File Details
Memorie Core - V1.1.0.mcaddon
- R
- Mar 4, 2026
- 245.38 KB
- 718
- 26.3+2
File Name
Memorie Core.mcaddon
Supported Versions
- 26.3
- 26.0.02
- 26.0
V1.1.0 - Backpack API & Light Improvements (March 2026)
This update introduces the Backpack API — a fully data-driven persistent inventory system — alongside a rework of the water detection logic for the Dynamic Light engine.
🎒 Backpack API
- New module: Introduced a complete tag-based backpack system. Define storage size and display name with item tags alone — no scripting required.
- Persistent Inventory: Each backpack has its own independent inventory, saved and restored across sessions using Minecraft's Structure Manager.
- Automatic Management: The Core handles the backpack entity, inventory lock, lore generation, and player binding automatically.
- Tier Support: Different backpack sizes and types can be defined through tags, allowing full customization per item.
- Portal Safe: Backpack state is correctly preserved when the player travels through Nether and End portals.
💡 Backpack Light
- New feature: Items stored inside a Memorie Core backpack can now passively illuminate the player using the
memorie:content_light_<1-15>tag. - Passive emission: Light is applied as long as the item is inside any backpack in the player's inventory — the backpack does not need to be held.
- Non-conflicting: Uses a separate owner ID to avoid interference with the existing hand, armor, and dropped item light systems.
🔧 Dynamic Light — Water Detection Rework
- Split detection logic: Water checking is now separated by entity type instead of using a single shared logic for all entities.
- Dropped items: Now use a low Y offset matching their actual position near the ground, preventing false water detection.
- Players and entities: Use a taller Y offset matching their body level for accurate in-water checks while wading or swimming.

