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Pull Logic

Pull Logic lets players spend currency items to roll weighted loot tables. Choose a pool from the menu, pull once or 10×, and receive rewards with rarity-based presentation.
MCPEDL

MCPEDL

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Description

Loot pools

Pool Currency (×1) 10× pull Focus
Building Pull Coal ×5 Coal ×50 Building blocks; Nether / End / ocean blocks at higher rarities
Standard Pull Copper Ingot ×5 Copper ×50 Resources, iron gear, diamond gear, netherite scrap
Premium Pull Gold Ingot ×5 Gold ×50 Diamond & netherite gear, elytra, nether star

Approximate drop rates per rarity are shown in-game under View Rates.

How to play

Opening the menu

  • Command: /pl:pull or /pl:loot
  • Rename any item to pull, pulllogic, or 引き

Pull flow

Open hub→Choose pool→Single or 10×→Pre-reveal charge→(Rare) Dark climax→Rarity fanfare→Result screen

After each pull

The result screen lets you:

  • Pull again — same count as before
  • Single Pull or 10× Pull
  • Finish — return to the pool menu

Presentation & effects

Pre-reveal charge

Before the result is shown, a rising synth charge plays. Higher rarities get a longer sequence with more steps and louder buildup.

Rare dark-screen climax Epic+

When flashy effects are ON, Epic and Legendary pulls may trigger a special sequence:

  1. Screen goes dark (~2.5 seconds) with a heavy thud
  2. Pachinko-style reel sounds (chips, slides, stops)
  3. Grand fanfare, then the normal rarity reveal
Rarity Trigger chance
Epic 14%
Legendary 32%

Rarity fanfare

From Rare upward, pulls show titles, particles, and vanilla sound effects scaled to rarity.

10× pulls

  • Pre-reveal charge plays once at the start (based on the best rarity in the batch)
  • Results appear one by one
  • A finale fanfare plays for the best pull

Effect settings

Open via hub menu Effect Settings or /pl:settings.

Flashy effects ON (default) OFF
Pre-reveal charge Yes Skipped
Dark-screen climax Yes (conditional) Disabled
Titles, particles, fanfare SFX Yes Disabled
Result flow Full presentation Chat only → quick result screen

Settings are saved per player and persist across sessions.

Commands

Command Description
/pl:pull Open the pull menu
/pl:loot Same as above (also prints to chat)
/pl:settings Effect settings (flashy ON/OFF)
/pl:sounds Preview all custom SFX (7 sounds, 2.5 s apart)
/pl:soundseq Preview the pre-reveal SFX sequence

No cheats required. All players can use these commands.

Pool highlights

Building Pull (Coal)

  • Common – Uncommon: Cobblestone, planks, glass, deepslate bricks, terracotta
  • Rare: Quartz, prismarine, nether brick
  • Epic: Purpur, end stone bricks, sea lanterns, glowstone
  • Legendary: Sponge, crying obsidian, end rods, blue ice

Standard Pull (Copper)

  • Resources, XP bottles, lapis
  • Rare: Diamond, golden apple, full iron kit (weapon, tools, armor, bow, shield)
  • Epic: Enchanted golden apple, diamond gear (all slots)
  • Legendary: Netherite scrap

Premium Pull (Gold)

  • Diamonds, emeralds, golden apples
  • Rare: Full diamond kit, crossbow, totem of undying
  • Epic: Netherite gear (all slots), ancient debris, enchanted golden apples
  • Legendary: Netherite ingot, elytra, nether star

Languages

Client language UI text
Japanese (ja) Japanese
Any other language English (fallback)
 

The Pull Logic Team

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Bedrock Add-on & Map Developer from Japan | Creator of One Block Wars (200k+ DLs) & SuBow.

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