Description
A performance-based chunk management system for Minecraft Bedrock that lets players create and control regions of loaded chunks while maintaining server stability based on math to calc the estimated TPS.
Key Features:
- Create regions using a wand (2-point selection)
- Activate regions as ticking areas
- Personal and global chunk limits
- Dynamic TPS-based chunk scaling
- Automatic throttling when performance drops
- Queue system for delayed activation
- Live stats UI (TPS, chunks, efficiency) (this is estimated)
- Region saving, renaming, and management






