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Mob Royale

Clash Royale with Minecraft mobs

Description

Mob Royale is an open-source add-on that implements a Clash Royale-style battle system in Minecraft, allowing team-based battles using mob cards.
For a quick test without setting up commands manually, you can download the official pre-configured map: Mob Royale Map

Features

  • Mob Behavior: Modifies entity AI to assign them to teams and attack only opposing targets.
  • New Entities: Adds the King Tower and Princess Towers.
  • Card System: Uses the player's experience bar as a resource (elixir) to summon mobs and cast spells in the arena.

Commands

The add-on is controlled through script events that can be executed from the console or command blocks.

Team Management

Adds or removes a player from a specific team:

scriptevent mob_royale:add_blue_team <PlayerName>
scriptevent mob_royale:add_red_team <PlayerName>
scriptevent mob_royale:remove_teams <PlayerName>

Match Control

Stop the Active Match:

scriptevent mob_royale:stop_match

Start or Join a Player to a Match:

scriptevent mob_royale:start_match <PlayerName> <JSONConfiguration>

The mob_royale:start_match command requires two main parameters separated by a space:

  1. <PlayerName>: The exact name of the target player or a selector (e.g., @p or "Steve"). If the name contains spaces, it must be enclosed in quotes.
  2. <JSONConfiguration>: A JSON object defining the map structure, spawn points, and tower data for each team.

Command Behavior:

  • If there is no active match, the command creates a new match using the JSON data and sends the player to the waiting room (waiting_room).
  • If the match is in the countdown phase (pre-match), running the command for another player adds them to the participant list and resets the start timer to 5 seconds.

JSONConfiguration Parameters

  • lobby_spawn: Coordinates (x, y, z) where players return when the match ends.
  • waiting_room: Coordinates (x, y, z) where players are sent during the pre-match countdown.
  • king_zone_size: Dimensions (x, z) of the territory around the King Tower where the opposing team cannot place cards.
  • princess_zone_size: Dimensions (x, z) of the territory around the Princess Towers where the opposing team cannot place cards.
  • team_data: List of objects containing the technical configuration for each team:
    • team_key: Team identifier (blue_team or red_team).
    • spawn: Player spawn point (x, y, z) in the arena upon match start.
    • direction: Player facing direction upon spawning (rotation in degrees).
    • king_spawn: Coordinates (x, y, z) where the King Tower is spawned.
    • princess_spawns: List of coordinates (x, y, z) to spawn the Princess Towers.

Start Command Usage Example

scriptevent mob_royale:start_match @p {"lobby_spawn": {"x": 0.5, "y": 0, "z": 0.5}, "waiting_room": {"x": 37, "y": 20, "z": 23}, "king_zone_size": {"x": 30, "z": 100}, "princess_zone_size": {"x": 42, "z": 22}, "team_data": [{"team_key": "blue_team", "spawn": {"x": 16, "y": 0, "z": 23}, "direction": 270, "king_spawn": {"x": 11, "y": 0, "z": 23}, "princess_spawns": [{"x": 18, "y": 0, "z": 12}, {"x": 18, "y": 0, "z": 34}]}, {"team_key": "red_team", "spawn": {"x": 57, "y": 0, "z": 23}, "direction": 90, "king_spawn": {"x": 63, "y": 0, "z": 23}, "princess_spawns": [{"x": 56, "y": 0, "z": 34}, {"x": 56, "y": 0, "z": 12}]}]}

Match Flow

  1. Pre-Match: Players are sent to the waiting room, inventory is locked, and a 5-second countdown begins.
  2. Start and Spawns: Teams are assigned, King and Princess towers spawn with their exclusion zones, and card decks are distributed.
  3. Elixir: Player experience acts as elixir. If teams have an uneven number of players, the system automatically adjusts the elixir multiplier to balance the match.
  4. Overtime and Sudden Death:
    • Base duration of 180 seconds (elixir generation rate increases with 60s remaining).
    • If tied when time expires, Sudden Death begins (120s), where the first tower destroyed determines the loser.
  5. Tiebreaker: If the game remains tied after Sudden Death, all towers continuously take damage automatically until the first one falls.

The Mob Royale Team

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