OdysseyNPCsV1.2.mcaddon
What's new
Odyssey NPCs — Update 1.2.0
Combat, Animations & Visual Improvements
This update focuses on making NPCs look and feel more natural through improved combat animations, item-holding poses, and dynamic head movement.
⚔️ Melee Attack Animation
- NPCs now perform a visible arm-swing animation when attacking.
- Combat looks more natural instead of NPCs simply dealing damage without a visible attack motion.
🛡️ Improved Item-Holding Poses
- Main-Hand Pose: NPCs now hold items in their main hand with a more natural arm position.
- Off-Hand Pose: NPCs adjust their off-hand arm when holding a supported item.
- Improved Off-Hand Compatibility: Added compatibility checks to prevent visual issues caused by unsupported off-hand items.
- Compatible vanilla and third-party items, including supported shields, can be used in the off-hand.
- Clear feedback is displayed when an item is not supported.
👀 Dynamic Head Tracking
- NPCs can now tilt their heads up or down to look toward players at different heights.
- Head movement looks more natural, especially when interacting with NPCs of different sizes.
- Adds more life and personality to NPC interactions.
🎯 Update Focus
This update builds on Odyssey NPCs' existing systems with more natural-looking character animations and improved equipment visuals.
Thank you for supporting Odyssey NPCs! More improvements are on the way.
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