Lurking Us 0.9.mcaddon
What's new

New skins: Herobrine Eyes, Lick, Null, Entity303, Alexbrine, plus a Random option
Lick and Null are now locked behind a separate "rare skins" toggle
New in-game settings menu (skin, spawn rate, days to spawn, despawn distance, etc.)
Added Alpha Fog toggle
Added vanish sounds with adjustable chance
Added dwelling sighting (spawns still in a cave far off, disappears if you get close)
Added tunnel stalking (digs a tunnel and watches you from the exit)
Added pet alerting (tamed wolves/cats growl toward him when he's nearby)
Added apparition sighting (briefly spawns near you, stares, then flees)
Fixed a bug where item stealing could take important items instead of junk
Tweaked block moving behavior
Added leafless grove effect (trees losing leaves around the player)
Structures: fixed spawn rate, added a build-in-progress animation, added more structures to the pool
Major rework of the stalk behavior, much more stable now
Improved wander behavior
Added vision through glass/windows, hiding behind glass no longer works
Added spawn trigger from mining blocks
General performance optimization
Changed altar block from cobblestone to mossy cobblestone
Added a chat message when the activation day is reached (day 3 by default)
Fixed occasional entity errors when Herobrine despawned mid-action
Fixed minor timing issues with ambient sounds
Fixed small edge cases in spawn position checks near walls
Various other small bug fixes and stability improvements

All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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