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Morphing Bracelet [BETA]

Morphing Bracelet is a brand new item that allows players to morph into several mobs!

File Details

Morphing Bracelet (v0.3.1)

  • R
  • Feb 20, 2026
  • 1.94 MB
  • 223.5K
  • 26.0.02+1

File Name

Morphing Bracelet.mcaddon

Supported Versions

  • 26.0.02
  • 26.0

v0.3.1 Minor Update (26.0+)

 

Updated to version 26.0!

  • The wolf form's model has been updated to match the adjustments made to the vanilla mob's model in version 26.0.
  • Added subtitles for the sound that plays when a player morphs into another mob.
  • Add-on's script API version has been updated from 2.4.0 to 2.5.0

 

Achievement Friendly!

After hearing your requests, it is now possible for the add-on to be installed in your world without disabling achievements!

 

Status regarding Vibrant Visuals support

Vibrant Visuals will remain disabled for now due to new issues in version 26.0, such as emissive textures not properly glowing on morphed mobs (this was not an issue in previous versions of the game). Also, I'm still figuring out how to create MERS textures for custom items and blocks 😝

 

Soul Glass Block Changes

  • The block has been migrated from using the old namespace ("morph") to the new one ("morphing_bracelet").
  • The explosion resistance and hardness of the block have been updated to match the values of vanilla glass blocks.
  • Culling issues with the block have been fixed, matching how vanilla glass blocks cull.
  • Snow no longer accumulates on top of the Soul Glass block.

 

Visual Changes

  • The morphing cloud particles' texture has been tweaked to have a more consistent color palette and clearer shading.

 

Bug Fixes

  • The errors that appeared when loading a world for the first time have been fixed.
  • Fixed the “sound event doesn't exist” error that appeared every time a world was loaded.

 

Technical Updates (You don't have to read this)

  • Entity JSON files in the behavior pack that modify vanilla projectile entities have been moved to their own separate folder.
  • The variables used for rendering animals' climate variants have been renamed for clarity and conciseness.
  • The file name of the soul orb's texture has been renamed from orb.png to soul_orb.png.
  • All custom particles' namespaces have been migrated from morph to morphing_bracelet.
  • The get-morph.js script has been renamed to morph-functions.js.
  • The custom loot table used for sheep shearing has been unified from 16 different files into one file.
  • Variables in the player entity have been significantly restructured to improve performance and avoid having unnecessary calculations for unused variables.
  • The unused flipbook_textures.json has been removed.
  • Files item_texture.json and terrain_texture.json have been reformatted.
  • The identifiers for morphing cloud and soul orb particles now use _particle as a suffix.