Medieval Alive D&D Addon

This adds quest , shops , medieval aspects and D&D aspects to the game. There is also a world we created that you can download to

File Details

medieval_alive_New Update.mcaddon

  • R
  • Jun 21, 2026
  • 17.52 MB
  • 16
  • 1.21.70+20

File Name

medieval_alive_v1.5.2_MASTER_PARTY_MANAGER_DETAILS_FIXED.mcaddon

Supported Versions

  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21
  • 1.20.80
  • 1.20.70
  • 1.20.60
  • 1.20.50
  • 1.20.40
  • 1.20.1
  • 1.20

Medieval Alive - Kingdoms & Legends Update
Core RPG Systems
Adventurer Book Expansion
Added Adventurer Book as the primary player progression menu.
Added Class Selection system.
Added Active Quest tracking.
Added Completed Quest tracking.
Added Guild Creation system.
Added Skill Tree access.
Added Pet System access.
Class System
Available Classes
Knight
Mage
Cleric
Ranger
Rogue
Class Features
Class-specific progression.
Class trainers.
Class quests.
Class skill trees.
Class rank progression.
Leveling System
New Player Levels
Players now gain experience from killing monsters.
Quest completion grants XP.
Quest completion grants currency rewards.
Players level independently from class progression.
Skill Points
Gain 1 Skill Point every level.
Spend Skill Points in class skill trees.
Skill Tree unlock screen appears every 5 levels.
Guild System
Guild Creation
Players can create guilds at Level 30.
Guild creation available through the Adventurer Book.
Guild Manager
Creating a guild grants a Guild Manager Book.
Guild management options available through the book.
Pet System
Starter Pets

Players may choose a starter pet similarly to choosing a class.

Pet Manager Book
Summon Pet
Recall Pet
Follow Mode
Stay Mode
Rename Pet
Change Active Pet
Monster Pets

All monster mobs can become pets.

Pet Requirements

Stronger monsters require higher player levels.

Example progression:

Goblin - Level 1
Mimic Chest - Level 5
Orc - Level 15
Skeleton Boss - Level 30
Minotaur Boss - Level 45
Reputation System
Good Reputation
Earned through heroic quests.
Unlocks positive quest chains.
Improves standing with kingdoms.
Bad Reputation
Earned through criminal actions.
Unlocks darker quest chains.
Reputation Penalties
Killing Villagers grants Bad Reputation.
Killing Guards grants Bad Reputation.
Kingdom System
Kingdom Claims
Coordinate-to-coordinate kingdom claiming.
Editable kingdom boundaries.
Protected kingdom regions.
Automatic Adventure Mode inside kingdom claims.
Automatic Survival Mode outside kingdom claims.
Kingdom Permissions

Players cannot:

Break blocks.
Place blocks.

inside kingdom territory unless they possess:

owner tag
kingdom_admin tag
ma_kingdom_admin tag
Kingdom Claim Editor
Edit Min X
Edit Max X
Edit Min Z
Edit Max Z
Rename Kingdom
Kingdom Population System
Villager Types

Kingdoms spawn:

Male Villager I
Male Villager II
Female Villager I
Female Villager II
Guard Types

Kingdoms spawn:

Redguard Knight
Golden Dawn Knight
Woodriff Knight
Blarien Knight
Population Limits

Within a 6000 block radius:

Maximum 40 Villagers
Maximum 24 Guards
Despawn System

Kingdom-spawned villagers and guards automatically despawn after:

72,000 ticks
1 hour
Royal Kingdom NPC Expansion
Royal Court
King Haris
Queen Luna
Prince Rowan
Princess Seraphina
Advisor Cedric
Steward Marcus
Captain Roland
Town NPCs
Blacksmith Torvald
Blacksmith Eric
Farmer Hilda
Farmer Jake
Miner Tim
Hunter Garrick
Archer Rin
Innkeeper Branna
Priestess Evelynn
NPC Features
Alexandria-style quest menus.
Unique quest chains.
Good Reputation quests.
Bad Reputation quests.
Profession-specific shops.
Role-specific rewards.
Protection

Named NPCs are now invulnerable and cannot be killed.

Spawn Rules

Named NPCs:

Never spawn naturally.
Must be manually placed.
Quest System Expansion
Quest Types
Main Story Quests
Kingdom Quests
Good Reputation Quests
Bad Reputation Quests
Profession Quests
Class Quests
Rewards
Gold
Reputation
Experience
Skill Progression
Guard System
Kingdom Guards
Patrol kingdom territory.
Fight hostile monsters.
Protect villagers.
Use knight combat AI.
Animations
Fixed missing guard animations.
Fixed walking animation issues.
Monster System
Monster Integration

Added support for all custom monster mobs.

Monster Roles
Wild enemy encounters.
Quest objectives.
Pet candidates.
Animation Fixes
Fixed Orc animations.
Fixed attack animations.
Fixed idle animations.
Fixed walking animations.
Server Maintenance Systems
Automatic Cleanup

Runs every 2 hours.

Removes:

Ground items.
Excess spawned monsters.
Excess spawned villagers.
Excess spawned guards.
NPC UI Improvements
Alexandria-Style Menus

Converted named NPCs to use:

Optional Good Quest
Optional Bad Quest
Shop
Quest Details
Accept Quest
Turn In Quest
Back
Close
Kingdom War System (In Development)
Planned Features
Prepare for War option through King Haris.
20-minute kingdom preparation timer.
Kingdom-wide announcements.
Large-scale invasion events.
Monster armies attacking from all directions.
Guards and villagers defending the kingdom.

(Currently being rebuilt from the master pack to prevent menu conflicts.)

General Fixes
Visual Fixes
Rebuilt broken NPCs using Alexandria as base.
Rebuilt monsters using Goblin as base.
Fixed invisible entities.
Fixed spawn eggs.
AI Fixes
Fixed villager movement.
Fixed guard movement.
Fixed kingdom spawning.
Protection Fixes
Fixed kingdom protection bypass logic.
Fixed coordinate editing.
Fixed claim detection.
Stability
Reworked systems to use the Medieval Alive master pack as the development base.
Improved compatibility with multiplayer and dedicated servers. Discord = https://discord.gg/bV8VGDTFfN