Simple Pet Protection [DISCONTINUED]

Protects your tamed pets from player attacks, TNT, projectiles, fire, lava, and more.
MCPEDL.png

MCPEDL.png

Description

🐾 Simple Pet Protection

Protects your tamed pets from player attacks, TNT, projectiles, fire, lava, and more.


🐾 Protected Pets

  • 🐺 Wolf
  • 🐱 Cat
  • 🐴 Horse
  • 🫏 Donkey
  • 🐴 Mule
  • 🦜 Parrot

🛡️ Intentionally Blocked — Player-Caused Damage

These sources are blocked by design, as they are typically caused by players:

  • ⚔️ entity_attack — Direct player hits
  • 💥 block_explosion — Beds in Nether/End, Respawn Anchor
  • 💥 entity_explosion — TNT placed by players
  • 🏹 projectile — Arrows, tridents, snowballs
  • 🧪 magic — Splash & lingering potions
  • 🔥 fire / fire_tick / campfire — Player-placed fire
  • 🌊 drowning / lava — Player-built traps
  • 🧱 suffocation — Block traps
  • 🕳️ void — Pushing pets into the void
  • ❄️ freezing / contact — Powder snow and cactus traps
  • 🪨 stalactite / stalagmite — Cave traps

⚠️ Technical Limitations

Bedrock 1.26+ removed entity filters from damage_sensor, making it impossible to distinguish who caused the damage. As a side effect, the following mob-caused damage is also blocked:

  • ⚔️ Mob attacks — Zombies, skeletons, and other mobs cannot hit your pet directly
  • 💥 Creeper & Ghast explosions — Blocked alongside TNT via entity_explosion
  • 💀 Wither effect — Blocked whether caused by a potion or the Wither boss

⚙️ How It Works

No scripts. No player.json edits. Uses the vanilla damage_sensor component inside each entity's tamed component group. Protection only activates after taming — wild animals behave normally.

Simple Pet Protection [DISCONTINUED] Team

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