Description
Discord for bug support, suggestions, development : Colony Hub
Jerry's Colonies is an addon that adds player-managed colonies to the game. We have an official Server you can play here!
Features :
Flags & Tables
| Flags :
To begin your history, craft a flag using six wool and a stick, then place it on a fence. You can customize it with an emblem, a background and a border !
Your first territory is created ! You can now place the Mayor's Table to start your adventure.
| Tables :
Mayor's Table : The mayor's table is the central management block of your colony ! It provides access to many functions, find some below :
- Home : View your citizen's mood, and your acual stage and level.
- Colony Info : send a chat containing infos about your colony. Only you can see this.
- Customize Flag : To change the style of your flag.
- View Flags : Change your cities' names, turn one into your Capital or Teleport to an other flag.
- Manage Members : Invite players, Purchase Citizens, and Manage Population. You can also use this menu to assign player permissions (ranks).
- Diplomacy : Set relationships with other colonies, alliances and declare wars.
- Rename / Delete your colony : Change your colony's display name or permanty delete your colony.
- Transfer Ownership : Pass the crown to someone and give it full rights of your colony.
- Banquets : Organize feasts to increase your citizen's mood.
Taxation Table : The Taxation Table enables you to collect periodically taxes from players in your colony. This provides a steady income stream that can be used for colony development, purchasing citizens, and buying blueprints. You can also set emeralds taxes to your npc citizens, once unlocked in the research station. But if amounts are too bigs, their mood will go down !
Leveling & Stages
| Stages :
Your colony progress through 3 major stages :
- Colony : Lvl 1 - 10, Basic housing and functions.
- City : Lvl 11 - 20, Unlock the Marketplace and the possibility to expand the colony with flags.
- Kingdom : Lvl 21 - 30, Unlock the Wars, and the all features.
| Leveling :
Every colony earn Experience Points (XP) by completing actions. As your colony accumulates XP it levels up, unlocking more citizens, structures and features. The maximum level is 30.
Gaining XP : Find below some ways to gain xp !
- Feed a citizen
- Claim a citizen
- Recruit a knight
- Place a flag
- Complete a trade (marketplace)
- Construct a Blue Print
- Win a war/assault
- Win an Arena tournament
XP requirements grow by 15% per level ! Your Colony can't lose levels and xp.
Citizens & Workstations
| Citizens :
Citizens are the heart of your colony, there are two kinds :
- Players : Hire players and give them ranks to restrict what they can do.
- Citizens : NPCs you can purshase for 10 emeralds (Mayor's Table), or find them in the world.
Feeding : It's important to feed your citizens correctly. Indeed, citizens need food to stay alive and productive. If a colony runs out of accessible food, the mood will go down and citizens will eventually die of starving. Each citizen take one food point per day, so make sure to refill crates regulary !

Heredity and Growing : Citizens can rarely have a child. The child inherited from parents (Statistics and family name), and go through 4 growing stages (baby, child, teen and adult).
| Workstations :
NPCs citizens can have jobs, and their personal statistics, these stats influence their production speed. Assign them jobs, and manage their production with the 9 Workstations :

Production : Only the LoggerStation, MinerStation, FarmerStation and BreederStation can produce resources. For that, you have to put tools, assign workers, or manage a working area (Breeder and Framer)
Storage Linker : This item enables you to choose any chest, and link it with a workstation ! all resources will be transfered to the chosen chest. You can also sort items to decide which types can go in which chest. Both features have to be unlocked.
Advanced Stations : Once unlocked from the Resarch Station, you can use the CraftStation to bring tools automatically to other workstations, and the Cookstation to supply near food crates.
Research & Knowledge
| Research :
Thanks to the Research Station, you can unlock new systems and buffs for your Colony !
Searcher : Assign a searcher to start the knowledge production. The intelligence of the Searcher is its more important stat to produce faster.
Nodes : Each node cost some knowledge points. Sometimes, they have a prerequiste, so we advise you to make good choices in your knowledge spent ! You can unlock advanced systems like the Storage Linker and the CraftingStation, but also buffs for your army, and even upgrades for your Flag's protection radius !
| Knowledge Tree :
There are 4 sections of nodes : Military, Production, Logistic and Defense. If you can find powerful buffs in the Military section, note you can't enable all of them in the same time.
We advise you to start with Defense, to upgrade your Capital's territory !

BluePrints
| BluePrints :
BluePrints are construction plans you can buy from the BluePrint Workbench. There are many differents models, like houses, towers, and even a jail !
Conditions : To begin a build, you need :
- Workers : At least 2 builders, recruit them from the Builder Station.
- Materials : Bring materials to the Build Mark before finalizing the construction.
Higher are the builder's stats, shorter is the construction time ! You can see the remaining time in the Build Mark, a small pannel which appeared where you placed your BluePrint.


Mood
| Mood :
The mood shows if citizens are satified or not of their live inside you colony. It's a jauge of 100 pts you can see with the mayor's table, be attentive because mood can influence their work and their health !
Mood Tiers :
- Golden Age : -15% production time, positive effects
- Satisfied : -5% production time
- Neutral : No bonus or penalities
- Discontent : + 50% food consumption, Weakness I
- Revolt : Production stops, Weakness II
Points Gains :
- War/Assault victory
- Banquet/Festival
- New building
- Birth
- Food satisfaction
Points Losses :
- War declaration
- Plague
- Assault defeat
- Death of a citizen
- Marauder nearby
- Insufficient food
You can organize a banquet or a festival to improve the mood ! But it costs foods and emerlads, and the production will be slighty reduced during few days (Hangover).
MarketPlace & Mailboxes
| MarketPlace :
Once you reached the City stage (lvl11), you can access the MarketPlace. Any colony can sell and buy items for an emerald price, you can even set taxes to make enemy colonies pay more than others ! Claim the extra emeralds from the Mayor's Table.
Access the MarketPlace with the MarketPlace Board, craft it with planks and one emerald.

| MailBoxes
Each player can place his own mailbox. You can use them to send messages or items to others players. But delivery time depends on the distance beetween the two mailboxes :
- Local Delivery: Nearby mailboxes receive mail quickly.
- Regional Delivery: Medium distances have moderate delivery times.
- Long Distance: Far-away mailboxes take longer to receive deliveries.

Diplomacy & Wars
| Diplomacy :
The Diplomacy section of the Mayor's Table enables you to set relationships with others colonies ! There are 4 relations :
- Ally : Both colonies are in an agreement, you can edit your ally's permissions inside your colony.
- Neutral : Colonies aren't in good or bad relations.
- Non-Agression pact : Both colonies commit to not the other.
- Enemy : Your knights will attack any enemy player they see in your territory, If relations are getting too bad, you can try to reconcile or declare a war !

Alliances : If you want to organize a group of ally, it's possible ! Alliances let you unify your strenghts, and even set an HQ. Unity is strenght !
| Wars :
If there is at least one player connected in an enemy colony, you can declare a war ! Prepare a solid regiment of knights and win assaults to get the victory, and choose the fate of your enemy. You can declare wars once the level 15 reached.
Mood : When you declare a war or lose an assault, your colony's mood go down
Assaults : To conquer an enemy flag, you have to launch assaults. Choose the duration, and fight ! Each won assault grant you 5 Prestige, you need 10 Prestige to take possession of one of their cities (external flags) . If only its Capital (main Flag) remain, you can definitly beat the enemy
Ending a War : Once the enemy defeated, you can choose beetween destroy it, or turn it as your vassal, the colony will have to pay you a tax to keep existing. Note you can end a war even during battles, by proposing a peace treaty (all cities belong back to their originals owners), or an armistice (keep conquered cities) to your opponent.
Bounty & Arena
| Bounty :
If you want to revenge of an other player, you can use the Bounty Board to set a reward on his head ! The killer of this player will get the reward, and the dead's skull. The target can't know who set the bounty.

| Arena :
The Arena allows colonies to participate in organized combat matches where players and their colony members fight against other colonies in team deathmatches.
- Team Deathmatch: Squad up with your colony and fight other colonies
- Spectate: Watch matches or participate in fights
- Seasonal Trophies: Earn new seasonal trophies each month without needing to update the addon
- Colony Pride: Represent your colony in organized combat events
Craft the Arena Teleporter to have an access, you have to come without any gear.

Knights & Marauders
| Knights :
Knights are citizens trained for the combat ! They protect your colony, but also yourself, if you recruit them with an iron ingot. Use the Healing Tonic to make them recover health.
Commander Sword : This sword enables you to give orders to knights, and form units. It's very useful to manage them during a war !
Archers : Archers are fighting with bows, they are very strong to face Marauder's raids, especially if you install them on a tower for example.
Cavalry : Not available for the moment
Take care of your knight's health, and give them good armors to turn them in tanky soldiers !

| Marauders :
Marauders are hostile NPC raiders that spawn above colonies in groups. They arrive in hot-air balloons and may target your colony for a raid !
Raids : They start dropping bombs from their balloons, and then continue on the ground. They are a danger for you and your citzens !
OutPosts : Expect an heavy marauder's presence at these locations, but a valuable Trial Vault is waiting you.
Totem of Peace : Hopfully, there is a way to temporary protect your colony against raids. Totems of Peace immune you during 3 in-game days, loot them from marauders and outposts !

Marriage & Diplomacy
| Marriage :
The marriage do the same as the Vassalize option after a war, but in a pacific way. Right-click another player while holding the Wedding Ring to propose : the bigger colony (level) absorb the the smaller.
Wedding Ring : Find a Mysterious Merchant and buy the ring to propose a marriage ! Note you can only be married to one player, and divorce if you want to.

| Democracy :
If you enable the democracy before creating your colony, players citizens can vote periodically for a new leader !
Ballot Box : Use it during elections (every 30 days) to vote for who you want.

Colony Ledger & Merchant
| Colony Ledger :
Use the Colony Ledger to view the complete scoreboard and see how your colony ranks against others!
Colonies : Find infos about Colonies, and rank yours against others.
Players : View the stats, the status and the citizenship of any player.
| Mysterious Merchant :
The mysterious merchants are mysterious (lol) and can offer you exclusives items, These are the most importants :
- Music Disc-Arena : A peak music disc with a fight vibe.
- Trumpet : A new musical item perfect for enhancing roleplay... or annoying people.
- Wedding Ring : An essential item for the marriage system.

Mod Tool
| Mod Tool :
The mod tool is an item given to server admins that opens a powerful administration UI. Use it to quickly manage colonies, adjust global settings, and troubleshoot issues (Land protection, Raids, Prices...). We advise you to have a complete look on before inviting friends or start the adventure.

Precises settings : Some functions can help you, especially if you are experimenting in creative ! For example, you can edit the stats of citizens, or even give as XP as you want to a colony.

Recommended Add-ons
These add-ons work very well when paired with Jerry's Colonies:
Jerry's Colonies - Empire Expansion - A DLC for Jerry's Colonies adding tons of new features
The Epic Knights - Allows you to equip knights in Jerry's Colonies with cooler armor
Epic Knights Plus+ - Allows you to equip knights in Jerry's Colonies with even more armor
Farmers Delight (Bedrock) - Allows you to feed citizens more types of food
Windmills Decoration - Adds a cool decoration for your colonies
Biomes & Beyond - Adds more biomes for you to build a colony in
Dragon Mounts - Knights can be equipped with dragon mounts armor
\\\\\\\*\\\\\\\*Jerry's Colonies\\\\\\\*\\\\\\\*, as featured in:
This Project was uploaded to Curseforge and MCPEDL. If you are downloading from an alternate source, you are downloading potentially dangerous files.
If you need help, join Colony Hub (active dev server)
| CapitainePro : Owner, chief systems developer, script programmer
| JerryEatsBean : Original Creator !
| Lupullus : Discord manager, CF description, textures maker
| Kido2552/JeffyCat : Helpers for UI and textures





