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Memorie Core V1.1.0 - Backpacks!!! [DISCONTINUED]

A developer framework for Minecraft Bedrock that simplifies addon development through item tags — featuring a Dynamic Lighting Engine and a persistent Backpack API.

File Details

Memorie Core - V1.1.0.mcaddon

  • R
  • Mar 4, 2026
  • 245.38 KB
  • 718
  • 26.3+2

File Name

Memorie Core.mcaddon

Supported Versions

  • 26.3
  • 26.0.02
  • 26.0
V1.1.0 - Backpack API & Light Improvements (March 2026)

This update introduces the Backpack API — a fully data-driven persistent inventory system — alongside a rework of the water detection logic for the Dynamic Light engine.

🎒 Backpack API

  • New module: Introduced a complete tag-based backpack system. Define storage size and display name with item tags alone — no scripting required.
  • Persistent Inventory: Each backpack has its own independent inventory, saved and restored across sessions using Minecraft's Structure Manager.
  • Automatic Management: The Core handles the backpack entity, inventory lock, lore generation, and player binding automatically.
  • Tier Support: Different backpack sizes and types can be defined through tags, allowing full customization per item.
  • Portal Safe: Backpack state is correctly preserved when the player travels through Nether and End portals.
💡 Backpack Light

  • New feature: Items stored inside a Memorie Core backpack can now passively illuminate the player using the memorie:content_light_<1-15> tag.
  • Passive emission: Light is applied as long as the item is inside any backpack in the player's inventory — the backpack does not need to be held.
  • Non-conflicting: Uses a separate owner ID to avoid interference with the existing hand, armor, and dropped item light systems.
🔧 Dynamic Light — Water Detection Rework

  • Split detection logic: Water checking is now separated by entity type instead of using a single shared logic for all entities.
  • Dropped items: Now use a low Y offset matching their actual position near the ground, preventing false water detection.
  • Players and entities: Use a taller Y offset matching their body level for accurate in-water checks while wading or swimming.