Medieval Weapons Addon
A dark fantasy arsenal for Minecraft Bedrock Edition. 28 unique daggers, spears, swords, and blunt weapons — each with its own combat effect, balanced damage tier, and full smithing table crafting support.
Overview
Medieval Weapons Addon expands Minecraft's combat with a curated collection of hand-crafted, lore-driven weapons inspired by medieval Europe, fallen legions, and cursed relics. Every weapon is more than a reskinned sword — it carries a unique on-hit effect, a distinct damage tier above Netherite, and flavor text that hints at its origin, so each one feels like a genuine upgrade worth hunting down.
Built entirely with vanilla-compatible items, recipes, and the official @minecraft/server scripting API, the addon is lightweight, survival-friendly, and safe to run alongside other add-ons.
Features
- 28 unique weapons across four weapon families: daggers, spears, straight swords, and blunt weapons (hammers/clubs).
- On-hit combat effects — every weapon inflicts a status effect or elemental damage when it lands a hit: Poison, Wither, Weakness, Slowness, Blindness, Nausea, Glowing, or Fire, each tuned in potency and duration to match the weapon's tier.
- Balanced, above-Netherite damage — every weapon deals more damage than a Netherite Sword, scaled by rarity and effect strength, so they're a meaningful mid-to-late-game progression goal.
- Smithing Table crafting — weapons are forged using the Smithing Table (template + base material + addition), just like Netherite upgrades, complete with recipe book / crafting suggestions so players can discover recipes naturally.
- Readable item descriptions — each weapon's tooltip shows its special effect right in the item name, visible even before it's picked up (including in the Creative inventory search), so players always know what they're looking at.
- Full durability & repair support — every weapon can be repaired at an anvil with the appropriate material.
- Survival & Creative ready — all items are tagged and categorized correctly for the Creative inventory and work seamlessly in Survival worlds.
Weapon Roster
| Weapon | Damage | Effect |
|---|---|---|
| Crimson Reaper | 14 | Wither II (5s) |
| Godsmith's Warhammer | 14 | Slowness II (5s) |
| Thundermark Blade | 13 | Slowness II (5s) |
| Vulcan's Blade | 12 | Sets target on fire (6s) |
| Kingslayer | 12 | Weakness II (6s) |
| Draugr's Curse | 12 | Weakness I (5s) |
| Tyrant's Edge | 11 | Slowness II (5s) |
| Mistwatch Blade | 11 | Blindness I (4s) |
| Lost Legion Spear | 11 | Slowness I (4s) |
| Berserker's Hatchet | 11 | Slowness I (4s) |
| Nightfall Edge | 10 | Blindness I (4s) |
| Oracle's Beacon | 10 | Glowing I (10s) |
| Berserker's Cudgel | 10 | Nausea I (5s) |
| Legionary Spear | 10 | Slowness I (4s) |
| Soldier's Blade | 10 | Weakness I (4s) |
| Sirocco Blade | 9 | Weakness I (4s) |
| Praetorian Spear | 9 | Weakness I (4s) |
| Blightblade | 9 | Poison I (5s) |
| Legion Broadsword | 9 | Slowness I (4s) |
| Northman's Dagger | 9 | Weakness I (4s) |
| Warband Sword | 9 | Weakness I (4s) |
| Spider Fang | 9 | Poison II (6s) |
| Plague Spear | 8 | Poison I (5s) |
| Centurion's Relic | 8 | Weakness I (4s) |
| Phantom Needle | 8 | Nausea I (4s) |
| Berserker Spear | 8 | Weakness I (4s) |
| Shadowthief Dagger | 8 | Blindness I (4s) |
| Relic Dagger | 7 | Wither I (4s) |
Damage values shown are the bonus applied on top of base unarmed damage, matching the "+X Attack Damage" shown in-game.
Technical Details
- Minecraft Bedrock version: 1.26.0 or higher
- Modules: Behavior Pack (data +
@minecraft/serverscript) and Resource Pack (textures + localization) - Scripting API:
@minecraft/serverv2.6.0 - Compatibility: Vanilla-safe item IDs and recipes; designed to run alongside other add-ons without namespace conflicts
- Performance: No persistent tick loops — effects trigger only on hit, keeping server/client performance impact minimal
Installation
- Download the
.mcaddonfile. - Open it with Minecraft Bedrock installed — both packs will import automatically.
- In your world settings, enable Medieval Weapons Addon (BP) under Behavior Packs and Medieval Weapons Addon (RP) under Resource Packs.
- Make sure Holiday Creator Features and Beta APIs are enabled in Experiments, as required for the scripting API.
- Craft your first weapon at a Smithing Table, or find one in Creative mode under the Equipment tab.

