In case that you are wondering yes, the we have permission to port/recreate this mod for minecraft bedrock in the form of an add-on. You can check the proof here.
Ant:

Ants are a peaceful mob that can be found in the overwold, they can pick up food items from Minecraft and Mo' Creatures.
Loot:
- 1-3 experience
- Any item that is holding
Bird:

It is generated on top of grass blocks with a light level of 7 to 15, they have 8 health points (4 hearts), drop 1-3 XP on death, they are passive mobs, it has 6 variants, they are flying animals, they tame by giving them seeds, a tame bird can stand on your head, and it will give you slow falling, loot:
Bunny:

They spawn on top of grass blocks with a light level of 7 to 15, they have 4 health points (2 hearts), drop 1-3 XP on death, they are passive mobs, they are immune to fall damage, they have 5 variants, can be tamed by feeding it with any type of carrot, a tamed bunny can be put on the player's head, feeding tamed bunnies golden carrots together in an enclosed space will make them breed.
Crab:

Crabs are a peaceful mob that can be tamed with a fish net and they will always appear in beaches.
Loot:
- 0-2 Raw crab
- 1-3 experience
Deer:

Deer spawn on grass blocks at light levels of 9 or more, with a large block space above. They regularly spawn in groups of 2–4 during world generation.
There are three types of deer; males (stags), females (does) and babies (fawns). Males have large antlers, females have no antlers and a spotted coat, and baby deer have orange spots.
Duck:

Firefly:

The firefly is a peaceful mob that can be found in the overwold, they glow in the night.
Loot:
Fly:

The fly is a peaceful mob that can be found in the overwold.
Loot:
Maggot:

The maggot is a peaceful mob that can be found in the overwold, they are slow.
Loot:
- 1-3 experience
- slime balls
Small Fishes:

All the small fishes (except piranhas which are hostiles to the players) are a peaceful mobs that appear in the oceans
Loot:
Turkey:

It spawns on top of grass blocks with a light level of 7 to 15, they are passive mobs, it has 6 health points (3 hearts), it has 2 types, male and female, drop 1-3 XP on death, they are tamed with melon seeds, it is immune to fall damage, loot:
- 0-3 Feather
- 0-2 Raw turkey
Turtle:
Spawns on top of grass blocks with a light level of 7 to 15.
- Passive mobs
- Health: 15 (7.5 hearts), drop 1-3 XP on death, they are passive mobs
- Can be tamed by feeding it with sugar cane and melon
- If they are named with one of the following names: Donatello, Leonardo, Michelangelo and Raphael, they will have a different skin
- Drop: 0-3 Raw turtle, 1-3 XP

Bears:
They spawn on the top of grass blocks with a light level of 7 to 15, they can have 25 to 50 health points (12.5 to 25 hearts).
Has 4 types: Grizzly bear, Panda bear, Polar bear, Black bear. The polar bear is the biggest bear, then there is the grizzly bear, the black bear and the panda, which is the smallest bear, drop 1-3 XP on death.
All (except panda) are neutral mobs, have 6 damage, loot:
Black Bears:

Grizzly Bears:

Panda Bears:

Polar Bears:

Taming:
All bears (except the panda bear) can be tamed by feeding them any type of raw meat, the panda bear is tamed with sugar cane, they can be equipped with a saddle, and a chest (gives you 15 inventory slots), you can sit the bear, sneaking and interacting with the bear, so that the bear sits.
Breeding:
Feeding tamed bears any raw meat together in an enclosed space will make them breed, feeding tamed panda bears sugar cane together in an enclosed space will make them breed.
Big Cats:
The information on the big cats is long and somewhat complicated, the only thing that changes from the java version is that, the big cats can be tamed by feeding them with raw cod and then giving them a medallion.
More info: https://mocreatures.gamepedia.com/wiki/Big_Cat

Boar:

It is generated on top of grass blocks with a light level of 7 to 15, it has 10 life points (5 hearts), drop 1-3 XP on death, it is a neutral mob, loot:
- 0-2 Hide
- 0-2 Raw porkchop
Elephants:
African Elephant:
It is generated in the dessert with a light level of 7 to 15 in groups of 3.
- Neutral mobs
- Health: 40-60 (20-30 hearts)
- Damage: 6
- Can be tamed by giving him cakes
- Drop: 0-2 Hide, 1-3 XP
To ride the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest:

Asian Elephant:
Spawns in the Jungle with a light level of 7 to 15 in groups of 3.
- Neutral mobs
- Health: 40-60 (20-30 hearts)
- Damage: 6
- Can be tamed by giving him cakes
- Drop: 0-2 Hide, 1-3 XP
To mount the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest, after this
You can equip an elephant garment, you need an elephant garment, finally you can put an elephant howdah.

Woolly Mammoth:
Spawns in: Cold Taigas, Ice Plains, Ice Mountains and Ice Spikes biomes in groups of 1 to 3.
- Neutral mobs
- Health: 40-60 (20-30 hearts)
- Damage: 6
- Can be tamed by giving him cakes
- Drop: 0-2 Hide, 1-3 XP
To ride the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest.

Songhua River Mammoth:
Spawns in: Cold Taigas, Ice Plains, Ice Mountains and Ice Spikes biomes in groups of 1 to 3.
- Neutral mobs
- Health: 40-60 (20-30 hearts)
- Damage: 6
- Can be tamed by giving him cakes
- Drop: 0-2 Hide, 1-3 XP
To ride the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest, finally you can put a mammoth platform.

Ent:

Spawns on top of grass blocks with a light level of 7 to 15, has 40 health points (20 hearts). Has 2 types: Ent birch (birch), Ent oak (oak). Drop 1-3 XP on death, are invulnerable to almost all forms of damage, their only weakness is an axe.
It is a neutral mob, it makes 5 of damage and gives you knockback when attacking you, loot:
Oak Ent:
- 0-2 oak wood
- 1-5 stick
- 0-2 oak sapling
Birch Ent:
- 0-2 birch wood
- 1-5 stick
- 0-2 birch sapling
Fox:

Foxes spawn on grass blocks at light levels of 9 or more, and Arctic foxes spawn in snow biomes. They often spawn in groups of 4 during world generation.
Foxes come in three different colors: red-orange and white.
Foxes will drop 0–2 fur upon death. The drops can be increased with the looting enchantment. They also drop 1 to 3 experiences when killed by a player or tamed wolf.
A fox can be tamed by feeding it raw turkey. Once tamed, foxes will not attack the player.
Tamed foxes can also be healed with raw turkey.
Goat:

It spawns on top of blocks of grass with a light level of 7 to 15, it has 8 health points (4 hearts), it has 6 variants, drop 1-3 XP on death, female goats (they are smaller males) you can interact with a bucket, and it will give you a bucket of milk, males are neutral (they have 2 damage), and they are domesticated with “sugar lump, all types of apple, all types of carrot”, loot:
Kitty:

Kitties spawn on grass blocks at light levels of 7 or more. They often spawn in groups of 4 during world generation. Kitties come in eight different colors: black, beige, white, white with black spots, calico, gray, orange-white, and black-white. Kitties drop 1–3 experience when killed by a player or tamed wolf and will attack the player if provoked, have 18 health points (9 hearts), can be tamed by feeding them with cooked cod and then giving them a medallion.
Ogres:
Ogres are neutral mobs that can be found in the overwold and the nether. Each of them spawn in different places and have two variants (one head and with two heads).
Once you attack them, they will destroy every block to get you and kill you.
Green Ogre:

Spawns in every part of the overworld.
Loot:
- 1-3 experience
- 0-2 obsidian
Cave Ogre:

Spawns in any level of the caves.
Loot:
- 1-3 experience
- 0-2 diamonds
Fire Ogre:

Spawns in every biome of the nether and has a small chance to spawn in the overworld.
Loot:
- 1-3 experience
- 0-2 heart of fire
Raccoon:

Spawns on top of grass blocks with a light level of 7 to 15, they have 8 health points (4 hearts), drop 1-3 XP on death.
They are neutral mobs, they have 1 damage, can be tamed by feeding it with any type of carrot, any type of apple, omelets and sugar lumps,
loot:
- 0-2 Fur (1-5 with looting)
Rat:

It is generated on top of grass blocks with a light level of 7 to 15, they have 10 health points (5 hearts), drop 5 XP on death, they have 4 variants, they are neutral mobs,
Have 2 damages, loot:
Scorpion:
Three types of scorpions can be found in the Overworld:
- Dirt scorpions spawn on top of solid blocks in the Overworld in light levels of 7 or less.
- Cave scorpions spawn in light levels of 7 or less in the Overworld, but only underground.
- Frost scorpions spawn in ice plains, ice mountains and ice spikes biomes in light levels of 7 or less.
- Nether scorpions can be found in the Nether at any light level.

Have 18 health points (9 hearts).
Scorpions will drop upon death:
- 0–1 Chitin and Dirt Scorpion Stings if the scorpion is a dirt scorpion.
- 0–1 Black Chitin and Cave Scorpion Stings if the scorpion is a cave scorpion.
- 0–1 Frost Chitin and Frost Scorpion Stings if the scorpion is a frost scorpion.
- 0–1 Nether Chitin and Nether Scorpion Stings if the scorpion is a nether scorpion.
- 0–2 String if the scorpion is a baby or an undead scorpion.
- 5 of experience.
Stingray:

Stingrays spawn naturally in oceans.
Stingrays drop 1–3 experience when killed by a player or tamed wolf.
Stingrays wander around aimlessly. They are neutral mobs, and will poison you if they attack it; in response to being provoked, a stingray will lift its tail and poison you if you touch it.
A stingray can be tamed by either mounting it several times (it will kick you off many times). When tamed, they are passive and will not poison you. Stingrays can also be ridden like manta rays.
Werewolf:


Werewolves are a experimental mob for now so they dont spawn in the overwold, they dont become human of wolf mode correctly, they are only accesible in creative.
- Health: 40 (wolf form) 15 (human form)
- Damage: 2
Drops:
When killed in human form, werewolves drop:
- 0–2 Sticks
- 0–2 Wooden Axes
- 0–2 Wooden Hoes
- 0–2 Wooden Pickaxes
- 0–2 Wooden Shovels
- 0–2 Wooden Swords
If killed in their wolf form, werewolves will drop:
- 0–2 Golden Apples
- 0–2 Stone Axes
- 0–2 Stone Hoes
- 0–2 Stone Pickaxes
- 0–2 Stone Shovels
- 0–2 Stone Swords
- 0–2 Iron Axes
- 0–2 Iron Hoes
- 0–2 Iron Pickaxes
- 0–2 Iron Shovels
- 0–2 Iron Swords
Wild Wolf:

They spawn on top of solid blocks with a light level of 0 to 7.
- Neutral mobs
- Health: 15 (7.5 hearts), drop 5 xp on death
- Damage: 4
- Drop: 0-2 Fur (1-5 with looting), 5 XP
Crocodile:

They spawn on top of grass blocks with a light level of 0 to 15 in swamp biomes, have 25 health points (12.5 hearts), drop 1-3 XP on death, are mobs semiaquatic and hostile, they have 3 damages, attack the player among other mobs with a radius of 12 blocks, loot:
Hellrat:

It is generated in the nether at any light level, they have 20 health points (10 hearts), drop 5 XP on death, they have 2 damages, loot:
Komodo Dragon:

They spawn on top of grass blocks with a light level of 0 to 15 in swamp biomes, have 20 hit points (10 hearts), drop 1-3 XP on death, are hostile mobs, have 3 damages, and they give poison for 6 seconds.
A Komodo drops an egg which can be given to another Komodo to tame it the first time, it can be mounted and put a saddle on him, he can sit down, loot:
Mini Golem:

It is generated in solid blocks with a light level from 0 to 7, has 15 health points (7.5 hearts), is hostile, has 2 damages, throws a grass block at the player (4 damage), burns in sunlight, drop 5 XP on death, attacks the player within 16 blocks, and turns red when attacking.
Silver Skeleton:

They are generated in solid blocks with a light level of 0 to 7, have 25 health points (12.5 hearts), are hostile, have 2 damages, burn in sunlight, attack the player with a radius of 16 blocks, drop 5 XP on death, loot:
- 0-2 bone
- 0-2 silver sword (rare loot)
Shark:

Spawns in the ocean at any light level, they have 25 health points (12.5 hearts), drop 1-3 XP on death, they are hostile/water mobs, they have 5 damages, on death
they can drop a shark egg, this can be given to the shark to tame it the first time [for the shark to follow you have to take it out of the water with
a lead, the shark can “walk” so that it can follow you], loot:
Wraith:

The Wraith is a hostile mob that spawns in solid blocks with a light level of 0 to 7. The FlameWraith spawns in the nether, they have from 10 to 15 health points (5 to 7.5 hearts), drop 5 XP on death, attack the player with a radius of 12 blocks, burn with sunlight, the ghost has 3 damage and fire phantom burning for 4 to 6 seconds, loot:
Wraith:
FlameWraith: