Description
💀 Mob Head +
Mob Head + turns mob heads into powerful wearable equipment. Hunt mobs, collect their heads, wear them and unlock abilities inspired by each mob's natural powers.
Every supported head provides a Passive Power while equipped and its own Special Ability that can be activated during gameplay.
🎥 Watch Video for More Information
Want to see Mob Head + in action? Watch the full showcase and learn how the addon works, how to get mob heads, and how to use their special powers.
⚙️ How It Works
| 🎯 Head Drop | Supported mobs have a 20% chance to drop their special head when killed by a player. |
| 🪖 Wearable Heads | Equip a mob head in your helmet slot to use its powers. |
| ✨ Passive Ability | Automatically stays active while the matching head is equipped. |
| ⚡ Special Power | Sneak + Jump to activate the equipped head's unique ability. |
| ⏳ Cooldowns | Every special power has its own balanced cooldown. |
| 📢 Feedback | Ability activation, cooldown time and ready status are shown through the action bar. |
| 💀 Total Heads | 90 unique mob heads with their own power setups. |
🏆 Power Tiers
⬜ Common: 41 Heads | 🔹 Uncommon: 34 Heads | 💎 Rare: 6 Heads | 🔥 Epic: 5 Heads | 👑 Legendary: 4 Heads
💀 All Mob Heads & Abilities
| Mob Head | Passive Power | Special Ability | Cooldown |
|---|---|---|---|
| Allay <small>Uncommon</small> |
Luck I | Allay Recall Pulls nearby dropped items toward you and grants extra Luck. |
18s |
| Armadillo <small>Common</small> |
Resistance I | Shell Fortress Activates a heavy defensive shell with Resistance III and Absorption. |
22s |
| Axolotl <small>Common</small> |
Water Breathing | Playing Dead Provides emergency Regeneration and Absorption together with Water Breathing. |
24s |
| Bat <small>Common</small> |
Night Vision | Echo Flutter Launches you forward and grants Night Vision plus Slow Falling. |
14s |
| Bee <small>Common</small> |
Speed I | Queen Sting Temporarily makes your melee attacks inflict Poison while giving you a Speed burst. |
20s |
| Blaze <small>Uncommon</small> |
Fire Resistance | Blaze Volley Burns and damages up to three enemies in your line of sight. |
22s |
| Bogged <small>Uncommon</small> |
Poison Resistance | Toxic Barrage Fires a poison-style ranged barrage that can poison multiple targets. |
22s |
| Breeze <small>Uncommon</small> |
Speed I | Wind Burst Creates a wind-charge shockwave that launches enemies and boosts you upward. |
18s |
| Camel <small>Common</small> |
Resistance I | Desert Sprint Performs a long travel dash with Speed II and Resistance. |
16s |
| Camel Husk <small>Uncommon</small> |
Resistance I | Husk Stampede Performs an undead charge that knocks enemies away and inflicts Hunger. |
24s |
| Cat <small>Common</small> |
Speed I + Slow Falling | Nine Lives Pounce Performs a fast pounce and provides Slow Falling plus Regeneration. |
12s |
| Cave Spider <small>Uncommon</small> |
Speed I | Venom Web Bite Your next melee attacks inflict Poison II and Slowness. |
18s |
| Charged Creeper <small>Legendary</small> |
Blast Guard II | Charged Thunderblast Creates an extremely powerful charged blast with heavy damage and launch force. |
35s |
| Chicken <small>Common</small> |
Slow Falling | Feather Burst Launches you high into the air and provides extended Slow Falling. |
12s |
| Cod <small>Common</small> |
Water Breathing | Schooling Surge Provides a quick aquatic movement burst together with Water Breathing. |
12s |
| Copper Golem <small>Uncommon</small> |
Haste I | Copper Overcharge Grants Haste and Speed while releasing a conductive slowing pulse. |
16s |
| Cow <small>Common</small> |
Resistance I | Milk Cleanse Regenerates you and clears several common negative status effects. |
24s |
| Creaking <small>Rare</small> |
Night Vision + Resistance I | Pale Garden Step Provides a powerful defensive and movement burst inspired by the Creaking. |
28s |
| Creeper <small>Uncommon</small> |
Blast Guard | Creeper Blast Creates a controlled explosion that damages and knocks back nearby enemies. |
25s |
| Dolphin <small>Common</small> |
Water Breathing + Speed I | Dolphin Grace Performs a powerful swim dash with Speed and Water Breathing. |
14s |
| Donkey <small>Common</small> |
Resistance I | Pack Mule Kick Dashes forward and launches nearby targets with a powerful kick. |
16s |
| Drowned <small>Uncommon</small> |
Water Breathing | Trident Tide Creates a water surge followed by a piercing trident-style attack. |
18s |
| Elder Guardian <small>Epic</small> |
Water Breathing + Resistance I | Elder Laser Fires a powerful Guardian-style beam and inflicts Mining Fatigue. |
36s |
| Ender Dragon <small>Legendary</small> |
Resistance II | Dragon Breath Unleashes a sweeping Ender Dragon attack that damages and weakens multiple enemies. |
50s |
| Enderman <small>Uncommon</small> |
Speed I | Ender Blink Safely teleports you several blocks in the direction you are looking. |
16s |
| Endermite <small>Common</small> |
Speed I | Ender Skitter Performs a rapid dash and weakens enemies in your path. |
12s |
| Evoker <small>Epic</small> |
Resistance I | Evoker Fangs Creates a powerful fang-style attack against several enemies ahead. |
28s |
| Fox <small>Common</small> |
Speed I + Night Vision | Fox Ambush Performs a long pounce and grants Speed II for a quick ambush. |
12s |
| Frog <small>Common</small> |
Jump Boost II | Frog Tongue Pulls nearby enemies toward you and then launches you upward. |
11s |
| Ghast <small>Epic</small> |
Fire Resistance | Ghast Fireball Performs a long-range explosive fire attack. |
32s |
| Ghastling <small>Common</small> |
Slow Falling | Ghastling Hop Provides a small aerial burst with Slow Falling and brief Regeneration. |
14s |
| Glow Squid <small>Common</small> |
Water Breathing | Luminous Ink Blinds and weakens nearby enemies while giving you Night Vision. |
20s |
| Goat <small>Common</small> |
Jump Boost I | Mountain Ram Rams enemies with strong launch force while granting Resistance. |
16s |
| Guardian <small>Uncommon</small> |
Water Breathing | Guardian Laser Fires a focused Guardian-style ranged beam for strong damage. |
26s |
| Happy Ghast <small>Uncommon</small> |
Slow Falling | Sky Lift Provides a powerful upward lift with Slow Falling and Resistance. |
18s |
| Hoglin <small>Uncommon</small> |
Resistance I | Hoglin Tusk Rush Charges forward and violently knocks enemies away. |
20s |
| Horse <small>Common</small> |
Speed I | Warhorse Gallop Provides a long gallop with Speed III and improved jumping power. |
13s |
| Husk <small>Uncommon</small> |
Resistance I | Desert Plague Creates a Hunger effect around enemies while strengthening your defense. |
22s |
| Iron Golem <small>Epic</small> |
Resistance II | Titan Uppercut Grants Strength III and Resistance with a devastating launch attack. |
32s |
| Llama <small>Common</small> |
Resistance I | Llama Spit Volley Attacks up to three enemies and slows them. |
16s |
| Magma Cube <small>Uncommon</small> |
Fire Resistance + Jump Boost I | Magma Slam Performs a fiery super jump followed by a close-range magma shockwave. |
16s |
| Mooshroom <small>Uncommon</small> |
Regeneration I | Suspicious Stew Grants one random powerful positive potion effect. |
24s |
| Mule <small>Common</small> |
Speed I | Mule Back Kick Performs a powerful kick that launches nearby enemies away. |
16s |
| Nautilus <small>Uncommon</small> |
Water Breathing | Nautilus Whirlpool Pulls nearby enemies inward and grants Water Breathing. |
14s |
| Ocelot <small>Common</small> |
Speed I + Slow Falling | Jungle Stalker Provides Speed III and Invisibility for a short stalking burst. |
18s |
| Panda <small>Common</small> |
Resistance I | Panda Roll Provides defensive Regeneration followed by a rolling knockback pulse. |
22s |
| Parched <small>Uncommon</small> |
Resistance I | Drybone Volley Performs a weakening desert ranged attack that also inflicts Hunger. |
22s |
| Parrot <small>Common</small> |
Slow Falling | Mimic Flight Provides an aerial burst with Slow Falling, Speed and Night Vision. |
13s |
| Phantom <small>Uncommon</small> |
Slow Falling + Night Vision | Phantom Dive Performs a fast aerial swoop that damages the first target ahead. |
22s |
| Pig <small>Common</small> |
Speed I | Truffle Frenzy Provides Speed together with Saturation and Regeneration. |
20s |
| Piglin <small>Uncommon</small> |
Fire Resistance | Gold Rush Grants Strength, Speed and Fire Resistance for powerful Nether combat. |
24s |
| Piglin Brute <small>Rare</small> |
Fire Resistance + Strength I | Brute Berserk Grants Strength III and Resistance before unleashing a heavy frontal strike. |
34s |
| Pillager <small>Uncommon</small> |
Speed I | Crossbow Burst Performs a fast triple crossbow-style ranged attack. |
22s |
| Polar Bear <small>Uncommon</small> |
Resistance I | Arctic Maul Deals strong close-range damage and slows the target with freezing force. |
22s |
| Pufferfish <small>Common</small> |
Water Breathing | Toxic Puff Releases a Poison burst around you while granting defensive Resistance. |
20s |
| Rabbit <small>Common</small> |
Jump Boost II | Rabbit Rocket Provides an extreme jump with Speed II and Slow Falling. |
10s |
| Ravager <small>Epic</small> |
Resistance II | Ravager Stampede Performs a massive ram rush that violently launches nearby enemies. |
34s |
| Salmon <small>Common</small> |
Water Breathing | Upstream Leap Provides a strong forward swim and a high upstream-style jump. |
12s |
| Sheep <small>Common</small> |
Slow Falling | Wool Cushion Provides Absorption, Slow Falling and Resistance for a soft defensive landing. |
22s |
| Shulker <small>Rare</small> |
Resistance I | Shulker Bullet Damages a target and inflicts Levitation like a Shulker projectile. |
30s |
| Silverfish <small>Common</small> |
Speed I | Infested Swarm Provides Speed III and releases a weakening swarm pulse. |
15s |
| Skeleton <small>Common</small> |
Speed I | Bone Sniper Performs a long-range, high-damage Skeleton-style attack. |
20s |
| Skeleton Horse <small>Uncommon</small> |
Speed I | Bone Rider Provides an extremely fast undead gallop with brief Resistance. |
14s |
| Slime <small>Common</small> |
Jump Boost II | Slime Super Bounce Performs a huge bounce with a shockwave that launches nearby enemies. |
12s |
| Sniffer <small>Uncommon</small> |
Luck I | Ancient Scent Improves exploration with Night Vision, Luck and Haste. |
24s |
| Snow Golem <small>Common</small> |
Slow Falling | Powder Snowstorm Creates a freezing-style storm that slows and weakens nearby enemies. |
20s |
| Spider <small>Common</small> |
Speed I + Slow Falling | Web Trap Slows enemies while giving you fast movement and improved jumping. |
18s |
| Squid <small>Common</small> |
Water Breathing | Ink Escape Blinds nearby enemies and launches you away from danger. |
20s |
| Stray <small>Uncommon</small> |
Resistance I | Frost Sniper Performs a powerful ranged attack that inflicts Slowness. |
22s |
| Strider <small>Common</small> |
Fire Resistance | Lava Walker Provides Fire immunity, Speed and Resistance for Nether travel. |
18s |
| Sulfur Cube <small>Uncommon</small> |
Jump Boost I + Resistance I | Sulfur Eruption Performs an explosive bounce with a powerful knockback burst. |
18s |
| Tadpole <small>Common</small> |
Water Breathing | Tadpole Zip Provides an extremely fast aquatic movement burst. |
10s |
| Trader Llama <small>Common</small> |
Resistance I | Trader Spitstorm Performs a rapid triple spit attack and provides brief Resistance. |
18s |
| Tropical Fish <small>Common</small> |
Water Breathing + Speed I | Reef Camouflage Provides an aquatic dash with Invisibility and Water Breathing. |
11s |
| Turtle <small>Uncommon</small> |
Water Breathing + Resistance I | Turtle Shell Activates high Resistance, Absorption and Water Breathing. |
28s |
| Vex <small>Rare</small> |
Slow Falling + Speed I | Vex Phase Performs a ghostly phase rush with Invisibility, Speed, Resistance and a dash. |
26s |
| Villager <small>Common</small> |
Luck I | Emerald Blessing Grants Luck, Regeneration and Haste for useful survival utility. |
28s |
| Vindicator <small>Uncommon</small> |
Strength I | Axe Frenzy Grants Strength III and Speed before unleashing a heavy frontal attack. |
26s |
| Wandering Trader <small>Uncommon</small> |
Luck I | Trader Vanish Provides Invisibility, Speed II and Luck for escaping and exploration. |
30s |
| Warden <small>Legendary</small> |
Resistance II | Sonic Boom Unleashes a devastating Warden-inspired ranged sonic attack. |
45s |
| Witch <small>Uncommon</small> |
Resistance I | Master Brew Provides a random powerful positive potion effect plus Regeneration. |
26s |
| Wither <small>Legendary</small> |
Resistance II + Regeneration I | Wither Skull Performs a boss-tier ranged blast that applies Wither II. |
45s |
| Wither Skeleton <small>Rare</small> |
Fire Resistance | Withering Blade Temporarily makes melee attacks inflict Wither II. |
30s |
| Wolf <small>Common</small> |
Speed I | Alpha Pack Grants Strength and Speed while healing nearby wolves. |
20s |
| Zoglin <small>Rare</small> |
Resistance I + Strength I | Zoglin Rampage Performs an undead ram with massive knockback and Hunger. |
26s |
| Zombie <small>Common</small> |
Strength I | Horde Strength Grants Strength II and Resistance followed by an infected knockback attack. |
22s |
| Zombie Horse <small>Uncommon</small> |
Speed I + Resistance I | Rotten Cavalry Provides an undead gallop with Strength and Speed. |
18s |
| Zombie Nautilus <small>Uncommon</small> |
Water Breathing + Resistance I | Undead Whirlpool Pulls enemies inward, damages them and provides Water Breathing. |
18s |
| Zombified Piglin <small>Uncommon</small> |
Fire Resistance | Nether Revenge Grants Strength II and Fire Resistance while enabling a Wither-style melee attack. |
26s |
| Zombie Villager <small>Uncommon</small> |
Resistance I | Cursed Trade Grants Luck and Strength while nearby enemies receive Weakness. |
24s |
🔥 Why Use Mob Head +?
✔ 90 unique wearable mob heads
✔ Every head has a special power
✔ Passive + active abilities
✔ Powers inspired by each mob's behavior
✔ 20% head drop system
✔ Individual cooldown balancing
✔ Combat, movement, exploration and survival abilities
✔ Boss heads provide stronger high-tier powers
✔ Simple Sneak + Jump activation
✔ Action-bar ability feedback
✔ Multiplayer-friendly concept
🎮 Basic Gameplay
1. Hunt a supported mob.
2. Kill it yourself for a chance to obtain its head.
3. Equip the head in your helmet slot.
4. Enjoy its passive ability automatically.
5. Sneak + Jump whenever you want to activate its special power.
6. Wait for the displayed cooldown and use the power again.
👑 Boss-Level Heads
Powerful mobs such as the Warden, Wither, Ender Dragon and Charged Creeper provide Legendary abilities with much stronger combat potential and longer cooldowns to keep them balanced






