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One Punch Tree - V3.2.0 [DISCONTINUED]

The Ultimate Tree Capitator: Chop down entire forests in seconds with smart log and leaf detection. Customize your experience via the built-in settings menu, save durability with enchantments, and enjoy immersive visual effects while you work.

File Details

One Punch Tree V3.1.0.mcaddon

  • R
  • Feb 26, 2026
  • 14.65 KB
  • 2.7K
  • 26.0.02+4

File Name

One Punch Tree.mcaddon

Supported Versions

  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
v3.1.0 - Per-Player Settings & Modular Refactor (February 2026)

This update introduces fully configurable per-player limits, a reset button, smoother item collection, and a complete code refactor into separate modules.

⚙️ Per-Player Configurable Limits

  • 4 new sliders in the settings menu: Max Horizontal Spread (1–16), Max Blocks Up (1–64), Max Blocks Down (0–10), and Max Total Blocks (100–2000).
  • Each player saves their own values — changes made by one player don't affect others.
  • Settings persist across sessions via dynamic properties.
🔄 Reset to Defaults

  • Added a ⚠ Reset to Defaults toggle at the bottom of the settings menu.
  • Activating it restores all boolean options and sliders to their original values instantly.
📦 Custom Config Item

  • Replaced the vanilla book with a proper custom item (opt:config).
  • The item no longer relies on name tags or lore to identify itself — it's now a unique item type that opens the settings menu on use.
  • Still given automatically on first spawn and kept on death.
✨ Smoother Item Attraction

  • Dropped items are now pulled toward the base of the tree gradually instead of teleporting instantly, resulting in a more natural collection effect.
  • A final full-attraction pass runs at the end of the job to ensure no items are left behind.
🛠️ Fixes & Improvements

  • Code split into modules: config.js, utils.js, ui.js, treeBreaker.js, main.js — easier to maintain and extend going forward.
  • Internal boolean setting logic was clarified and properly documented.