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Phantasm

Phantasm expands survival with layered progression: new weapons, tools, enemies, bosses, upgradeable skills, structures, and a built-in in-game guidebook for balanced vanilla-friendly gameplay.
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MCPEDL

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Description

Phantasm expands survival with layered progression: new weapons, tools, enemies, bosses, upgradeable skills, structures, and a built-in in-game guidebook for balanced vanilla-friendly gameplay.

Video Trailer:

Overview:

This add-on expands how survival works, adding more progression, more weapons, more tools and utilities, more enemies and more bosses while keeping most of the Vanilla aspects unchanged. This Add-On has a built-in Guidebook inside the world, so the progression is explained in-game to avoid spoiling content. This add-on introduces 2 major progression stages (early-game and post-Ender Dragon), 6 weapons, many items, one passive skill with upgradeable statistics, 1 new structure, and 2 bosses.

Weapons:

There are 5 Legendary Weapons (obtained from boss drops) and 2 Epic Weapons (crafted or found):

Four armored figures display unique weapons. (This is the Collection of ALL EPIC WEAPONS!)

  • Spectric Bow

    This bow is obtained from crafting. It casts a custom projectile when the ammo used is Spectral Arrow, a custom arrow crafted from 1 Arrow and 4 Glowstone Dust.

  • Cruxshaper

    This mace-like weapon is obtained from crafting. It has a passive that collects damage over time if the weapon is in the inventory (maximum 100). Attacking while collected damage is above 0 triggers extra damage based on collection time. The weapon also has a skill that launches you upwards and plunges to the ground, dealing 35 damage to surrounding entities and causing faster weapon durability loss. 30s cooldown.

  • Charged Copper Axe

    Obtained by crafting. This axe features two mechanics: Charge and Auric Charges. Charge builds while holding the axe (unequipping doesn't reset it). Hitting an enemy resets Charge and deals extra damage depending on charge; at full charge it summons lightning. Skill: a slash that summons lightning in front of you; faster weapon wear. 5s cooldown. Auric Charge grants 1 Auric Charge when an entity dies; collect up to 256 for the Summoning Ritual of the Last Boss.

  • Nature Staff

    Craftable staff that shoots a slow but powerful laser projectile (1s cooldown). Alternate attack (crouch-interact) summons 4 spreading waves with massive damage and slower speed (3s cooldown).

LEGENDARY TREE!

  • Animitta (Legendary)

    Obtained by defeating the Sealed Soul: Soul of Nature boss. This sword has 4 attack patterns and 3 skills themed around the Light of Nature. Deals primarily 12 damage.

Player with sword and chest on green platform

  • Prism Weaver (Legendary)

    Obtained by defeating the Sealed Soul: Soul of Nature boss. This staff has 3 attack patterns and 3 skills themed around the Ocean Tide. Deals primarily 10 ranged damage.

Player stands on patterned ground with chest nearby

  • The Bleeding Spire (Legendary) 
    Obtained by defeating the Punicea : A Crimson Eye boss. This spear has 4 attack patterns and 3 skills themed around the Crimson. Deals primarily 14 melee damage. 
  • Supercharged Copper Axe (Legendary)

    Obtained by defeating the Auric Automaton: Auric Mechanical Array boss. This axe has 4 attack patterns and 4 skills. Deals primarily 16 damage.

Player wielding a large glowing weapon

  • Auric Photonizer (Legendary)

    Obtained by defeating the Auric Automaton: Auric Mechanical Array boss. This sword has 5 attack patterns and 4 skills. Deals primarily 15 damage.

Player wielding a giant golden sword

Mobs / Enemies :

  • Crimson Tentacle : 
    Crimson Tentacle is a mob that appears in the Crimson Forest. It doesn’t move, but if you get close, it will attack you with high damage. If killed, they drop 20 Experiences and a chance to drop Essence of Crimson. 

Bosses and Progression:

  • Sealed Soul: Soul Of Nature

    Fought at the Diamond Armor progression. This boss has 1000 HP and attack patterns that can be dodged with Dash or Hell Charge. To summon: go to the Prismarine Arena (located at 3000, 3000) and interact with the middle block using 4 Prismarine Shards.

Player faces a boss with a glowing green sword

  • Punicea : A Crimson Eye

    Fought at the Diamond Armor progression. This boss has 2000 HP and attack patterns that primarily uses Laser as an attack. To summon: go to the Crimson Overgrown (located at Crimson Forest) and interact with the middle block using 5 Essence of Crimson.

     
  • Auric Automaton: Auric Mechanical Array

    Fought after defeating the Ender Dragon. This boss has 1200 HP and challenging attack patterns. Summoning requires an Ancient Copper Core from the Trial Chamber Vault; place the core and interact with it, then fill each battery with 256 Auric Charges, 1 Nether Star, and 64 Prismarine Shards.

Golden glowing circle with symbols at night

This is an illustration of the Ancient Copper Core summoning ritual.

Other Features and Items:

Skill Unlocking and Upgrading

Players can upgrade skills or statistics to prepare for the next challenge; each skill has different activation methods. Skill unlocking and upgrading costs 30 experience levels per click.

ALT Skill unlocking menu with three abilities

Parrying 

Now you can parry enemy attacks using normal swords, from a Wooden Sword up to a Prismatic Sword, by right-clicking / tap-and-hold / interact. Parrying can block almost all damage from enemies. The parry time window is 300ms (to match Minecraft mechanics). Parry Image is shown here : 

 

Treasure Bags

Every boss (except Ender Dragons) drops a Treasure Bag to consolidate loot. Interacting with the bag grants the boss loot to the player who opens it.

Three colorful modded achievement badges

And many more features can be explored in-game via the built-in Guidebook.

You don't need to turn on Experiment Toggles to use this Add-On, just Minecraft 26.0 or higher.

Discord : https://discord.gg/KR3X3rTSfF

My Website : https://explhd.github.io

The Phantasm Team

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