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Maces Expansion [Achievement Friendly]

This addon adds a wide variety of new maces to your world, each with special abilities when using its mace slam. The ability depends on the material it's made from. Now there are up to 17 new maces to try, useful for different situations!

File Details

Maces Expansion 1.0.1 RP

  • R
  • May 19, 2026
  • 5.58 MB
  • 2.2K
  • 26.20+10

File Name

Maces Expansion 1.0.1 RP.mcpack

Supported Versions

  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130

Updated 1.0.1:

  • Blaze Mace: fire duration now minimum 6 seconds and scales with damage
  • Cactus Mace: damage radius reduced from 6 to 2 blocks
  • Crying Obsidian Mace: Health Boost increased from level 3 to level 4, duration changed to 20 seconds base with scaling
  • End Crystal Mace: knockback reduced from 250% to 200%, area damage reduced from 50% to 40%
  • Ender Pearl Mace: teleport changed from random to upward vertical (Y+16 base, scales up to Y+48)
  • Ender Eye Mace: teleport changed from random to upward vertical (Y+32 base, scales up to Y+96)
  • Nether Star Mace: main damage reduced from 300% to 275%, area damage reduced from 100% to 70%, removed Weakness effect
  • Prismarine Mace: knockback reduced from 175% to 150%
  • Sculk Mace: area damage reduced from 75% to 50%
  • Breeze Mace: knockback increased from 300% to 350%
  • Added Lapis Lazuli Mace: 100% damage, generates XP orbs equal to 10% of damage dealt, maximum limit of 20 orbs
  • Added Redstone Mace: 100% damage, teleports all entities in area to exact victim position
  • Added Cobweb Mace: 100% damage, places webs on area mobs and applies Weaving effect (30s to mobs, 60s to wielder)
  • Added Obsidian Mace: 160% damage, 160% knockback, vanilla radius, no area damage
  • Added Emerald Mace: 150% damage, 150% knockback, area radius 3 blocks, 15% area damage
  • Added Bedrock Mace: 325% damage, 200% knockback, 9 block radius, 80% area damage
  • All effect durations now scale with damage using formula: base duration × (1 + damage/100), maximum 300%