Lucky_Dirt_v2.1.mcpack
What's new
Version 2.1.0
New Features & Fixes based on Community Feedback:
- Progression Unlock System: Made the early game harder and more rewarding. Players no longer get OP items on day one. You must dig 50 dirt to unlock Rare, 200 for Epic, 500 for Legendary, and 2500 for Mythic tiers. A title pop-up will announce when a new tier is unlocked! (Requested by Racing Raftaar)
- Context-Aware Combo Break: Added a dramatic message "Combo broken at 10x... luck fades." when a player's dig combo expires. Makes the luck system feel more alive. (Requested by Racing Raftaar)
- Drop Rates UI Update: The Drop Rates menu now clearly shows which tiers are LOCKED and exactly how much more dirt you need to unlock them. (Fixes early_game_balance issue)
- API Update Fix: Updated deprecated world.getAllPlayers() to world.getPlayers() in leaderboard and combo decay loops for 1.21+ realm stability.
- Crash Fix: Removed the camerashake command from Mythic drops as it required experimental toggles and could crash some servers. Replaced with huge explosion particles for the same dramatic effect.
- Cleaned up code structure for better performance.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
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