LearnByDoing.mcpack
What's new
Changelog - Learn By Doing (v5.2.0)
1. Custom Hardcore Health Progression:
Redesigned the Vitality (hearts) curve to give early protection against random one-shots, which is critical for hardcore playthroughs:
Day 1: +1 heart (total 3 hearts / 6 HP)
Day 2: +1 heart (total 4 hearts / 8 HP)
Day 3: +1 heart (total 5 hearts / 10 HP)
Day 5: +1 heart (total 6 hearts / 12 HP)
From Day 10 onwards: Switches to a balanced progression every 5 days, scaling up to the maximum cap of 10 levels (13 hearts / 26 HP).
2. Skill XP Balancing & Nerfs:
Running Skill: Capped maximum level down to 5 (removed the redundant level 6). XP gain rate is now smoother and less grindy.
Farming Skill: Significantly reduced XP rewarded from harvesting crops to prevent instantly maxing out the skill in a single village.
Mining Skill: Adjusted early-game XP requirements (levels 1–3) to make the initial slow-digging phase much faster and less tedious.
3. Visual Health Improvements (No More Grey Hearts):
Completely removed the health_boost status effect that caused overlapping grey absorption hearts. Health scaling is now applied directly to the player's base max HP, ensuring all bonus hearts render as full, beautiful red hearts.
4. Localization & Language Stability:
Fixed client-side locale detection so notifications, skill menus, and level-up alerts display properly based on the user's language settings.
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