promotional bannermobile promotional banner

Mob Revive [Achievement Friendly]

This add-on allows mobs to revive! When they die, they have a chance to respawn. The mobs can surprise you, as they can sometimes revive more than two creatures at once from the same dead mob!

File Details

Mob Revive 1.0.1

  • R
  • May 2, 2026
  • 221.23 KB
  • 821
  • 26.10+6

File Name

Mob Revive 1.0.1.mcpack

Supported Versions

  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130

Updated 1.0.1:

New Command System:

  • Implemented native slash commands with the /mobrevive: prefix, replacing the old system for a more integrated and user-friendly experience
  • Commands available to all players without needing to enable cheats in the world
  • New /mobrevive:help command showing all available commands with mob examples by category
  • New /mobrevive:config command to view all current configuration in real time
  • New /mobrevive:enable and /mobrevive:disable commands to turn the system on or off without reloading the addon
  • New /mobrevive:reset command to restore all settings to factory defaults

New Full Probability Control:

  • /mobrevive:chance <1-100> command to adjust base revive probability from 1% to 100%
  • /mobrevive:double <0-50> command to adjust double revive probability from 0% to 50%
  • /mobrevive:triple <0-50> command to adjust triple revive probability from 0% to 50%
  • /mobrevive:quad <0-50> command to adjust quadruple revive probability from 0% to 50%

New Mob Categories:

  • /mobrevive:monster enable/disable - Independent control for hostile monsters
  • /mobrevive:animal enable/disable - New category including cows, pigs, sheep, chickens, rabbits and all animals in the game
  • /mobrevive:boss enable/disable - New exclusive category for bosses like Wither and Ender Dragon
  • /mobrevive:creature enable/disable - New category for passive creatures like villagers, iron golems, snow golems, allays and wandering traders

New Revive Condition Control:

  • /mobrevive:playeronly <true/false> command to determine if mobs can only revive when killed directly by a player

Global Exclusions for Optimization:

  • Slimes and magma cubes are completely excluded from the revive system to prevent lag and excessive entity saturation in the world

New Language System:

  • Full support for English (default language) and Spanish
  • /mobrevive:language es/en command to change language according to each player's preference
  • Currently supports only English and Spanish languages
  • Each player can have their own preferred language, which is saved persistently

Compatibility with Other Addons:

  • All monsters from the "monster" family, including those from other addons, will be able to revive when killed by a player
  • Animals, bosses and creatures from Alpha & Beta Legacy, Warden Secrets, Old Villagers Plus, Nether Biomes Expansion, Fusioned Mobs and Old Pigman Plus are fully compatible with the revive system