The first hit that would kill you puts you on the ground instead. Stay there until a teammate sneaks beside you, the timer runs out, or someone finishes you.
Features
- Knockdown, not a death. The first fatal hit cancels into a downed state with a short bleed-out timer.
- Sneak to revive. A nearby player holds sneak to channel a revive and stand you back up.
- Same-tag revives. Optional. Limit help to a shared tag such as
redorblue, or any shared tag when the list is empty. - Finish the downed. Optional. A later player hit can kill someone who is already down.
- Give up. The downed player can hold sneak to die on purpose.
- Deep water kills. Two or more blocks of water finishes a downed player. A one-block puddle does not.
- HUD toggle. Turn knockdown and revive text on or off: titles, action bar, name-tag timer, and chat announcements.
- Fallen pose. Downed players lie on the ground instead of standing.
- Totems still work. A totem in either hand pops instead of a knockdown.
- World settings. Down time, channel time, range, revive health, tags, execute, give up, and the HUD.