-3 items even if you don’t have the Treasure Luck stat

o   This makes RarityForge compatible with structure generating addons as it adds the catalyst items and components into the loot even without modifying the loot tables of those addons

·       NEW STATS! Critical Hit Resistance and Critical Damage Reduction

o   Critical Hit Resistance reduces the attacker’s Critical Hit Chance

§  Rolls on Leggings and Boots

o   Critical Damage Reduction reduces the final Critical Damage Multiplier

§  Rolls on Shield and Totem

o   Weakness Proc Adds a chance to apply weakness to the target for 5 seconds.

§  Rolls on Sword, Trident, Bow, and Crossbow

o   Weakness Duration

§  Increases the duration of weakness.

§  Rolls on Sword, Trident, Bow, and Crossbow

o   Weakness Resistance

§  Adds a chance to cancel weakness.

§  Rolls on Helmet and Leggings

o   Debuff combo stat - +*1.5 damage to slowed, bleeding or stunned enemies

§  Slow – Glacial Rend [Epic Tier Stat]

·       Frozen armor and bones alike crumble under your empowered strike.

·       Deals x1.5 of your Final Damage to slowed enemies.

·       Combos with Frost Proc and Frost Aura

o   Requires [Frost Proc] or [Frost Aura]

<s>§  </s>Bleed – Crimson Echo [Epic Tier Stat]

·       Each wound resonates with your next blow, compounding pain.

·       Deals x1.5 of your Final Damage to bleeding enemies.

·       Combos with Bleed Proc

o   Requires [Bleed Proc]

§  Stun – Static Ruin [Epic Tier Stat]

·       The air crackles; stunned enemies disintegrate under your follow-up.

·       Deals x1.5 of your Final Damage to stunned enemies.

·       Combos with Stun Chance

o   Requires [Stun Chance]

§  Weakness  – Spiritbreak [Epic Tier Stat]

·       Your blows crush more than flesh — they crush resolve.

·       Deals x1.5 of your Final Damage to stunned enemies.

·       Combos with Weakness Proc

o   Requires [Weakness Proc]

§  Stacking - Fatal Synchronicity [Legendary Tier Stat]

·       Perfectly timed synergy between affliction and annihilation.

·       Deals +.5 to your Final Damage for every debuff[slow, bleed, stun, weakness] active on the enemy.

o   New Stats are added to the Stat Compendium and Stat Scroll drop

o   Debuff stats[Slow, Bleed, Stun, and Weakness] can now roll on all offensive gears to make full use of Fatal Synchronicity