
The ultimate zombie survival experience for Minecraft Bedrock and MCPE players! Dive into a world overrun by the undead, and put your survival skills to the test in this immersive, intense, and thrilling zombie apocalypse!
⚠️WARNING! Be sure to enable the following experiment toggle, or this add-on won't work.

World Generation
Post-apocalyptic Ambience
- Less vegetation: dead trees are everywhere and no grass
- New subtle fog setting for an apocalyptic atmosphere

(The image above is how the environment looks when RTX is enabled)



New Game Mechanics
- Rare zombies will have a higher chance spawning when the moon is full
- Zombie horde size and spawn rate is low on easy difficulty
- Zombie horde size and spawn rate is normal on normal difficulty
- Zombie horde size and spawn rate is high on hard difficulty
- Huge zombie hordes and fast spawn rate when the moon is full
- Increased rare zombie spawn rate when the moon is full
New Vanilla Game Mechanics
- Illagers now spawn naturally within a villager along with iron golems
- Animals are now only found in villages
- All neutral and friendly mobs (except for animals) now don't take damage from turrets
- Turrets and the turret base are now available for trading from the weaponsmith villager and only available on max level
- Price for turrets and turret base can be discounted when a cured zombie villager becomes a weaponsmith or is already a weaponsmith
New Vanilla Mob Mechanics
Iron Golem:
- Can be given tnt that will enable it to explode upon death
- Immune to explosions
- Iron golem and its variants will now avoid attacking zombie villagers and illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
Illagers:
- Illagers now attack zombies and vice versa
- Illagers are now friendly towards villagers
- Illagers are now neutral towards players
- Illagers are now friendly towards iron golems and vice versa
- Illagers now stay in a village when there is at least a villager in it to activate the village
- Illagers now drink potions depending on certain conditions
- Illagers now temporarily withdraw from battle when they lost enough health and replenish by drinking a health potion
- Illagers can now mingle with one another and villagers around the village bell during the day
- Illagers will now avoid attacking zombie villagers and Illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
Vindicator:
- Vindicator now has a 30% chance of spawming with a diamond axe
- Illager captain vindicator now has a 70% chance of spawning with a diamond axe
Pillager:
- Pillager now switch to melee mode with an iron sword when cornered or outnumbered
- Pillager now has a 30% chance of spawning with a diamond sword as a secondary melee weapon
- Illager captain pillager now has a 70% chance of spawning with a diamond sword as a secondary melee weapon
- Tower guard pillagers now have significantly longer range (48 blocks) than settler pillagers
Evoker:
- Evoker now heals the ravager and iron golem and its variant when it reaches a low health threshold, and it will also heal them to max health when it doesn't have a target
Ravager:
- Ravagers are now friendly towards iron golems and players and vice versa
- Doesn't break blocks around it anymore
- Ravagers now enter a rampage by constantly roaring when they are very low on health
Wandering Trader:
- Now fights zombies by throwing potions at them like the witch
- Now drinks potions depending on certain conditions
- significantly improved trades
Villager:
- Villagers now drink potions depending on various conditions
- Adult villagers now fight zombies by throwing different potions at them
- Villagers now heal the ravager and iron golem and its variant when it reaches a low health threshold by throwing a splash potion of regeneration at them
- Villagers will now throw potions of weakness at zombie villagers and Illagers that don't have the weakness status effect
- Villagers will now avoid attacking zombie villagers and Illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
Wolf:
- Wolf now automatically attacks zombies when tamed
Zombie Types
Walker
- Spawns both during day time and night time and only on the surface
- 15 hitpoints
- 3 attack damage
- Spots targets from 24 blocks away
- Has a 3% chance of becoming a runner zombie on easy difficulty when not on a full moon, and 5% chance on a full moon
- Has a 15% chance of becoming a runner zombie on normal difficulty when not on a full moon, and 25% chance on a full moon
- Has a 25% chance of becoming a runner zombie on hard difficulty when not on a full moon, and 50% chance on a full moon
- Alerts all zombie types when a target is acquired
- Passive to turrets
Player Walker Variant (Special Zombie)
- Raboy13's cameo and patron zombified skins (all of Raboy13's patrons will have the option if they want a cameo of their skin in the addon as a zombie)
- Spawns both during day time and night time and only on the surface
- 15 hitpoints
- 3 attack damage
- can pick up items on the ground
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
Miner
- Spawns only underground
- 30 hitpoints
- 4 attack damage
- smarter than walker zombie (avoids lava)
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
Feral
- Spawns very rarely both day time and night time, but more often during full moon and when the player doesn't sleep enough. Can only spawn on the surface
- Doesn't spawn in easy difficulty
- 25 hitpoints
- 3 attack damage
- The fastest zombie in the addon
- Can climb walls
- Immune to fall damage
- Smarter than walker zombie (avoids lava)
- Breaks blocks above it when climbing and trying to reach targets
- Can spot targets from up to 64 blocks away
- Alerts other ferals when the target acquired is a turret
- Alerts all zombie types when the target is acquired is not a turret
Zombie Illagers
Zombie Evoker
- 15 hitpoints
- Summons zombies
- 3 attack damage
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
- Can be cured the same way as a zombie villager
Zombie Pillager
- 15 hitpoints
- 3 attack damage
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
- Can be cured the same way as a zombie villager
- Has a 70% chance of having a diamond sword as a secondary weapon when cured
Zombie Vindicator
- 15 hitpoints
- same damage as a vindicator
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
- Can be cured the same way as a zombie villager
Zombie Drops
Walker
- Transferred every hostile mob drops in the overworld to walker zombies except for the phantom and witch
Feral
- Has the same drops as the witch
Miner
- Gold Nugget
- Coal
- Taw Copper
- Raw Iron
- TNT
- Iron Pickaxe
Zombie Evoker
- same drops as the evoker but with added rotten flesh
Zombie Pillager
- same drops as the pillager but with added rotten flesh
Zombie Vindicator
- only rotten flesh
New Mobs
Charged Iron Golem
- New iron golem variant when a regular iron golem is given a tnt
- Can be upgraded to 3 levels using tnt, the level indicator can be found in its chest
- Level 1 Charged Iron Golem has 200 hit points
- Level 2 Charged Iron Golem has 400 hit points
- Level 3 Charged Iron Golem has 800 hit points
- Unique refined texture (no vines)
- Can be given an enchanted golden apple to turn it into a supercharged iron golem
- Has an explosion power of 4
- Immune to explosions
Supercharged Iron Golem
- The most powerful version of the iron golem
- 1200 hit points
- New smash attack to damage multiple targets at once
- Has an explosion power of 4
- Immune to explosions
New Structures
Abandoned Houses

- Small houses found commonly on wooded areas
- Only spawn on wooded areas
- Has good loot
- Be careful, there are zombies inside them
Illager Settlement


- A large, protected village that is 105 by 102 blocks in size where villagers and illagers coexist
- Surrounded by a wall with 8 towers and a bunch of arrow turrets
- Has large amounts of loot
Turrets
Arrow Turret
- Shoots fast arrows up to 48 blocks away and can be repaired using iron ingot or string
- Only targets walkers, miners, and ferals
- Has 200 health points
- Only works when placed on a turret base
INGREDIENTS
Final Product:
- 3 iron ingots
- 1 observer
- 1 crossbow
- 1 sticky piston
CRAFTING

Pyro Charger
- Burns every target within a 32-block radius
- Only targets walkers, miners, and ferals that are outside a village and at least 8 blocks away from the turret, doesn't target zombies that are already on fire
- Has 200 health points
- Immune to fire damage
- Starts to overheat within 20 seconds after acquiring a target
- Has a 15-second cooldown when overheated
- Only works when placed on a turret base
INGREDIENTS
Pre-requisite Item:
- 2 iron ingots
- 1 blaze powder
- 1 lava bucket
- 1 observer
- 1 iron block
- 1 sticky piston
Final Product:
- 2 iron ingots
- 1 pyro charger machine
- 1 dispenser
- 1 iron block
CRAFTING


Sonic Cannon
- Fires a sonic charge every 2.5 blocks up to 48 blocks away
- Sonic charge does 8 damage within a 6-block radius every tick
- Can one-hit any zombie with a direct hit
- Only targets walkers, miners, and ferals
- Has 200 health points
- Only works when placed on a turret base
INGREDIENTS
Pre-requisite Item:
- 2 iron ingots
- 1 hopper
- 1 trapped chest
- 1 sculk <s>shrieker</s> catalyst
- 1 iron block
- 1 sticky piston
Final Product:
- 3 bone blocks
- 1 sonic compressor
- 1 observer
- 1 dispenser
CRAFTING


Blocks
Turret Base
- Required for all turrets to work
INGREDIENTS
- 3 sticks
- 3 smooth stone slabs
CRAFTING

Visuals
- Realistic Animations
- Realistic Zombie Death Animations
- Realistic Particles















Sounds
- Realistic zombie death sounds
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