Description
There's nine categories of weapons
Pistols shotguns SMGs assault rifles lmgs dmrs sniper rifles
grenade launchers rocket launchers flamethrowers and
mining lasers there's 14/15 they're all almost similar but they have
their own different stats and come a different abilities the goal
Was to create a gun mod to focuses on resource management
And also be the concept of would it be like if modern guns or history but were recreate in the Minecraft art style
So each guns type are different or resources so if you
want to Pacific weapon for a certain play style now just look
for the resources you want that requires it the crafting recipes are friendly to early game and late game since you can make most of with a auto farm

Now The shop the reason why they're entity rather than the block is the idea of some sort of sabotage or something to protect you can't place it willy-nilly everywhere cuz monsters will destroy it you can tame it with seeds the models are retexters mainly because I was focused on the balance of the guns but I will change them in the future
Here's an example in the future

You can repair them give them the corresponding material
Most of them have different health
Some do have abilities like
Redstone gives everyone
regeneration every 10 seconds 3 block radius
Prismarine is the conduit effect and a 10 block radius
netherite fire immunity
Lapis gives you 10 XP every 30 seconds you're near it
Gold get ignored by piglin sometimes buggy
sculk every monster ignores it can shoot them to defend itself
Warning it will attack other shops including itself sculk shop
This is to make it harder to stack stop from being more op and annoying to fight against

Now on to the guns the guns are not fully straight it's not the simplest point and shoot each gun will have a actual drawback and advantage their balance in the way will you can't just use the same gun in every scenario you can but it will just be not as effective as others
The categories
Pistols are the cheapest guns out of all also giving a bonus of speed boost every time you fire them and the only one that allow you to still fire while still blocking all the shield is useful if you're want to run and gun or you're traveling or you're in a rush you want some protection now drawbacks not really good at everything but it's better than nothing better uses as a last resort or is a secondary

Shotguns category do high damage whatever hits with the projectile
but also doing area damage whenever the bullet lands useful if you want to do a lot of damage now or clear a closed area or room
drawback small magazine short range and a pretty slow fire rate 
Submachine gun category close range high damage fast fire rate
automatic dealing the most damage per bullet out of all the other automatic guns easy and shredding single targets or close targets the drawback a pretty low range the second lowest range then pistols but higher than shotguns no penetration once the bullet hits a single Target and immediately breaks on impact

Assault rifles category pretty good medium range average bullet damage bullet can penetrate multiple targets Average fire rate
Pretty much your Goldilocks gun or Jack of all trade gun
Downside average at everything

Light machine guns category a large magazine fast fire rate higher mid-range If you want to go all out and just start spamming bullets
Useful for like long range sustain fire constantly suppressing the enemy or long range crowd control or hitting fast small targets the bullet lands it does AOE damage similar to shotgun or just want to be LARP Rambo drawbacks the third most expensive to craft the lowest bullet damage out of all guns most of the damage in the AOE rather than the bullet meaning it performs pretty bad at single targets slowness penalty every time you fire

Marksman design rifle category Long range high precision weapon that come equip with a scope if you want to make powerful follow-up shots it can penetrate
Downsides a smaller mag and slower fire rate slow movement
Penalty after firing the second most expensive To Craft

Sniper rifle equipped with a scope Long range high powerful single shot
No bullet drop can penetrate the longest range drawbacks
The smallest mag out of all the other guns and the slowest fire rate
And the most expensive the slowness penalty after firing
Now the other weapons similar but they're slightly different with their own abilities upside or downsides
material guns Copper it's a optional side upgrade doing a bitmore higher damage vs iron but only having half or less the magazine slower fire rate some weapons can apply the anvil damage type or stalactite comes with a grenade launcher

copper Redstone is a variant of copper
The weapon will placel fire but doing fire AOE damage type whoever the bullet lands some weapons being the opposite of copper having fast fire rate below and low damage or high damage but low fire ratt comes with a grenade launcher variant less damage but placing fire and a flamethrower

material guns quartz is laser it's or light beam guns
A very fast bullet projectile speed and longer range and some even or hit scan can penetrate useful for long range
or straight line crowd control
A slightly larger magazine better durability doesn't really take gunpowder like use other weapons takes wiring
It does AOE lightning damage whenever the bullet lands
Come with A rocket launcher that does lightning damage a mining laser gun that can be used as a multi-tool or melee weapon or a alt fire mode the drawbacks the projectile itself doesn't do kb but the electric AOE still does
A slightly slower fire rate low damage

material guns Amethyst focus is on CQC
high damage slightly higher than netherite fast fire rate most weapons give speed when firing the drawbacks is
The lowest range out of all guns a very low durability lower than gold and some weapons can't penetration comes with a grenade launcher that can destroy soft blocks and have a fix explosion that does it destroy items it's best used in building or small areas or take down like armor or high health or high priority targets

material guns Prismarine underwater gun deals high damage pretty good range really long durability it uses the power of heart of the sea giving conduit effect every time you fire the weapons like a pocket mobile conduit beacon it does drown damage AOE which does ignore armor if you want to go expiration or exploring underwater or fight underwater when you don't want to worry about bringing 10 bottles of water breathing drawbacks a very very slow fire rate and a very small mag and a lot of heart of the sea and Nautilus shell collecting

material guns Lapis not really a weapon but more of like a debuff it slows down targets or gives them weakness or even blindness and gives the enemy negative status effects it also gives XP item every time you fire it can be stored or used for bottles of enchanting use for like if you're trying to capture creature or animal for like a museum or a zoo or for role play purposes like a server you can use as a less lethal way of stopping escape prisoner or capture Target drawbacks one to two damage on almost all weapons a very slow bullet speed uses a quieter gun sound

material guns Redstone it's the only weapon that doesn't do any damage
but instead heels give the target instant healing or regeneration
if you want to play support or you're like a pacifist type
of person drawbacks obviously no damage the effect
doesn't work on the undead or even damage and almost the same
stats as lapis

Material guns Emerald focus is on explosives and breaching this is useful break into a building or enemy base or out of cover
Slightly better than diamond and projectile does explosive damage and destroy blocks some even have the ability to destroy obsidian mainly the high tier ones sniper rocket launcher grenade launcher and 40 mm
Drawbacks slightly lower range expensive craft recipe and also destruction
An explosion still can kill you if you're not careful and most of the damage is in the explosion rather than the projectile
Still follows Minecraft explosion damage logic so blocks can still block some damage

Material guns sculk is very similar to quartz
Having similar stats of fast projectile speed
Slightly faster fire rate higher damage
Same ammo count as quarts but doing Sonic boom damage instead of lightning which bypass all defense including enchanting overpowered in-game weapons drawback
The most expensive recipe and no kb

NOT FINISHED MAKING RELEASE YET
And the last weapons wither
Place now soul fire and dealing the wither status effect

The nether star weapons
NOT FINISHED YET MAKING
HALF THE MODELS BUT NOT THE STATS YET

The dragon weapons
NOT FINISHED YET MAKING
HAVE THE MODELS BUT NOT THE STATS YET

















