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Overseer Companion

A small flying guardian companion for Minecraft Bedrock. Craft the Overseer Orb, summon your own Overseer, and set it to protect you or clean up dropped items while you play.

File Details

Overseer_Companion_v2.3.1.mcaddon

  • R
  • Jun 23, 2026
  • 1.61 MB
  • 27
  • 26.0

File Name

Village_Overseer_Companion_v2.3.1.mcaddon

Supported Versions

  • 26.0

Village Overseer Changelog

v2.3.1 — Animation Runtime Fix

  • Fixed 75,197 repeated Molang animation errors.
  • Removed incompatible query.property(...) calls.
  • Added hidden scoreboard-backed animation state:
    • vo_state
    • vo_face_yaw
    • vo_face_pitch
  • Preserved smooth independent face tracking.
  • Added visual-state cleanup during recall and duplicate removal.
  • Preserved supplied geometry, textures and animations.

v2.3.0 — Protection and Damage Controls

  • Added persistent 0–500% weapon damage slider.
  • Applied damage scaling to Laser, Cannonball and A-10.
  • Existing configurations default to 100% damage.
  • Credited kills to the owner for normal loot and XP eligibility.
  • Removed the direct target.kill() fallback.
  • Limited combat and loot pursuit to seven blocks from the owner.
  • Forced the Overseer to return when eight blocks away.
  • Added 4.5-block return-release hysteresis.
  • Distant visible targets can still be fired upon without abandoning the owner.

v2.2.1 — Independent Face Tracking

  • Face now rotates independently from the core and rings.
  • Tracking priority:
    1. Combat target
    2. Selected loot
    3. Owner
  • Added smooth body-relative yaw and pitch.
  • Added turn-rate limiting to prevent snapping.
  • Limited face pitch to ±65 degrees.
  • Fixed the yellow transition state becoming permanently stuck.
  • Red aggro state now begins after a 0.45-second transition.

v2.2.0 — Visual, Combat and Storage Upgrade

Visuals

  • Installed the new user-supplied model:
    • 26 bones
    • 161 cubes
    • 128×128 texture
  • Added Passive, Transition and Aggro animations.
  • Corrected UV mapping for:
    • Grey core
    • Blue passive state
    • Yellow transition state
    • Red aggro state

Combat

  • Added fail-closed line-of-sight checks.
  • Prevented firing through walls and terrain.
  • Added blocked-target retention.
  • Added movement toward valid firing vantage points.
  • Changed weapon aiming to target mob head positions.
  • A-10 bursts now stop if line of sight is lost.

A-10 Warthog

  • Increased burst to 24 rounds.
  • Fires four traces every two-tick update.
  • Uses 9 base damage per round.
  • Reduced cooldown to 48 ticks.
  • Added a custom 0.72-second BRRRT sound.

Storage

  • Added direct interaction with the Overseer.
  • Added owner-only storage access.
  • Converted storage to a 27-slot horse-style container.
  • Added:
    • Deposit held stack
    • Deposit all possible
    • Withdraw selected stack
    • Withdraw all possible

v2.1.0 — Configurable Weapons and Realm Optimization

Realm and Switch Performance

  • Flight updates every two ticks.
  • Sensing updates every ten ticks.
  • Maximum targeting radius reduced to 48 blocks.
  • Loot scans limited to 48 candidates.
  • Reduced fallback particles and routing checks.
  • Kept all firing modes on the existing shared effects loop.

Weapon Settings

  • Added persistent SFX volume from 0–100%.
  • Added independent RGB beam sliders.
  • Added three firing modes:
    • Laser Beam
    • Cannonball
    • A-10 Warthog
  • Settings persist across world reloads.

Laser

  • Preserved instant precision damage.
  • Uses a continuous configurable-color beam.

Cannonball

  • Added visible projectile travel.
  • Added thick configurable-color tracer.
  • Added three-block splash radius.
  • Limited impact query to 16 entities.
  • Excludes players and protected targets.
  • Does not damage terrain.

A-10

  • Added rapid multi-round bursts.
  • Added thin configurable-color tracers.
  • Added custom firing audio.
  • Queued effects are cancelled on recall or when entering Passive mode.

v2.0.8 — Hover and Pathfinding Improvements

  • Restored physical hovering and bobbing.
  • Added smooth stationary orbiting.
  • Improved transitions between orbiting and following.
  • Added independent vertical steering.
  • Reduced collision box to improve doorway and corner navigation.
  • Added owner-movement hysteresis to prevent twitching.
  • Added solid-block raycast routing.
  • Added temporary upward and sideways waypoints.
  • Added non-teleport stuck recovery.
  • Made loot targets sticky until collected or invalid.
  • Prevented rapid switching between nearby drops.
  • Reserved teleport recovery for:
    • Dimension changes
    • Distances greater than 32 blocks