Mob Revive 1.0.3
What's new
Updated 1.0.3:
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Per-Category Chances: New Individual probabilities for each mob category (Monster, Animal, Creature, Boss)
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Quintuple Revive: New 5-mob revive option
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Cooldown System: New Configurable cooldown (per type or global)
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New Family Detection: "infected" family type now detected as MONSTER
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Multi-List Protection: Mobs can only belong to one list at a time
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New Languages: Portuguese, French, Italian added
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Welcome Message Control: Toggle welcome messages on/off
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Grouped Lists:
animallistandcreaturelistnow show all mobs grouped by prefix -
Revived Mob Tag:
mobrevive_revivedtag for detection (This tag is used to prevent revived mobs from being cloned by Horde Of Mobs) -
Visual Feedback: Soul particles on revive
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The default revive chances have been increased from 12.5% to 16%: for the simple revive chance across Monster, Animal, and Creature categories. Boss revives remain disabled by default (0%). The new Quintuple chance is set to 1% for all categories.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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