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Maze Engine: Lost Civilizations [ModJam 2026]

Get the Maze Engine block & generate trap-filled procedural maze topped with Aztec or Egyptian themes. No two runs are alike. Built to really hurt! Maze Engine is one of the most sophisticated procedural structure generators of its kind. ModJam 2026!
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Maze-Engine-Lost-Civilizations-1.3.0.mcaddon

File nameMaze-Engine-LC-1.3.0.mcaddon
Uploader
CubeirCubeir
Uploaded
Aug 31, 2026
Downloads
570
Size
238.0 KB
File ID
8777225
Type
R
Release
Supported game versions
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0

What's new

- Added a new block conveniently called "Maze Engine"
This block acts as a conduit for running maze generation without needing the players to enable cheats or input commands.

Clicking it opens a user interface (like a command block/structure block) from which you can select the maze theme, decide the size, position, and more, before clicking "Generate"
The block is "locked" while a maze is being generated, and destroys itself upon completing its task at generating a maze. The block also then transfers its configuration to all other Maze Engine blocks already in the world or maze engins that'll be placed in the future.
in other words, the default configuration for the block evolves as you change the parameters in it, per-world.

This block can only be used by Operators in a world who are in Creative mode.
Breaking the block in survival doesn't drop it, and others can't use it, much like command blocks and structure blocks in vanilla game.

The block texture's design is similar to Maze Engine's actual logo, with PBR textures for RTX and Vibrant Visuals graphics modes.

That covers about all of the details about this new block, it is primarily intended to give players who don't know how to use commands a way to experience Maze Engine. For building replayable minigames, you should still use the commands in command blocks with redstone.

- Added new warnings to remind the user to bump up their simulated chunk distance to 12 chunks when the position and distance numbers feel uncomfortable/are around the edge.

- Maze Engine now properly cleans the area where the actual maze is generated, previously, only the upper temple/structure cleaned its generation area, now all existing mobs inside the maze, as well as all blocks, are killed/removed before the maze is generated.
Meaning you can now regenerate the same maze in the same area over and over again and there won't be any more overlaps, just new mazes every time! This was a necessary QoL change for people who wish to integerate Maze Engine into their minigames and servers.

- Other minor balance changes regarding the chances of stuff appearing in the maze itself.

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