Knockdown Revive

atal damage knocks you down instead of killing you. A nearby player sneaks to revive you, and an optional same-tag rule limits revives to teammates. Built for multiplayer and Realms, works alongside other add-ons, and does not replace player.json.

The first hit that would kill you puts you on the ground instead. Stay there until a teammate sneaks beside you, the timer runs out, or someone finishes you.

Features

  • Knockdown, not a death. The first fatal hit cancels into a downed state with a short bleed-out timer.
  • Sneak to revive. A nearby player holds sneak to channel a revive and stand you back up.
  • Same-tag revives. Optional. Limit help to a shared tag such as red or blue, or any shared tag when the list is empty.
  • Finish the downed. Optional. A later player hit can kill someone who is already down.
  • Give up. The downed player can hold sneak to die on purpose.
  • Deep water kills. Two or more blocks of water finishes a downed player. A one-block puddle does not.
  • HUD toggle. Turn knockdown and revive text on or off: titles, action bar, name-tag timer, and chat announcements.
  • Fallen pose. Downed players lie on the ground instead of standing.
  • Totems still work. A totem in either hand pops instead of a knockdown.
  • World settings. Down time, channel time, range, revive health, tags, execute, give up, and the HUD.

Knockdown Revive Team

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Bedrock Add-on & Map Developer from Japan | Creator of One Block Wars (300k+ DLs) & SuBow.

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