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RarityForge

Adds rarity and bonus stat to gear! by ErebusPlays

File Details

RarityForge (v1.0.12)

  • R
  • Sep 30, 2025
  • 6.16 MB
  • 1.7K
  • 1.21.101+25

File Name

RarityForge.mcaddon

Supported Versions

  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21

Bug Fix:

·       Player-placed trapped chest and barrel are spawning Treasure Luck Loot

·       Gear Stat - Potion effects now work properly. What was happening before was that if you don’t have Fire Resistance, Jump, Speed(, etc) stat on a gear, the effects of its potion counterpart will get removed.

·       Breeze was dropping wind charge instead of breeze rod, this is corrected.

·       Zombie Villager now correctly apply XP Gain

·       Carrots and Potatoes were dropping from Drowned, removed drops to accurately mimic vanilla

·       VeinMiner also triggers on neighboring blocks even if they don't meet the tool tier. Example: Iron Ore is next to Coal Ore, when mining using Wooden Pickaxe on Coal Ore, the Iron is also affected by the Vein Miner.

·       Durability Boost

o   Rolling for more than 3 times

o   Damage to durability is now correctly calculated when using VeinMiner

o   Not correctly reflecting on rerolled gear when using catalysts

·        

Changes:

·       Removed lore “Treasure Luck Find” when spawning extra items on chests to reduce clutter on inventory

·       Added Totems on the list of gears that can roll stats, rolling the same as Shield pool

·       Added Elytra on the list of gears that can roll stats, rolling the same as Chestplate pool

·       Updated chest drops with NEW Catalysts and the missing RAW Cores

·       Added New Catalysts and its components to Treasure Luck Drops

·       Removed the automatic reroll for “โ–  Empty Slots” Integrity Check.

·       Nerfed: Durability Boost ranges halved

From

To

Common: [100, 200],

Uncommon: [201, 400],
Rare: [401, 600],
Epic: [601, 800],
Legendary: [801, 1000],
Cursed: [-1000, 1000]

Common: [50, 100],

Uncommon: [101, 200],

Rare: [201, 300],

Epic: [301, 400],

Legendary: [401, 500],

Cursed: [-500, 500]

·       XP Gain Stat will now consistently work with modded mobs! They will have a dynamic range of {min: 1, max: maxHP / 2}

 

New:

·       Added Oblivion Seal Catalyst: Locks a stat and gets unlocked after using Reshaper’s Crucible. Warning: Aetherflux and Reforge Conflux does not respect locked stats as Integrity Check will forcefully correct stats that are not within rarity, range, and required stats. “Binds a chosen stat against reshaping — until the seal is consumed.”

·       Added Fateweaver Catalyst: This catalyst reshapes one chosen stat, leaving the rest of destiny intact. “To twist all of fate is reckless, but to pluck a single thread is art.”

·       Added Nullbrand Catalyst: Removes a single stat from the gear permanently. "A shard of nothingness that erases all traces of power, leaving only a void where strength once dwelled."

·       Added Prismforge Catalyst: Rerolls the value of a single stat. “Shatters and reforges values without altering destiny, refining potential through light alone.”

·       Added Stat Scrolls

o   Lootable in dungeons and chests.

o   Unopened Scrolls can be revealed into a random stat scroll (e.g. Critical Hit Chance Scroll).

o   Opened Scrolls display stat requirements, rarity limits, valid gear types, and full stat ranges.

o   Apply by crouching with the scroll in offhand and gear in mainhand.

o   Fully respects Unique and Requires conditions — fails gracefully if requirements aren’t met.

o   4 Opened Stat Scrolls can be crafted together in a Crafting Table to create 1 Stat Scroll

·       Transcendant Weapons – New Rarity Pool Addition

o   Rarity Tier: Above Legendary. Only one per gear type may exist globally.

o   Acquisition: When rolling gear, the rarityPool now has a tiny(0.05%) chance to produce a Transcendant item.

o   Ownership Restriction: If another player already owns that weapon type, it cannot be rolled again.

o   Soulbound Restriction: Transcendant gear can never roll Soulbound

o   Leveling: Gains XP through combat → levels up → unlocks or upgrades stats automatically.

o   Stat Growth: Stats scale beyond Legendary values, with rerolls ensuring progression (no wasted upgrades).

o   Catalyst and Stat Scroll Immunity: Cannot be reshaped or modified by catalysts and stat scrolls; attempting to do so results in refusal (with dramatic flair).

o   Registry System: Uses global dynamic properties to ensure rarity uniqueness across all players and sessions.

o   Shattered Fate: If a player dies while holding or wearing their Transcendant item, the artifact vanishes permanently, freeing its gear type to be discovered again by others.

o   Birth Announcement: When a Transcendant item first appears, the entire world is notified — but the bearer’s name is redacted. Others may suspect, hunt, or ignore… but secrecy is now part of survival.