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Mel's Dynamic Lights

Dynamic lighting from any glowing item. Features colored lights, offhand support, and more — Achievement-friendly.




Mel's Dynamic Lights

Light up the world around you — just hold a torch, lantern, or any glowing item,
and the light follows wherever you go.




Achievement-friendly

No experiments required




Dynamic Lighting

Light follows wherever you go.
Holding any light-emitting item will illuminate the area around you in real time,
with brightness that reflects each item's light level — a Lantern shines brighter than a Torch, just as you'd expect.






For a smoother and more satisfying experience,
brightness transitions gradually whenever you pick up or swap a glowing item.






Colored Lights

(Requires Vibrant Visuals)

Light color reflects the material of the item you're holding.






Offhand Mechanics

Double-sneak to move your held item into the offhand slot.






Keyboard users can also set up a command macro using:   /mel:swap  



Binding it to "F" gives you the same feel as Java Edition's offhand swap
— note that Bedrock's macro system requires pressing    ALT + F    to trigger it.




Offhand-compatible items:

All Torch variants  ·  All Lantern variants  ·  Lava Bucket








Swapping moves only 1 piece to your offhand,
keeping the rest in your mainhand for use.



Items that Vanilla already supports in the offhand (Shield, Totem, Arrow, etc.) swap as a full stack as usual.




If your offhand already has an item, swapping will automatically return it to your inventory.

If your inventory is full and can't absorb it, you'll see a warning in your action bar instead.




Dropped Items & Entities

Thrown items emit light that follows them wherever they go.






Certain mobs glow as well:

Glow Squid  ·  Magma Cube  ·  Blaze  ·  Charged Creeper












Projectiles & Explosives

Flaming arrows glow as they fly through the air — as do Fireballs, Wither Skulls, and other blazing projectiles.






Lit TNT and TNT Minecarts glow in the moments before detonating.






A Creeper flashes with light as it begins its explosion.






Environmental Mechanics

Players and mobs emit light while on fire.






Water-sensitive items — Torches and Campfires — extinguish automatically when fully submerged.






Sea Pickles only glow while underwater, matching their real Vanilla behavior.






Developer Notes

This project is actively maintained, and I always welcome feedback, bug reports, and feature suggestions.




Support me on Ko-fi

The Mel's Dynamic Lights Team

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