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Simple Pet Protection [DISCONTINUED]

Protects your tamed pets from player attacks, TNT, projectiles, fire, lava, and more.
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MCPEDL.png

Description

๐Ÿพ Simple Pet Protection

Protects your tamed pets from player attacks, TNT, projectiles, fire, lava, and more.


๐Ÿพ Protected Pets

  • ๐Ÿบ Wolf
  • ๐Ÿฑ Cat
  • ๐Ÿด Horse
  • ๐Ÿซ Donkey
  • ๐Ÿด Mule
  • ๐Ÿฆœ Parrot

๐Ÿ›ก๏ธ Intentionally Blocked — Player-Caused Damage

These sources are blocked by design, as they are typically caused by players:

  • โš”๏ธ entity_attack — Direct player hits
  • ๐Ÿ’ฅ block_explosion — Beds in Nether/End, Respawn Anchor
  • ๐Ÿ’ฅ entity_explosion — TNT placed by players
  • ๐Ÿน projectile — Arrows, tridents, snowballs
  • ๐Ÿงช magic — Splash & lingering potions
  • ๐Ÿ”ฅ fire / fire_tick / campfire — Player-placed fire
  • ๐ŸŒŠ drowning / lava — Player-built traps
  • ๐Ÿงฑ suffocation — Block traps
  • ๐Ÿ•ณ๏ธ void — Pushing pets into the void
  • โ„๏ธ freezing / contact — Powder snow and cactus traps
  • ๐Ÿชจ stalactite / stalagmite — Cave traps

โš ๏ธ Technical Limitations

Bedrock 1.26+ removed entity filters from damage_sensor, making it impossible to distinguish who caused the damage. As a side effect, the following mob-caused damage is also blocked:

  • โš”๏ธ Mob attacks — Zombies, skeletons, and other mobs cannot hit your pet directly
  • ๐Ÿ’ฅ Creeper & Ghast explosions — Blocked alongside TNT via entity_explosion
  • ๐Ÿ’€ Wither effect — Blocked whether caused by a potion or the Wither boss

โš™๏ธ How It Works

No scripts. No player.json edits. Uses the vanilla damage_sensor component inside each entity's tamed component group. Protection only activates after taming — wild animals behave normally.

The Simple Pet Protection [DISCONTINUED] Team

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