File Details
Overseer_Companion_v2.3.1.mcaddon
- R
- Jun 23, 2026
- 1.61 MB
- 27
- 26.0
File Name
Village_Overseer_Companion_v2.3.1.mcaddon
Supported Versions
- 26.0
Village Overseer Changelog
v2.3.1 — Animation Runtime Fix
- Fixed 75,197 repeated Molang animation errors.
- Removed incompatible
query.property(...)calls. - Added hidden scoreboard-backed animation state:
vo_statevo_face_yawvo_face_pitch
- Preserved smooth independent face tracking.
- Added visual-state cleanup during recall and duplicate removal.
- Preserved supplied geometry, textures and animations.
v2.3.0 — Protection and Damage Controls
- Added persistent 0–500% weapon damage slider.
- Applied damage scaling to Laser, Cannonball and A-10.
- Existing configurations default to 100% damage.
- Credited kills to the owner for normal loot and XP eligibility.
- Removed the direct
target.kill()fallback. - Limited combat and loot pursuit to seven blocks from the owner.
- Forced the Overseer to return when eight blocks away.
- Added 4.5-block return-release hysteresis.
- Distant visible targets can still be fired upon without abandoning the owner.
v2.2.1 — Independent Face Tracking
- Face now rotates independently from the core and rings.
- Tracking priority:
- Combat target
- Selected loot
- Owner
- Added smooth body-relative yaw and pitch.
- Added turn-rate limiting to prevent snapping.
- Limited face pitch to ±65 degrees.
- Fixed the yellow transition state becoming permanently stuck.
- Red aggro state now begins after a 0.45-second transition.
v2.2.0 — Visual, Combat and Storage Upgrade
Visuals
- Installed the new user-supplied model:
- 26 bones
- 161 cubes
- 128×128 texture
- Added Passive, Transition and Aggro animations.
- Corrected UV mapping for:
- Grey core
- Blue passive state
- Yellow transition state
- Red aggro state
Combat
- Added fail-closed line-of-sight checks.
- Prevented firing through walls and terrain.
- Added blocked-target retention.
- Added movement toward valid firing vantage points.
- Changed weapon aiming to target mob head positions.
- A-10 bursts now stop if line of sight is lost.
A-10 Warthog
- Increased burst to 24 rounds.
- Fires four traces every two-tick update.
- Uses 9 base damage per round.
- Reduced cooldown to 48 ticks.
- Added a custom 0.72-second BRRRT sound.
Storage
- Added direct interaction with the Overseer.
- Added owner-only storage access.
- Converted storage to a 27-slot horse-style container.
- Added:
- Deposit held stack
- Deposit all possible
- Withdraw selected stack
- Withdraw all possible
v2.1.0 — Configurable Weapons and Realm Optimization
Realm and Switch Performance
- Flight updates every two ticks.
- Sensing updates every ten ticks.
- Maximum targeting radius reduced to 48 blocks.
- Loot scans limited to 48 candidates.
- Reduced fallback particles and routing checks.
- Kept all firing modes on the existing shared effects loop.
Weapon Settings
- Added persistent SFX volume from 0–100%.
- Added independent RGB beam sliders.
- Added three firing modes:
- Laser Beam
- Cannonball
- A-10 Warthog
- Settings persist across world reloads.
Laser
- Preserved instant precision damage.
- Uses a continuous configurable-color beam.
Cannonball
- Added visible projectile travel.
- Added thick configurable-color tracer.
- Added three-block splash radius.
- Limited impact query to 16 entities.
- Excludes players and protected targets.
- Does not damage terrain.
A-10
- Added rapid multi-round bursts.
- Added thin configurable-color tracers.
- Added custom firing audio.
- Queued effects are cancelled on recall or when entering Passive mode.
v2.0.8 — Hover and Pathfinding Improvements
- Restored physical hovering and bobbing.
- Added smooth stationary orbiting.
- Improved transitions between orbiting and following.
- Added independent vertical steering.
- Reduced collision box to improve doorway and corner navigation.
- Added owner-movement hysteresis to prevent twitching.
- Added solid-block raycast routing.
- Added temporary upward and sideways waypoints.
- Added non-teleport stuck recovery.
- Made loot targets sticky until collected or invalid.
- Prevented rapid switching between nearby drops.
- Reserved teleport recovery for:
- Dimension changes
- Distances greater than 32 blocks

