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Microforge Engine Probe

An experimental 16x16x16 microvoxel display and editing engine probe with carving, undo, rotation and persistent objects.
2026-10-26-gallery.png

2026-10-26-gallery.png

Description

Microforge Engine Probe / 微雕工坊引擎探針

Developer Alpha: this is an engine probe, not a finished chiseling or survival toolset. Displays editable 16x16x16 microvoxel objects using custom entities. Supports ray-selected single-voxel carving, undo/redo, rotations, mirrors and stored object data.

Try the probe

  1. Import the .mcaddon into Minecraft Education; enable both packs in a new disposable Creative world with cheats.
  2. Use /scriptevent gjl:mf_probe init <x> <y> <z> with nearby empty coordinates to create test specimens.
  3. Aim at a specimen and run /scriptevent gjl:mf_probe carve.
  4. Other commands use the same prefix: status, inspect, undo, redo, rotate y, mirror x and restore.

What has been tested

Education 1.26.32 macOS development-world records cover specimen display, carving, tunnel/occlusion selection, undo/redo, rotation/mirror and persistence after re-entry. Showcase images are actual in-game captures of that probe.

Limits

Display entities have no block collision. No finished chisels, survival material accounting, inventory workflow or iPad tool controls are provided. Glass rendering, player-state variations, crash recovery and GPU performance remain incomplete or unverified. Fresh installer import, multiplayer, touch and retail Bedrock remain unverified. Traditional Chinese feedback; server API 2.0.0. Tag 26.30 is only the Education engine-generation classification.

No mutation occurs until an explicit probe command. Minecraft block textures are referenced from the game, not included as copied texture files. Independent community creation; not official or approved by Mojang or Microsoft.

Microforge Engine Probe Team

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