The encounter consists of three phases. In the first phase—active until health drops below 90%—the boss repeatedly uses two skills that deal area-of-effect damage; a transition animation plays when moving to the next stage. The second phase features enhanced versions of the original skills and the addition of a charged slash attack. Upon dropping below 50% health, the boss enters the third phase, unleashing an ultimate attack; in this stage, it gains defensive bonuses and deals increased damage, making it a formidable opponent.

