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Nico's Mobs

This add-on introduces new mobs that spawn naturally in your world. Each mob has unique abilities and distinct loot. Some can be tamed, while others pose a serious threat.

Nico's Mobs is add-on introduces new mobs that spawn naturally in your world. Each mob has unique abilities and distinct loot. Some can be tamed, while others pose a serious threat. All mobs are designed to blend seamlessly with Minecraft's vanilla style. Aside from new mobs, this add-on also adds some new blocks and items.

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(v1.13.2)

NEW UPDATES:

Version: 1.13.2:


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Version: 1.13.2

NOTE:

  • This version may no longer be able to update over older versions.
  • This update only works with Minecraft version 26.10 and higher.

TECHNICAL CHANGES:

  • Changed the UUID to fix importing issues on Realms. (Note: This will prevent the add-on from updating over older versions.)

MOBS:

  • Removed the ability for custom mobs to regenerate health while resting. Most can now be healed by feeding them, making items more useful.
  • Golden Dandelions now work on custom baby mobs, preventing them from growing up.
  • Effects released by Mushlings no longer affect other Mushlings.

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Version: 1.13.1:


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Version: 1.13.1

TECHNICAL CHANGES:

  • Added language translations for mob interaction text buttons.
  • Fixed missing textures in Vibrant Visuals and Simple graphics mode:
    • Sculk Walker
    • Cursed Flying particles
    • Nether Wisp particles
    • Voidlet particles

MOBS:

  • In Creative Mode, baby mobs can now be spawned by using their Spawn Eggs.
  • Increased the breeding cooldown of all custom mobs to 5:00.
  • Book Curserer:
    • Fixed the summoned Cursed Flying Book behavior.
  • Cave Dweller:
    • Decreased the chance of dropping equipment on death.
    • Can now pick up and equip spears.
    • Now has a chance to spawn with a Stone Spear equipped.
  • Cave Wolf:
    • Wild Cave Wolves can now only be tempted by Clurve Meat.
    • Can now be healed, bred, and aged by feeding them any type of Rotten Flesh.
    • Increased the aging time of baby Cave Wolves from 50:00 to 1:00:00.
    • Reduced the growth chance from aging items from 5%–10% to 1.5%–5%. Rotten Brute Flesh now has a 20% chance to accelerate growth (down from 100%).
    • Reduced the taming chance from 20% to 15%.
  • Dirt Bat:
    • Increased the aging time of baby Dirt Bats from 50:00 to 1:00:00.
    • Reduced the growth chance from aging items.
    • Reduced the taming chance from 35% to 25%.
  • Firebirds:
    • Increased spawn rate of Soul Firebird in Soulsand Valley.
  • Forest Wisp:
    • Forest Wisps released from jars will no longer despawn.
  • Giant Moa:
    • Fixed the player riding position on the Giant Moa.
    • Increased movement speed when ridden by a player.
  • Hummingbird:
    • Fixed the leash position.
  • Lurknash:
    • Increased the aging time of baby Lurknash from 50:00 to 1:00:00.
    • Reduced the growth chance from aging items.
    • Wild Lurknash can now be tamed using Cooked Moa instead of Bones.
    • Increased the taming chance from 20% to 30%.
  • Nether Wisps:
    • Increased spawn rate of Nether Soul Wisp in Soulsand Valley.
  • Opossum:
    • Increased the aging time of baby Opossums from 40:00 to 45:00.
    • Reduced the growth chance from aging items.
    • Reduced the taming chance from 35% to 15%.
  • Scarecrow:
    • May now spawn with a Copper Hoe equipped.
  • Skeleton Infantry:
    • Fixed a bug where it could not shoot projectiles when wielding a Powder Staff.
    • Now has a small chance to spawn with a spear equipped.
    • Decreased the durability and enchantment chance of equipped items.
  • Squirrel:
    • Squirrels now drop Leather Scrap instead of Squirrel Hide when killed by fire.
    • Increased the aging time of baby Squirrels from 25:00 to 40:00.
    • Reduced the growth chance from aging items.
    • Reduced the taming chance from 35% to 20%.
  • Warthog:
    • Increased the aging time of baby Warthogs from 25:00 to 40:00.
    • Reduced the growth chance from aging items.
  • Wraith:
    • Will now avoid nearby lava.

ITEMS:

  • Fixed the projectile rotation of Sealed Flying Book. 
  • Fixed the Scorpion Gauntlet model position when wielding.
  • Cursed Eyes can now be equipped in the off-hand.

BLOCKS:

  • Fixed a bug where Giant Moa Eggs would not hatch into baby Moas.

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Version: 1.13:


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Version: 1.13

NOTE:

  • This update only works with Minecraft version 26.0 and higher.

MOBS:

  • All custom mob Spawn Eggs now have unique visuals.
  • Fixed bird mobs not being scared of or avoiding Scarecrows and mobs wearing a Farmer Hat.
  • Fixed some mobs being unable to be leashed to other mobs.
  • Fixed curse particle effects.
  • Cave Dweller:
    • Now has a high chance to pick up and equip higher-tier equipment than what it currently has.
  • Cobblestone Golem & Mossy Cobblestone:
    • Can now be leashed.
  • Firebirds:
    • Fixed the Soul Firebird transforming into a Firebird incorrectly.
    • Adult Firebirds and Soul Firebirds can now breed together.
  • Flying Books:
    • All types of Flying Books can now be leashed.
  • Jellyfish:
    • Baby Jellyfish no longer drop loot; only adult Jellyfish drop loot and XP orbs.
    • Can now be leashed.
  • Oak Tree Guardian:
    • Fixed a bug where it would not become angry when a player breaks nearby custom logs or stems.
  • Prismarine Clam:
    • Can now be leashed.
  • Scarecrow:
    • Scarecrows without a Carved Pumpkin on their head can now be equipped with hats other than the Farmer Hat.
    • Can now pick up and equip copper hoe.
  • Skeleton Infantry:
    • Can now pick up and equip copper equipment.

ITEMS:

  • Fixed a bug where some custom projectiles would turn into obtainable arrows when released.
  • Fixed the Scorpion Gauntlet model position when wielding.

BLOCKS:

  • Some custom blocks now support precipitation behavior.

TECHNICAL CHANGES:

  • All custom blocks, entities, particles, and attached item models now support PBR textures.
  • Fixed several incorrect block display names.
  • Updated several files to 1.21.130 and 26.0 version.

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Version: 1.12:


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Version: 1.12

NOTE:

  • This update only works with Minecraft version 1.21.120 and higher.

TECHNICAL CHANGES:

  • Changed all identifiers.
  • Shortened several file names.
  • Rewrote all Script API event code.
  • Added language support for Spanish and Japanese.

Renamed:

  • Mobs:
    • "Fire Bird" → "Firebird"
    • "Soul Fire Bird" → "Soul Firebird"
  • Items & Blocks:
    • "Fire Bird Egg" → "Firebird Egg"
    • "Soul Fire Bird Egg" → "Soul Firebird Egg"

MOBS:

  • Fixed a bug where mobs would not naturally spawn on top of any custom full-cube block types.
  • Attacking any fire-elemental mob with bare hands will now inflict burn damage on the player.
  • Removed the duplicate trade group from the Wandering Trader.
  • Prismarine Clam:
    • Fixed missing loot drops upon death.

BLOCKS:

  • Adjusted the selection box, collision box, hardness, and blast resistance of most custom blocks to better match those of vanilla blocks.
  • Custom blocks now behave correctly when pushed by pistons.
  • Mud Soil and Moa Egg are now redstone conductors — buttons, levers, pressure plates, and other redstone signal emitters will now work when placed on them.

ITEMS:

  • Added “Smeltable” info to several items and blocks that can be smelted.
  • Fixed the display names of Arthropods Meat and Clurve Meat.
  • Items that no longer burn in fire or lava:
    • Fire Feather
    • Firebird Egg
    • Soul Fire Feather
    • Soul Firebird Egg
  • Scorpion Telson:
    • Now has a 100% chance to inflict the Poison effect on hit.
  • Book of Curses:
    • Now has 320 durability and takes durability damage when wielded while using the Curserer Staff.

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CONTENTS:

 

MOBS:


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MOBS

Mammals:


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Mammals

Cave Wolf:


Cave Wolf

Guide Book #60

  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Large mammal, Animal.
  • Spawns in: All underground.
  • Health: 16 (Wild) | 32 (Tamed)
  • Walk speed: 0.3 | 0.23 (Ridden)
  • Breathes in: Air
  • Tempted by: Bone, Any meat-type food except fish meats.
  • Healed by: Any meat-type food except fish meats.
  • Bred by: Any meat-type food except fish meats.
  • Aged by: Any meat-type food except fish meats.
  • Tamed by: Bone
  • Possible drops: Fang, Leather, XP Orbs.
  • Avoids (Wild): Creeper, Clurve, Sculk Walker, Warden.
  • Aggressive toward (Wild): Chicken, Fox, Rabbit, Medium mammals, Small mammals, Skeleton.
  • Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
  • Melee attack damage: 4-5 (Wild) | 5-6 (Tamed)
  • Wild Cave Wolf can randomly sit.
  • Tamed Cave Wolf can be sat down.
  • Tamed Cave Wolf can be ridden using a saddle.
  • They can slowly regenerate their health when they sit or sleep.
  • Cave Wolf can detect enemies without seeing them, unlike other mobs that can only detect enemies once they are visible on their views.
  • Wild Cave Wolf can pick up the food that tempts them and eat it.
  • Wild Cave Wolf carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.


 

Squirrel:


Squirrel

Guide Book #48
  • Rarity: Common
  • Behavior: Passive 
  • Mob type: Small mammal, Animal.
  • Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, Savanna.
  • Health: 6 (Wild) | 20 (Tamed)
  • Walk speed: 0.3
  • Breathes in: Air
  • Tempted by: Apples, Beetroot, Berries, Melon, Pumpkin Slice.
  • Healed by: Apples, Beetroot, Berries, Melon, Pumpkin Slice.
  • Breeds with: Beetroot, Berries, Melon, Pumpkin Slice.
  • Aging by: Apples, Beetroot, Berries, Melon, Pumpkin Slice.
  • Tamed by: Apple.
  • Possible drops: Raw Squirrel, Squirrel Hide, XP Orbs.
  • Avoids (Wild): Players, Cave Wolf, Deopard, Ocelot, Raven, Wolf, Monsters.
  • Avoids (Tamed): Monsters.
  • Wild Squirrel can randomly sit.
  • Tamed Squirrel can be sat down.
  • Wild Squirrel can pick up the food that tempts them and eat it.
  • Wild Squirrel can destroy crops.
  • They can slowly regenerate their health when they sit or sleep.


 

Warthog:


Warthog

Guide Book #9

  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Medium mammal, Animal.
  • Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Jungle, Swamp, Savanna.
  • Health: 20 (Adult) | 8 (Baby)
  • Walk speed: 0.3
  • Breathes in: Air
  • Tempted by: Apples, Berries, Melon, Pumpkin.
  • Healed by: Apples, Berries, Melon, Pumpkin.
  • Breeds with: Apples, Berries, Melon, Pumpkin.
  • Aging by: Apples, Berries, Melon, Pumpkin.
  • Possible drops: Raw Porkchop, Leather, XP Orbs.
  • Avoids: Illagers, Zombified mobs.
  • Melee attack damage: 2-3


 

Dire Bat:


Dire Bat

Guide Book #10

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Medium mammal, Cursed, Magical, Animal, Monster, Aerial.
  • Spawns in: All overworld underground.
  • Health: 14
  • Fly speed: 0.2
  • Breathes in: Air
  • Possible drops: Bat Wing, Fang, XP Orbs.
  • Avoids: Any mob wielding a Curserer Staff.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
  • Melee attack damage: 2
  • Melee effect: Hunger (0:12)
  • Can be uncursed using Cursed Eye in your mainhand and Book of Curses in your offhand.
 

Wild Dire Bat (Uncursed Dire Bat):

  • Rarity: Common
  • Behavior: Neutral 
  • Mob type: Medium mammal, Animal, Aerial.
  • Spawn by: Uncursing the Dire Bat.
  • Health: 14 (Wild) | 28 (Tamed)
  • Fly speed: 0.2
  • Breathes in: Air
  • Tempted by: Most of the meat-type foods.
  • Healed by: Most of the meat-type foods.
  • Breeds with: Most of the meat-type foods.
  • Aging by: Most of the meat-type foods.
  • Tamed by: Cooked Clurve Flesh
  • Possible drops: Bat Wing, Fang, XP Orbs.
  • Aggressive toward (Tamed): Any aerial-monster mobs, Owner's attackers, Owner's targets.
  • Melee attack damage: 2-3
  • Melee effect: Hunger (0:12)
  • Tamed Dire Bat can be sat down.
  • Wild Dire Bat pick up the food that tempts them and eat it.
  • They can slowly regenerate their health when they sit or sleep.


 

Opossum:


Opossum

 

Guide Book #97

  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Small mammal, Animal.
  • Spawns in: Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Cherry Grove, Savanna surfaces.
  • Health: 14 (Wild) | 28 (Tamed)
  • Walk speed: 0.23
  • Breathes in: Air
  • Tempted by: Berries, Spider Eyes, Arthropod Flesh, Rotten Flesh.
  • Healed by: Berries, Spider Eyes, Arthropod Flesh, Rotten Flesh.
  • Breeds with: Fermented Spider Eye, Raw Arthropod Flesh.
  • Aging by: Berries, Spider Eyes, Arthropod Flesh, Rotten Flesh.
  • Tamed by: Cooked Arthropod Flesh.
  • Possible drops: Rotten Flesh, XP Orbs.
  • Avoids (Wild): Cave Wolf, Deopard, Ocelot, Wolf.
  • Avoids (Tamed): Monsters
  • Aggressive toward: Small Arthropods.
  • Baby Opossum will search for a wild adult opossum to ride them.
  • Opossum will play dead if their health reach lower than 8.
  • Wild Opossum can randomly sit.
  • Tamed Opossum can be sat down.
  • They can slowly regenerate their health when they sit or sleep.
  • Wild Opossum can pick up the food that tempts them and eat it.
  • Carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.


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Arthropods:


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Arthropods

Scorpions:


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Scorpions

Scorpion:


Scorpion

 

Guide Book #15

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Large arthropod, Monster.
  • Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Jungle, Swamp, Savanna.
  • Health: 16
  • Walk speed: 0.3
  • Breathes in: Air
  • Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem.
  • Melee attack damage: 2
  • Melee effect: Hunger (1:00)
  • Can climb blocks.


 

Deseret Scorpion:


Desert Scorpion

 

Guide Book #16

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Medium arthropod, Monster.
  • Spawns in: Desert
  • Health: 16
  • Walk speed: 0.3
  • Breathes in: Air
  • Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem.
  • Melee attack damage: 2
  • Melee effect: Poison (0:25)
  • Can climb blocks. 


 

Badlands Scorpion:


Badlands Scorpion

 

Guide Book #17

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Medium arthropod, Monster.
  • Spawns in: Badlands
  • Health: 16
  • Walk speed: 0.3
  • Breathes in: Air
  • Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem.
  • Melee attack damage: 2
  • Melee effect: Mining Fatigue (1:00)
  • Can climb blocks. 


 

Cave Scorpion:


Cave Scorpion

 

Guide Book #18

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Large arthropod, Monster.
  • Spawns in: All underground.
  • Health: 20
  • Walk speed: 0.3
  • Breathes in: Air
  • Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem.
  • Melee attack damage: 3
  • Melee effect: Nausea (0:30)
  • Can climb blocks.


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Firefly:


Firefly

 

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Small arthropod, Animal, Aerial.
  • Spawns in: Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Mangrove Swamp, Cherry Grove.
  • Health: 2
  • Fly speed: 0.16
  • Breathes in: Air
  • Possible drops: XP Orbs


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Birds:


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Birds

Giant Moa:


Giant Moa 

 

Guide Book #41

  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Large bird, Animal.
  • Spawn in: Forest, Jungle, Overgrown Jungle.
  • Health: 20 (Adult) | 8 (Baby) | 30 (Tamed)
  • Walk speed: 0.3
  • Breathes in: Air
  • Tempted by: Berries, Berry Pies.
  • Healed by: Berries, Berry Pies.
  • Breeds with: Sweet Berry Pie | Sweet Berries (Nico's Mobs)
  • Egg laying: 1 Moa Egg.
  • Aging by: Berries, Berry Pies.
  • Tamed by: Glow Berry Pie | Glow Berries (Nico's Mobs)
  • Possible drops: Raw Moa, Brown Feather, XP Orbs.
  • Aggressive toward: Endermite, Silverfish, Small arthropods.
  • Melee attack damage: 2-4 (Adult) | 1 (Baby)
  • They can sleep during the night.
  • Tamed Giant Moa can be ridden using a Saddle.
  • Tamed Giant Moa can be equipped with a Chest, providing 16 inventory slots.
  • They can slowly regenerate their health when they sit or sleep.
  • Wild Giant Moa can pick up foods that tempts them and eat it.
  • Wild Giant Moa carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.


 

Sparrow:


Sparrow

 

Guide Book #49

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Small bird, Animal, Aerial.
  • Spawn in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, Savanna.
  • Health: 6
  • Walk speed: 0.21
  • Fly speed: 0.35
  • Immune to: Fall Damage
  • Breathes in: Air
  • Tempted by: Any type of Seeds.
  • Healed by: Any type of Seeds.
  • Breeds with: Any type of Seeds.
  • Egg laying: 1-4 Sparrow Eggs.
  • Aging by: Any type of Seeds.
  • Possible drops: Brown Feather, XP Orbs.
  • Avoids: Players, Cave Wolf, Deopard, Monsters.
  • Adult Sparrow can spawn or produce a Brown Feather every 5 to 15 minutes.


 

Raven:


Raven

 

Guide Book #80

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Small bird, Animal, Aerial.
  • Spawn in: Plains, Snowy Plains, Ice Spikes, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Swamp, Mangrove Swamp, Windswept Hills, Cherry Grove, Meadow, Badlands, Savanna, Overgrown Jungle, Corrupted Forest.
  • Health: 16 (Wild) | 24 (Tamed)
  • Walk speed: 0.23
  • Fly speed: 0.35
  • Immune to: Fall Damage
  • Breathes in: Air
  • Tempted by: Berries, Arthropod Flesh, Rabbit, Rat, Squirrel.
  • Healed by: Berries, Arthropod Flesh, Rabbit, Rat, Squirrel.
  • Breeds with: Berries, Raw Arthropod Flesh, Raw Squirrel, Raw Rabbit, Raw Rat.
  • Egg laying: 1-3 Raven Eggs (Wild) | 2-4 Raven Eggs (Tamed).
  • Aging by: Berries, Arthropod Flesh, Rabbit, Rat, Squirrel.
  • Tamed by: Cooked Arthropod Flesh, Cooked Rabbit, Cooked Squirrel, Cooked Rat.
  • Possible drops: Black Feather, XP Orbs.
  • Avoids (Wild): Players, Scarecrow, Deopard, Monsters, Carved Pumpkin Block.
  • Avoids (Tamed): Monsters.
  • Aggressive toward (Wild): Rabbit, Small animals.
  • Aggressive toward (Tamed): Any small or medium animals that owner is targeting.
  • Melee attack damage: 1-2 (Wild) | 2-3 (Tamed)
  • Wild Raven can randomly sit.
  • Tamed Raven can be sat down.
  • Adult Raven can spawn or produce a Black Feather every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
  • Wild Raven can destroy crops.
  • They can slowly regenerate their health when they sit or sleep.
  • Wild Raven can pick up foods that tempts them and eat it.
  • Wild Raven carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.


 

Fire Bird:


Fire Bird

 

Guide Book #86

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Small bird, Fire-elemental, Animal, Aerial.
  • Spawns in: All nether biomes.
  • Health: 16 (Wild) | 22 (Tamed)
  • Walk speed: 0.23
  • Fly speed: 0.35
  • Immune to: Fire, Fall Damage.
  • Breathes in: Air, Lava.
  • Tempted by: Torchflower Seeds, Pitcher Pod.
  • Healed by: Torchflower Seeds, Pitcher Pod.
  • Breeds with: Pitcher Pod
  • Egg laying: 1-3 Fire Bird Eggs (Wild) | 2-4 Fire Bird Eggs (Tamed)
  • Aging by: Torchflower Seeds, Pitcher Pod.
  • Tamed by: Torchflower Seeds
  • Possible drops: Fire Feather, XP Orbs.
  • They takes damage when in contact with water or when it rains.
  • Wild Fire Bird can randomly sit.
  • Tamed Fire Bird can be sat down.
  • Adult Fire Bird can spawn or produce a Fire Feather every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
  • They can slowly regenerate their health when they sit or sleep.
  • Wild Fire Bird can pick up the food that tempts them and eat it.
  • They can transform into a Soul Fire Bird when interacting with Soul Fire, Soul Sand, or a Soul Campfire.


 

Soul Fire Bird:


Soul Fire Bird

 

Guide Book #87

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Small bird, Fire-elemental, Animal, Aerial.
  • Spawns in: All nether biomes.
  • Health: 16 (Wild) | 22 (Tamed)
  • Walk speed: 0.23
  • Fly speed: 0.35
  • Immune to: Fire, Fall Damage.
  • Breathes in: Air, Lava
  • Tempted by: Torchflower Seeds, Pitcher Pod.
  • Healed by: Torchflower Seeds, Pitcher Pod.
  • Breeds with: Pitcher Pod
  • Egg laying: 1-3 Soul Fire Bird Eggs (Wild) | 2-4 Soul Fire Bird Eggs (Tamed).
  • Aging by: Torchflower Seeds, Pitcher Pod.
  • Tamed by: Torchflower Seeds
  • Possible drops: Soul Fire Feather, XP Orbs.
  • They takes damage when in contact with water or when it rains.
  • Wild Soul Fire Bird can randomly sit.
  • Tamed Soul Fire Bird can be sat down.
  • Adult Soul Fire Bird can spawn or produce a Soul Fire Feather every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
  • They can slowly regenerate their health when they sit or sleep.
  • Wild Soul Fire Bird can pick up the food that tempts them and eat it.
  • They can transform into a Fire Bird when interacting with Fire, Lava, or Campfire. 


 

Hummingbird:


Hummingbird

Guide Book #100

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Small bird, Animal, Aerial.
  • Spawn in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Jungle, Cherry Grove, Meadow, Savanna, Overgrown Jungle.
  • Health: 6
  • Walk speed: 0.2
  • Fly speed: 0.45
  • Immune to: Fall Damage
  • Breathes in: Air
  • Tempted by: Sugar
  • Healed by: Sugar
  • Breeds with: Sugar
  • Egg laying: 1-4 Hummingbird Eggs.
  • Aging by: Sugar
  • Possible drops: Green Feather, XP Orbs.
  • Avoids: Players, Monsters, Cave Wolf, Deopard, Ocelot, Wolf.
  • Adult Hummingbird can spawn or produce a Green Feather every 5 to 15 minutes.
  • Can eat nectar from flowers, which grants them the Regeneration effect for 30 seconds.


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Fishes:


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Fishes

Jellyfish:


Jellyfish

Guide Book #5

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Animal, Aquatic.
  • Spawns in: All oceans.
  • Health: 10
  • Swim speed: 0.1
  • Breathes in: Water
  • Possible drops: Jellyfish Slime, XP Orbs.
  • Can inflict 1-2 damage to all mobs that come near it.
  • Can be captured using a Water Bucket.


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Mollusks:


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Mollusks

Prismarine Clam:


Prismarine Clam

Guide Book #4

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Clam, Molluck, Animal, Aquatic.
  • Spawns in: All ocean floors.
  • Health: 12
  • Swim speed: 0.0
  • Breathes in: Water
  • Possible drops: Prismarine Shard, Pearl, XP Orbs.
  • It will open its shell after 2-5 minutes, containing a pearl inside.
  • Can produce a Pearl when interacted with using Shears.
  • Will close its shell if it gets hurt.
  • Can be captured using a Water Bucket.


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Amphibians:


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Amphibians 

Clurve:


Clurve

Guide Book #61

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Medium amphibian, Animal, Monster.
  • Spawns in: All deepslate underground.
  • Health: 20
  • Walk speed: 0.25
  • Swim speed: 0.22
  • Immune to: Sculk Vibration
  • Breathes in: Air, Water.
  • Tempted by: Meat-type food, Fish-type food, Fried Eggs.
  • Possible drops: Glow Ink Sac, Raw Clurve Flesh, XP Orbs.
  • Avoids: Bat, Bee, Dire Bat, Phantom, Warden.
  • Aggressive toward: Any live-fleshed mobs.
  • Melee attack damage: 6-7
  • Can pick up the food that tempts them and eat it.
  • Clurve carrying food will temporarily stop being aggressive towards the mobs they are aggressive with; they will avoid them instead.


✧✧


 

Villagers:


✧✧

Villagers

Wandering  Trader:


Wandering Trader

Guide Book #8

  • Variants: 6
  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Villager, Trader, Humanoid.
  • Spawns in: All overworld surfaces & underground.
  • Health: 26
  • Walk speed: 0.3
  • Breathe in: Air
  • Possible drops: Emerald Powder, Leather Scrap, Mud Ball, XP Orbs.
  • Avoids: Monsters, Sculk blocks.
  • Range Attack: Mud Ball
  • Projectile damage: 2
  • Can trade with players.
  • Each trader variation had a different type of trade table.
  • They can change their trade table every 3 days in game.


✧✧


 

Illagers:


✧✧

Illagers

Cave Dweller:


Cave Dweller

Guide Book #58
  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Illager, Humanoid, Monster.
  • Spawan in: All underground.
  • Health: 24
  • Walk speed: 0.3
  • Breathes in: Air
  • Possible drops: Leather, Leather Scrap, Emerald, XP Orbs.
  • Avoids: Creeper, Creaking, Warden, Sculk blocks.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Player's aggressive tamed mobs.
  • Equipped weapon: Wooden Club, Dripstone Club, Magma Club, Bow.
  • Melee attack damage: 2-3
  • Can pick up weapons and equip it.


 

Book Curserer:


Book Curserer

Guide Book #22
  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Curserer, Summoner, Spellcaster, Magical, Illager, Humanoid, Monster.
  • Spawns in: All overworld surfaces, Underground, Book Curserer Library.
  • Health: 24
  • Walk speed: 0.3
  • Breathes in: Air
  • Possible drops: Book, Cursed Eye, Book of Curses, Enchanted Book, XP Orbs.
  • Avoids: Players, Creeper, Iron Golem, Snow Golem, Tree Guardians, Warden.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villager, & Players aggressive tamed mobs.
  • Can summon 3-4 Cursed Flying Book (92% chance), Enchanted Flying Book (4% chance), or Flying Book (4% chance) around its self. 
  • Can transform a normal Flying Book into a Cursed Flying Book.


✧✧


 

Skeletons:


✧✧

Skeletons

Skeleton Footman:


Skeleton Footman

Guide Book #43

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Skeleton, Undead, Monster.
  • Spawns in: All overworld surfaces, Underground.
  • Health: 20
  • Walk speed: 0.25
  • Breathes in: Air, Water
  • Possible drops: Bone, Leather Scrap, XP Orbs.
  • Avoids: Cave Wolf, Creepers, Wolf.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
  • Equipped weapon: Wooden Sword
  • Equipped armor: Leather Armor
  • Melee attack damage: 3
  • Can burn in daylight.
  • Can pick up weapons and equip it.
  • Can pick up armor and equip it.


 

Skeleton Guard:


Skeleton Guard

Guide Book #44

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Skeleton, Undead, Monster.
  • Spawns in: All overworld surfaces, Underground.
  • Health: 20
  • Walk speed: 0.25
  • Breathes in: Air, Water
  • Possible drops: Bone, Chain Links, XP Orbs.
  • Avoids: Cave Wolf, Creepers, Wolf.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
  • Equipped weapon: Stone Sword
  • Equipped armor: Chainmail Armor
  • Melee attack damage: 3
  • Can burn in daylight.
  • Can pick up weapons and equip it.
  • Can pick up armor and equip it.


 

Skeleton Swordman:


Skeleton Swordman

Guide Book #45

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Skeleton, Undead, Monster.
  • Spawns in: All overworld surfaces, Underground.
  • Health: 20
  • Walk speed: 0.25
  • Breathes in: Air, Water
  • Possible drops: Bone, Iron Powder, XP Orbs.
  • Avoids: Cave Wolf, Creepers, Wolf.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
  • Equipped weapon: Iron Sword
  • Equipped armor: Iron Armor
  • Melee attack damage: 3
  • Can burn in daylight.
  • Can pick up weapons and equip it.
  • Can pick up armor and equip it.


 

Skeleton Golden Swordman:


Skeleton Golden Swordman

Guide Book #46

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Skeleton, Undead, Monster.
  • Spawns in: All overworld surfaces, Underground.
  • Health: 20
  • Walk speed: 0.25
  • Breathes in: Air, Water
  • Possible drops: Bone, Gold Powder, XP Orbs.
  • Avoids: Cave Wolf, Creepers, Wolf.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
  • Equipped weapon: Golden Sword
  • Equipped armor: Golden Armor
  • Melee attack damage: 3
  • Can burn in daylight.
  • Can pick up weapons and equip it.
  • Can pick up armor and equip it.


✧✧


 

Spirits:


✧✧

Spirits

Wisps:


✧✧

Wisps

Forest Wisp:


Forest Wisp

Guide Book #42

  • Rarity: Uncommon
  • Behavior: Passive
  • Mob type: Wisp, Spirit, Aerial.
  • Spawn in: Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, Overgrown Jungle.
  • Health: 12
  • Fly speed: 0.1
  • Immune to: Physical Damage, Fire.
  • Breathes in: Air, Water.
  • Possible drops: Enchanted Dust, XP Orbs. | Enchanted Emerald, XP Orbs. (Nico's Mobs)
  • Can be magical charged.
  • Charged Forest Wisp can produce a Bottle o'Enchanting, when interacted with using a Glass Bottle.
  • Uncharged Forest Wisp will become charged again after 5 minutes.
  • Can be captured by using a Empty Jar.


 

Nether Wisp:


Nether Wisp

Guide Book #90

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Wisp, Fire-elemental, Spirit, Aerial.
  • Spawns in: All nether biomes.
  • Health: 12
  • Fly speed: 0.15
  • Immune to: Physical Damage, Fire.
  • Breathes in: Air, Lava.
  • Tempted by: Fire Feather
  • Possible drops: Blaze Powder, XP Orbs.
  • Can be magical charged.
  • Can be interacted with a Fire Feather to turn it into Blaze Powder.
  • Charged Nether Wisp can produce a Fire Resistance Potion, when interacted with using a Glass Bottle.
  • Uncharged Nether Wisp will become charged again after 5 minutes.
  • It takes damage when in contact with water or when it rains.
  • Can transform into a Nether Soul Wisp when interacting with Soul Fire, Soul Sand, or a Soul Campfire.


 

Nether Soul Wisp:


Nether Soul Wisp

Guide Book #91

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Wisp, Fire-elemental, Spirit, Aerial.
  • Spawns in: Soulsand Valley
  • Health: 12
  • Fly speed: 0.15
  • Immune to: Physical Damage, Fire.
  • Breathes in: Air, Lava.
  • Tempted by: Soul Fire Feather
  • Possible Drops: Echo Shard, XP Orbs.
  • Can be magical charged.
  • Can be interacted with a Soul Fire Feather to turn it into Echo Shard.
  • Charged Nether Soul Wisp can produce a Speed Potion, when interacted with using a Glass Bottle.
  • Uncharged Nether Soul Wisp will become charged again after 5 minutes.
  • It takes damage when in contact with water or when it rains.
  • Can transform into a Nether Wisp when interacting with Fire, Lava, or a Campfire.


✧✧


 

Wraith:


Wraith

Guide Book #104

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Spirit, Monster, Aerial.
  • Spawns in: Overworld Surfaces, Underground, Soulsand Valley.
  • Health: 16
  • Fly speed: 0.2
  • Immune to: Physical Damage
  • Breathes in: Air, Water, Lava, Solid Blocks.
  • Possible drops: White Carpet, XP Orbs.
  • Aggressive toward: Players, Player's aggressive tamed mobs.
  • Melee attack damage: 2
  • Can burn in daylight.


✧✧


 

Elemental:


✧✧

Elemental

Golems:


✧✧

Golems

Cobblestone Golem:


Cobblestone Golem

 

Guide Book #6

  • Rarity: Uncommon
  • Behavior: Neutral 
  • Mob type: Golem, Earth-elemental, Magical.
  • Spawns in: All stone underground.
  • Summon through: Summoning Scroll
  • Health: 50 (Wild) | 70 (Tamed)
  • Knockback resistance: 0.5
  • Walk speed: 0.2
  • Breathes in: Air, Water, Solid Blocks.
  • Healed by: Cobblestone
  • Tamed by: Enchanted Emerald
  • Possible drops: Cobblestone, Emerald, XP Orbs.
  • Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
  • Melee attack damage: 7-8
  • Wild Cobblestone Golem can sleep during the night or thunderstorm.
  • Tamed Cobblestone Golem can be sat down.
  • They can slowly regenerate their health when they sit or sleep.
  • When a wild cobblestone golem gets exposed to water for too long, it will start to transform into a Mossy Cobblestone Golem. And if it is also surrounded by mossy cobblestone or moss block, the transformation will be accelerated and become more effective.
  • When struck by lightning, it will transform into a Cobbled Deepslate Golem.


 

Mossy Cobblestone Golem:


Mossy Cobblestone Golem

 

Guide Book #7

  • Rarity: Uncommon
  • Behavior: Neutral 
  • Mob type: Golem, Earth-elemental, Magical.
  • Spawns in: Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Jungle, Swamp, Mossy Forest, Overgrown Jungle.
  • Summon through: Summoning Scroll
  • Health: 50 (Wild) | 70 (Tamed)
  • Knockback resistance: 0.5
  • Walk speed: 0.2
  • Breathes in: Air, Water, Solid Blocks.
  • Healed by: Mossy Cobblestone
  • Tamed by: Enchanted Emerald
  • Possible drops: Mossy Cobblestone, Emerald, & XP Orbs.
  • Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
  • Melee attack damage: 7-8
  • Wild Mossy Cobblestone Golem can sleep during the night or thunderstorm.
  • Tamed Mossy Cobblestone Golem can be sat down.
  • They can slowly regenerate their health when they sit or sleep.
  • When a wild mossy cobblestone golem gets exposed for too long to hot-temperature places like the Nether, Desert, or Badlands, it will start to transform into a Cobblestone Golem. And if it is also surrounded by cobblestone, the transformation will be accelerated and become more effective.
  • When struck by lightning, it will transform into a Cobbled Deepslate Golem.


 

Magma Golem:


Magma Golem

 

Guide Book #59

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Golem, Earth-elemental, Fire-elemental, Magical.
  • Spawns in: All deepslate underground, Nether Wastes, Crimson Forest, Warped Forest, Basalt Deltas.
  • Summon through: Summoning Scroll
  • Health: 50
  • Knockback resistance: 0.3
  • Walk speed: 0.25
  • Swim speed: 0.25
  • Lava speed: 0.3
  • Immune to: Fire
  • Breathes in: Air, Water, Lava.
  • Healed by: Magma
  • Possible drops: Magma Block, Magma Cream, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
  • Melee attack damage: 8-10
  • Can inflict a 1 damage to players that come near it.


 

Deepslate Golem:


Deepslate Golem 

Guide Book #62

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Cursed, Golem, Earth-elemental, Magical.
  • Spawns in: All deepslate underground.
  • Summon through: Summoning Scroll
  • Health: 60 (Wild) | 80 (Tamed)
  • Knockback resistance: 0.5
  • Walk speed: 0.23
  • Breathes in: Air, Water, Solid Blocks.
  • Healed by: Deepslate, Cobbled Deepslate.
  • Tamed by: Enchanted Emerald
  • Possible drops: Deepslate, Cobbled Deepslate, Emerald, XP Orbs.
  • Avoids (Cursed): Any mob wielding the Curserer Staff.
  • Aggressive toward (Cursed): Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
  • Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
  • Melee attack damage: 7-8
  • Tamed Deepslate Golem can be sat down.
  • They can be uncursed using a Cursed Eye in your mainhand and Book of Curses in your offhand.
  • They can slowly regenerate their health when they sit or sleep.


✧✧


 

Treants:


✧✧

Treants

Troots:


✧✧

Troots

Pale Oak Troot:


Pale Oak Troot

 

Guide Book #98

  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Troot, Treant, Nature-elemental, Magical.
  • Spawns in: Pale Garden
  • Health: 15 (Wild) | 25 (Tamed)
  • Walk speed: 0.25
  • Breathes in: Air, Water.
  • Tempted by: Beetroot, Beetroot Pie.
  • Healed by: Beetroot, Beetroot Stew, Beetroot Pie.
  • Tamed by: Beetroot Pie
  • Possible drops: Pale Oak Log, Pale Oak Sapling, Stick, XP Orbs.
  • Aggressive toward (Tamed): Owner's attackers, Owner's targets.
  • Melee attack damage: 2-3
  • Wild Troot can randomly sit.
  • Tamed Troot can be sat down.
  • They can slowly regenerate their health when they sit or sleep.
  • Wild Troot can pick up the food that tempts them and eat it.


 ✧✧


 

Tree Guardians:


✧✧

Tree Guardians

Oak Tree Guardians:


Oak Tree Guardians

 

 Guide Book #50

  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Tree Guardian, Treant, Nature-elemental, Magical.
  • Spawns in: Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, Overgrown Jungle.
  • Health: 50
  • Knockback resistance: 1.1
  • Walk speed: 0.2
  • Breathes in: Air, Water.
  • Healed by: Bone Meal
  • Possible drops: Oak Log, Oak Leaves, Oak Sapling, XP Orbs.
  • Aggressive toward: Cursed Flying Book, Illagers, Ravager, Vex. 
  • Melee attack damage: 4-5
  • Can be aggressive towards players if they break any type of log, wood, stem, hyphae near them.


✧✧


✧✧


 

Mushlings:


✧✧

Mushlings

Brown Mushling:


Brown Mushling

 

Guide Book #2

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Mushling, Myconid, Nature-elemental, Magical.
  • Spawns in: Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Mushroom Fields, Mushroom Cave.
  • Health: 12 (Wild) | 22 (Tamed)
  • Walk speed: 0.25
  • Breathes in: Air
  • Tempted by: Azalea, Flowering Azalea.
  • Healed by: Azalea, Flowering Azalea.
  • Breeds with: Azalea
  • Aging by: Azalea, Flowering Azalea.
  • Tamed by: Flowering Azalea
  • Possible drops: Brown Mushroom, XP Orbs.
  • They can release a Hunger Effect around themselves after being hit.
  • They can sleep during the day.
  • Wild Mushling can randomly sit.
  • Tamed Mushling can be sat down.
  • Tamed Adult Brown Mushling can randomly spawn a Brown Mushroom.
  • They can slowly regenerate their health when they sit or sleep.


 

Red Mushling:


Red Mushling

 

Guide Book #3

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Mushling, Myconid, Nature-elemental, Magical.
  • Spawns in: Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Mushroom Fields, Mushroom Cave.
  • Health: 12 (Wild) | 22 (Tamed).
  • Walk speed: 0.25
  • Breathes in: Air
  • Tempted by: Azalea, Flowering Azalea.
  • Healed by: Azalea, Flowering Azalea.
  • Breeds with: Azalea
  • Aging by: Azalea, Flowering Azalea.
  • Tamed by: Flowering Azalea
  • Possible drops: Red Mushroom, XP Orbs.
  • They can release a Weakness Effect around themselves after being hit.
  • They can sleep during the day.
  • Wild Mushling can randomly sit.
  • Tamed Mushling can be sat down.
  • Tamed Adult Red Mushling can randomly spawn a Red Mushroom.
  • They can slowly regenerate their health when they sit or sleep.


 

Crimson Mushling:


Crimson Mushling

 

Guide Book #88

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Mushling, Myconid, Nature-elemental, Magical.
  • Spawns in: Crimson Forest.
  • Health: 12 (Wild) | 22 (Tamed).
  • Walk speed: 0.25
  • Breathes in: Air
  • Tempted by: Azalea, Flowering Azalea.
  • Healed by: Azalea, Flowering Azalea.
  • Breeds with: Azalea
  • Aging by: Azalea, Flowering Azalea.
  • Tamed by: Flowering Azalea
  • Possible drops: Crimson Fungus, XP Orbs.
  • They can release a Nausea Effect around themselves after being hit.
  • Wild Mushling can randomly sit.
  • Tamed Mushling can be sat down.
  • Tamed Crimson Mushling can randomly spawn a Crimson Fungus.
  • They can slowly regenerate their health when they sit or sleep. 


 

Warped Mushling:


Warped Mushling

 

Guide Book #89

  • Rarity: Common
  • Behavior: Passive
  • Mob type: Mushling, Myconid, Nature-elemental, Magical.
  • Spawns in: Warped Forest.
  • Health: 12 (Wild) | 22 (Tamed).
  • Walk speed: 0.25
  • Breathes in: Air
  • Tempted by: Azalea, Flowering Azalea.
  • Healed by: Azalea, Flowering Azalea.
  • Breeds with: Azalea
  • Aging by: Azalea, Flowering Azalea.
  • Tamed by: Flowering Azalea
  • Possible: Warped Fungus, XP Orbs.
  • They can release a Slowness Effect around themselves after being hit.
  • Wild Mushling can randomly sit.
  • Tamed Mushling can be sat down.
  • Tamed Warped Mushling can randomly spawn a Warped Fungus.
  • They can slowly regenerate their health when they sit or sleep.


✧✧


 

Cubes:


✧✧

Cubes

Mud Cube:


Mud Cube

 

Guide Book #11

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Cube, Earth-elemental, Magical, Monster.
  • Spawns in: Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Mangrove Swamp.
  • Health: 8-16
  • Walk speed: 0.15
  • Breathes in: Air, Water.
  • Possible drops: Mud Ball, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem.
  • Melee attack damage: 3
  • Melee effect: Slowness (0:10)


 

Snow Cube:


Snow Cube

 

Guide Book #12

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Cube, Ice-elemental, Mystical, Magical, Monster.
  • Spawns in: Snowy Plains, Ice Spikes, Snowy Taiga, Grove, Snowy Slopes, Jagged Peaks, Frozen Peaks, Snowy Beach.
  • Health: 8-16
  • Walk speed: 0.15
  • Immune to: Freezing
  • Breathes in: Air, Snow.
  • Possible drops: Snowball & XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem.
  • Melee attack damage: 3
  • Melee effect: Slowness (0:10)
  • Takes damage when in contact with water. 


 

Sand Cube:


Sand Cube

 

Guide Book #13

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Cube, Earth-elemental, Magical, Monster.
  • Spawns in: Desert
  • Health: 8-16
  • Walk speed: 0.25
  • Breathes in: Air, Water.
  • Possible drops: Sand, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem.
  • Melee attack damage: 3


✧✧


✧✧


 

Construct:


✧✧

Construct

Flying Books:


✧✧

Flying Books

Flying Book:


Flying Book

 

Guide Book #19

  • Rarity: Common
  • Behavior: Neutral
  • Mob type: Construct, Object, Magical, Aerial.
  • Summon by: Book Curserer
  • Health: 8
  • Fly speed: 0.12
  • Breathes in: Air
  • Tempted by: Book and Quill
  • Possible drops: Book, XP Orbs.
  • Melee attack damage: 1
  • Can be sealed by using a Sealing Bookmark.
  • Can duplicate a magic books by interacting with quills.
  • Can be cursed by the Book Curserer.


 

Cursed Flying Book:


Cursed Flying Book

 

Guide Book #20

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Cursed, Construct, Object, Magical, Monster, Aerial.
  • Summon by: Book Curserer
  • Health: 8
  • Fly speed: 0.12
  • Breathes in: Air
  • Tempted by: Book and Quill
  • Possible drops: Paper, Book, XP Orbs.
  • Avoids: Any mob wielding the Curserer Staff.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villagers, Player's aggressive tamed mobs.
  • Melee attack damage: 1
  • Can be uncursed using a Cursed Eye in your mainhand and Book of Curses in your offhand.
  • Can be sealed by using a Sealing Bookmark.
  • Summoned Cursed Flying Book will disappear after a few minutes.


 

Enchanted Flying Book:


Enchanted Flying Book

Guide Book #21

  • Rarity: Uncommon
  • Behavior: Neutral
  • Mob type: Construct, Object, Magical, Aerial.
  • Summon by: Book Curserer
  • Health: 16
  • Fly speed: 0.12
  • Breathes in: Air
  • Tempted by: Book and Quill
  • Possible drops: Random Enchanted Book, XP Orbs.
  • Melee attack damage: 2
  • Can be sealed by using a Sealing Bookmark.
  • Can be transformed into Curse Enchantment Book by using a Cursed Eye.


✧✧


 

Scarecrow:


Scarecrow

Guide Book #14

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Cursed, Construct, Object, Magical, Monster.
  • Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Jungle, Swamp, Cherry Grove, Meadow, Corrupted Forest.
  • Health: 20
  • Walk speed: 0.25
  • Breathes in: Air, Water.
  • Possible drops: Wheat, Stick, XP Orbs.
  • Avoids (Cursed): Any mob wielding the Curserer Staff.
  • Aggressive toward (Cursed): Players, Corrupted Raven, Iron Golem, Raven, Snow Golem, Traders, Player's aggressive tamed mobs.
  • Aggressive toward (Uncursed): Wild Raven, Corrupted Raven, Cursed Rat, Rabbit, Wild Rat, Wild Squirrel.
  • Equipped weapon: Random Hoe
  • Melee attack damage: 2
  • Can sleep during the day.
  • Can be interacted with Shears to remove the Carved Pumpkin.
  • Can be interacted with Farmer's Hat to equip it.
  • Can be uncursed using a Cursed Eye in your mainhand and Book of Curses in your offhand.
  • Can slowly regenerate their health when they sit or sleep.


 ✧✧


 

Sculks:


✧✧

Sculks

Sculk Walker:


Sculk Walker

Guide Book #63

  • Rarity: Common
  • Behavior: Hostile
  • Mob type: Sculker, Monster.
  • Spawns in: all deepslate underground.
  • Health: 42
  • Walk Speed: 0.27
  • Immune to: Sculk Vibration, Warden Sensor.
  • Breathes in: Air
  • Possible drops: Sculk, Sculk Vein, Sculk Sensor, Echo Shard, XP Orbs.
  • Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
  • Melee attack damage: 8-9


 ✧✧


 

 ✧✧


 

 

See more information here:

ModBay - Nico's Mobs

 

✧✧✧


Add-on Notes

  • Add-on may only be compatible with Minecraft version 26.10 or higher.
  • This add-on is NOT using a 'player.json' file.
  • This add-on is mostly compatible with other add-ons.
  • Add-on will work on the realm or server; just make sure you install the correct files.
  • Add-on is not tested yet on the beta and preview versions of Minecraft, so expect some bugs if you are using those versions.
  • Remove the old packs before installing the new version of the packs.
  • If you create a review, gameplay video, or showcase of this add-on, please remember to give credit and include the original link to this webpage.
  • Do not provide any other download links.

✧✧✧


Installation!

  • Download the 'Nicos Mobs (v1.13.2).mcaddon', or the seperated packs (Behavior Pack & Resource Pack).
  • Import the packs into Minecraft and wait until the both behavior pack and resource pack are successfully imported.
  • Make sure to install both the behavior pack and resource pack before entering you world.
  • This add-on doesn't need any experimental options to toggle to on.

✧✧✧


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Subscribe to my YouTube channel:
https://youtube.com/channel/UC6AGGpDtm45mhWyCWEjBItQ

Donation to keep me working on my add-ons:
https://ko-fi.com/dangelarts

Discord server for all my add-ons:
https://discord.gg/5RfKGtQA3S

Follow me on Twitter:
https://twitter.com/dangel_art/

✧✧✧


 

The Nico's Mobs Team

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