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Learn By Doing

An immersive RPG progression system for Bedrock where your stats grow naturally as you play: mine, run, fight, farm, and survive days to increase speed, strength, defense, and max hearts.
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LearnByDoing.mcpack

File nameLearnByDoing.mcpack
Uploader
swimoroswimoro
Uploaded
Aug 25, 2026
Downloads
61
Size
17.7 KB
File ID
8732335
Type
R
Release
Supported game versions
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0

What's new

Changelog - Learn By Doing (v5.2.0)

1. Custom Hardcore Health Progression:

 Redesigned the Vitality (hearts) curve to give early protection against random one-shots, which is critical for hardcore playthroughs:

 Day 1: +1 heart (total 3 hearts / 6 HP)

 Day 2: +1 heart (total 4 hearts / 8 HP)

 Day 3: +1 heart (total 5 hearts / 10 HP)

 Day 5: +1 heart (total 6 hearts / 12 HP)

 From Day 10 onwards: Switches to a balanced progression every 5 days, scaling up to the maximum cap of 10 levels (13 hearts / 26 HP).

2. Skill XP Balancing & Nerfs:

 Running Skill: Capped maximum level down to 5 (removed the redundant level 6). XP gain rate is now smoother and less grindy.

 Farming Skill: Significantly reduced XP rewarded from harvesting crops to prevent instantly maxing out the skill in a single village.

 Mining Skill: Adjusted early-game XP requirements (levels 1–3) to make the initial slow-digging phase much faster and less tedious.

3. Visual Health Improvements (No More Grey Hearts):

 Completely removed the ⁠health_boost⁠ status effect that caused overlapping grey absorption hearts. Health scaling is now applied directly to the player's base max HP, ensuring all bonus hearts render as full, beautiful red hearts.

4. Localization & Language Stability:

 Fixed client-side locale detection so notifications, skill menus, and level-up alerts display properly based on the user's language settings.

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